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NHL 12 Video - All-New Goalie Interactions

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Old 06-08-2011, 08:36 PM   #33
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Re: NHL 12 Video - All-New Goalie Interactions

hey realmk, i kinda barrowed some of your settings from your sliders
that lookt great works great with my sliders
am trying to improve the goalie save percentages =P *gives realmk a cookie*
(for super star)
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Old 06-08-2011, 08:47 PM   #34
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Re: NHL 12 Video - All-New Goalie Interactions

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Originally Posted by BlackXEyes
hey realmk, i kinda barrowed some of your settings from your sliders
that lookt great works great with my sliders
am trying to improve the goalie save percentages =P *gives realmk a cookie*
(for super star)
Hey Black, that's cool man, that's why they're up there. =) To be honest I'm not even sure if those are completely up to date, I'll have to take a looksee next time I'm in 11.
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Old 06-08-2011, 08:50 PM   #35
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Re: NHL 12 Video - All-New Goalie Interactions

kay =P...........
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Old 06-09-2011, 03:42 PM   #36
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Re: NHL 12 Video - All-New Goalie Interactions

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Originally Posted by RealmK
Frame rate reasons. Blame MS and Sony for being cheapskates when it comes to the amount of ram in their consoles.
I don't see how it's any different from rendering it all in a cut scene. The players don't disappear then. It seems like it may just be easier to code this way if anything.
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Old 06-17-2011, 11:31 PM   #37
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Re: NHL 12 Video - All-New Goalie Interactions

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Originally Posted by savoie2006
Well based on what I've seen, the game still looks too north/south wide open hockey. .
I know I sound like a broken record on this Savoie, but...

Man, I sure hope NHL'12' is far less wide open. Or at least with sliders, we can get a much tighter playing hockey game. What'll really make me smile with first playing '12' will be...the first time I head up ice with the puck, I get forced to flip dump the puck into the zone. Because an AI defensemen forcefully challenged me in the neutral zone.
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