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Phil Frazier is Leaving EA Sports Tiburon

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Old 06-17-2011, 03:04 AM   #161
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Re: Phil Frazier is Leaving EA Sports Tiburon

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Originally Posted by Steve_OS
Met Phil at E3, quite some time ago. He is DEFINITELY a hardcore guy. I could tell, just from talking with him. Others can tell by reading tweets from him. Played Ian in one of the OS leagues (I'm 1-1 against him btw ). He is hardcore as well. Both guys will be missed, some of you guys might be eating your words when it comes time to give feedback for the game these 2 put into it. Who knows what the next guy will want. Maybe he goes to IGN or Gamefaqs to get feedback. You never know what you got, til it's gone.
dear god no. that would be the end for me.
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Old 06-17-2011, 03:07 AM   #162
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Re: Phil Frazier is Leaving EA Sports Tiburon

This sucks.

Just when Madden was finally turning the corner, the team is breaking up.

Who knows what the next guys will bring? Will they come from some kiddie game or what? Will Madden become stagnant, or even take a step backward?

And Phil's leaving for possibly Zynga? You kidding me?? Leave EA Madden for frickin Farmville?????

Oh well. Been a nice run, but M12 may be it for me.

Thanks Ian and Phil for turning the franchise around.
Damn...
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Old 06-17-2011, 03:09 AM   #163
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Until proven otherwise (and I hope strongly I'm wrong) losing Ian and Phil is nothing but bad news. Starting with 10, we FINALLY had a game (and dev team) headed in the right direction on this gen of consoles. And just as things seem to be fully coming together with 12? Who knows what the future holds now for this game.

I still remember in the spring/summer of '09, coming on here just to lurk mainly, but looking for Ian's posts to hopefully see the latest "little" additions to the game. Sometimes it seemed like he was adding these things behind the EA marketing guys' backs, like he was letting us in on some secret thing he cooked up in his lab overnight lol. I know that's crazy talk but it was a special summer for me as a semi-veteran member of these forums, having a freakin' Madden game shaped by some of OUR wants on little ol' OS.

Best of luck to you both. I'm sure the silent majority on here appreciates everything you guys did and hope you can "hear" us over the vocal minority spewing nonsense.
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Old 06-17-2011, 03:26 AM   #164
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Re: Phil Frazier is Leaving EA Sports Tiburon

Mr. Cummings complaining about people saying bad things about on the internet is akin to complaining the sky is blue. It should be water off a ducks back. With luck, this post will be case in point.

I'm happy to see Ian and Phil go because to me they play a significant role in the crap that has occurred year after year on next gen. I may be wrong, I know next to nothing on EA's inner workings and am not in any way invested enough to find out (I've discovered, to my great and everlasting chagrin, that not enough people are concerned when they displease me - thus my displeasure is forever wasted).

Unfortunately, while Madden 12 appears to be what I've wanted Madden to be for years I fail to understand how people can place faith in a game that they have not played based on reviews from sites that rarely have little bad to say. Fool me once and all that nonsense. Luckily, if Madden 12 actually turns out to be amazing and then Madden 13 etc. returns to the dark years, I"ll delete this post and tearfully claim how I always lamented the loss of Ian and Phil!
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Old 06-17-2011, 03:34 AM   #165
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Re: Phil Frazier is Leaving EA Sports Tiburon

Why can't EA use Frostbite2 engine on Madden 13? Frostbite2 makes animation transitions so seamless and lifelike, people moving about realistically. Can anyone with understanding explain.
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Old 06-17-2011, 03:40 AM   #166
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Re: Phil Frazier is Leaving EA Sports Tiburon

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Originally Posted by GGEden
Why can't EA use Frostbite2 engine on Madden 13? Frostbite2 makes animation transitions so seamless and lifelike, people moving about realistically. Can anyone with understanding explain.
Built for two completely different types of games. You can't just make the Frostbite 2 engine play out a football game.

Also, they both use the same animating tool. Battlefield 3 animates the characters with EA's ANT tool and so does Madden, NCAA, Fifa, etc.
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Old 06-17-2011, 03:48 AM   #167
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Re: Phil Frazier is Leaving EA Sports Tiburon

Thanks. So basically, a new engine designed specifically for american football needs to be built? For instance, The ANT animation tool is used for all different types of sporting and non-sporting games. So it's the engine differences between BF3, Fifa, NHL, Madden, that is responsible for the different quality from each? What engines do NHL, FIFA use? Do NCAA and Madden share the same engine? What engines did NFL 2K5 and APF 2K8 use, what does NBA 2K11 use, are those engines propriety owned by 2K sports or not?

Also, why couldn't frostbite2 be used to build a football game? Eg, Natural Motions Euphoria engine is used for all sorts of different games -- red dead, star wars unleashed, backbreaker, icebreaker, etc. Aren't there are other renowned engines out there, like Unreal, which many different studios/games use? So, why would frostbite2 not work for sport?

Just trying to understand, thanks.
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Old 06-17-2011, 03:53 AM   #168
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Re: Phil Frazier is Leaving EA Sports Tiburon

Eg: Unreal Engine

(taken from: Top 10 Game Engines )

Quote:
Still, the main criticism levelled against it – usually by its competitors, we should say – is that the engine is geared towards first- (or third-) person shooters. Nevertheless, customers have managed to extend and rip apart the engine to power everything from Japanese-style RPGs to open-world action-racing games like The Wheelman.
One of the emerging usage groups is for MMO development.
In order to give the engine a better standing against dedicated MMO solutions like HeroEngine and BigWorld, and emerging threats like CryENGINE, **** has tasked its China office with the development of Atlas, its persistent world server technology and MMO creation and management toolset.
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