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EA Producer Blog: NHL 12 Gameplay

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Old 06-16-2011, 09:56 PM   #33
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Thanks for posting Sean. Especially after the game last night. Are you alright (physically and emotionally)? The best team did win. Go Bruins! Will TD Garden be in the game?
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Old 06-16-2011, 11:19 PM   #34
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Re: EA Producer Blog: NHL 12 Gameplay

Quote:
Originally Posted by fitch94
Thanks for posting Sean. Especially after the game last night. Are you alright (physically and emotionally)? The best team did win. Go Bruins! Will TD Garden be in the game?
Well, EA put Vancouver's center ice logo - Roger's Arena in the game, so hopefully that goes to saying with TD Garden as well. EA heard the feedback from the community last year in how people were angry that some NHL arenas had no center ice logo in the middle.
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Old 06-17-2011, 12:07 AM   #35
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I will agree, everything written sounds great... But, in not so much the same words, wasn't the physics-hitting thing what was being touted last year?

And as for the Defensive A.I. I hope we see them do something, anything, than just skate back in a pair to their net. Currently, they don't hit you, and they very rarely poke check you.. I mean, it may sound funny, but I loved getting hammered with a huge hit in front of the opposing net by the D-men in 2k10... Hope something like that is in '12

That would go a long way in those club games when you don't have a human d-man.

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Old 06-17-2011, 12:48 PM   #36
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Re: EA Producer Blog: NHL 12 Gameplay

Quote:
Originally Posted by cheechoo98
I will agree, everything written sounds great... But, in not so much the same words, wasn't the physics-hitting thing what was being touted last year?

And as for the Defensive A.I. I hope we see them do something, anything, than just skate back in a pair to their net. Currently, they don't hit you, and they very rarely poke check you.. I mean, it may sound funny, but I loved getting hammered with a huge hit in front of the opposing net by the D-men in 2k10... Hope something like that is in '12

That would go a long way in those club games when you don't have a human d-man.
If I see one defenseman go pin himself to the board without beeing pressure, I'll go nuts after EA, you can be sure of that.

Adding to what you say, if D still go back, back, back, to stop with their *** in the face of the goalie, EA will never be taken seriously by me.

I'm not even hoping for this, I'm assuming it's going to be change in NHL 12
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Old 06-17-2011, 05:51 PM   #37
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Re: EA Producer Blog: NHL 12 Gameplay

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Originally Posted by FBeaule04
If I see one defenseman go pin himself to the board without beeing pressure, I'll go nuts after EA, you can be sure of that.

Adding to what you say, if D still go back, back, back, to stop with their *** in the face of the goalie, EA will never be taken seriously by me.

I'm not even hoping for this, I'm assuming it's going to be change in NHL 12
This.

Really annoying in OTP when they do that.... pretty much ruins the rush when you have them doing that all of the time...
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Old 06-17-2011, 05:53 PM   #38
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Re: EA Producer Blog: NHL 12 Gameplay

About board-pinning, will we still see a small player automatically pin a larger player using suction?
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Old 06-17-2011, 08:11 PM   #39
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Re: EA Producer Blog: NHL 12 Gameplay

Quote:
Originally Posted by cheechoo98

And as for the Defensive A.I. I hope we see them do something, anything, than just skate back in a pair to their net. Currently, they don't hit you, and they very rarely poke check you..
Yep, exactly.

This is my biggest gripe about the AI defense.

They never really challenge you when entering their defensive zone. Like you said Cheechoo, they just skate backward and kinda take a position.
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Old 06-17-2011, 10:55 PM   #40
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Sounds good but, as always, I will wait and see until I play the game itself. I'm long past getting sucked in by pre-release hype.
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