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NCAA Football 12 Video - E3 Gameplay: Alabama vs. Auburn

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Old 06-08-2011, 09:08 PM   #145
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Re: NCAA 12 Gamplay Unedited

UUUUGGGHHH Im so sick of the nitpickers in here who are only looking for the bad. And then are completely wrong the opinion because they are just looking to hate

That INT in the NEB vid was beautiful, CB didnt mirror the route, played it like a RL CB would and there was a great pass rush. The movement isn't robotic, it's fluid. This game is looking amazing.
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Old 06-08-2011, 09:10 PM   #146
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Re: NCAA 12 Gamplay Unedited

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Originally Posted by osubeavs721
UUUUGGGHHH Im so sick of the nitpickers in here who are only looking for the bad. And then are completely wrong the opinion because they are just looking to hate

That INT in the NEB vid was beautiful, CB didnt mirror the route, played it like a RL CB would and there was a great pass rush. The movement isn't robotic, it's fluid. This game is looking amazing.

Thank you.
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Old 06-08-2011, 09:13 PM   #147
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Re: NCAA 12 Gamplay Unedited

I was finally able to watch the video and I know that a lot of people are complaining about pass defense, but I have to tell ya from my point of view I think that was more of a problem with coverage calls then pass coverage being broken. The guy ran a 2 deep zone/zone blitz every play it looked like minus the first play and in each case the passes were completed either in the vacated zone (where the blitzer came from) or in the weak spot of the zone. Take the TD pass for example, if you re-watch the TD pass the defense was in a cover 2 (I was actually really excited to see how this played out), the corner came down and "squat" forcing the receiver inside or funneling the receiver towards the safety as you are taught in cover 2; the offense ran 4 verts which is a huge weakness in a straight cover 2, the safety did not get off of the hash and that left receiver #4 wide open in the cover 2 window for a TD. I see nothing wrong there, any good offensive co would call 4 verts when the D continuously runs a 2 deep zone it just came down to a great offensive call vs. a bad defensive call.

The other thing that I noticed as far as gameplay was that shotgun running did not appear to be broke to me. Of course this was a user vs. user game so the jury is still out on user vs. cpu game.

Last edited by franko3219; 06-08-2011 at 09:21 PM.
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Old 06-08-2011, 09:15 PM   #148
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Re: NCAA 12 Gamplay Unedited

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Originally Posted by 31
I love love love how the Buckeye receiver broke down and made a realistic looking cut on the out pattern. And the best part is that the CB didn't mirror his route.
Yeah that was nice to see. That second video was nice. I think this game is going to be just fine. We need to talk a few people off the ledge; perhaps because Madden has appeared to make a big leap that NCAA fans are feeling slighted. But the reality is that the NCAA team didn't have to do a ton. NCAA 11 was very solid and 12 is a polished version of that so I am very happy.

The fact is that for the most part, sports games aren't going to have drastic changes every year; it is more realistic to expect minor tweaks and maybe some big new additions every 2-3 years.
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Old 06-08-2011, 09:16 PM   #149
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Re: NCAA 12 Gamplay Unedited

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Originally Posted by franko3219
I was finally able to watch the video and I know that a lot of people are complaining about pass defense, but I have to tell ya from my point of view I think that was more of a problem with coverage calls then pass coverage being broken. The guy ran a 2 deep zone/zone blitz every play it looked like minus the first play and in each case the passes were completed either in the vacated zone (where the blitzer came from) or in the weak spot of the zone. Take the TD pass for example, if you re-watch the TD pass the defense was in a cover 2 (I was actually really excited to see how this played out), the corner came down and "squated" forcing the receiver inside or funneling the receiver towards the safety as you are taught in cover 2; the offense ran 4 verts which is a huge weakness in a straight cover 2, the safety did not get off of the hash and that left receiver #4 wide open in the cover 2 window for a TD. I see nothing wrong there, any good offensive co would call 4 verts when the D continuously runs a 2 deep zone it just came down to a great offensive call vs. a bad defensive call.

The other thing that I noticed as far as gameplay was that shotgun running did not appear to be broke to me. Of course this was a user vs. user game so the jury is still out on user vs. cpu game.
I agree with you regarding coverage. It looked pretty realistic to me, the safety just got beat.

The second video, on page 10 of this thread, shows better d-line play on both sides.
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Old 06-08-2011, 09:17 PM   #150
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Re: NCAA 12 Gamplay Unedited

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Actually if you're talking about the safety on the left he played it right, the slot WR was the deepest man which is who you are suppose to have first. The #1 WR was jammed very good which is why it took so long to get downfield, the safety played the #2 WR first since he was much deeper than #1 and then tried to get there once the ball was thrown, almost making the play. If you look to the right side, the safety played both WRs since the #1 WR got off his jam much quicker than the WR on the opposite side.

Now if you want to get more realism, both corners should have went deep with #1 since there was no one in the flats. Now the HB did go to the flats but he went straight upfield through the OL first meaning the LB should have had him. That's the way you are really suppose to play zone.
So youre telling me that the safety would have been in that position when the ball was thrown? No he would have not been or he would not see the field again. He favored the route way too much. The S has got to honor number 1 and always have it in the back of his head that he may go deep. In cover 2 the CB should watch 2 and the S should watch 1, at least from what i was always taught. If the cb has no threat he SHOULD drop back and help with the verts but if he has something threatening his zone he should tweener them. Im just saying that when two or more vertical routes are thrown at a S while running Cover 2, the S never defends them right, thus making cover 2 ineffective against anything deeper than twenty yards in NCAA.
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Old 06-08-2011, 09:26 PM   #151
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Re: NCAA 12 Gamplay Unedited

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I agree with you regarding coverage. It looked pretty realistic to me, the safety just got beat.

The second video, on page 10 of this thread, shows better d-line play on both sides.
How can the safety have gotten beat if everything was in front of him?
You guys are basically saying that cover two isnt good against the pass when some teams base their whole defense around it and are successful with it.
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Old 06-08-2011, 09:29 PM   #152
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Re: NCAA 12 Gamplay Unedited

Just watched the vid and I must say, if it wasn't for the SEC logo wipe and a couple sweet looking finishing tackles, I would have swore that this was NCAA 11. Everything looks almost exactly the same. Am I missing something?
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