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NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectations

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Old 06-08-2011, 09:12 AM   #33
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by Lyvean
What's with all the presentation and graphic improvements requests?

Don't people want a My Player mode that isn't broken, the ability to have charges in the game that work or offensive rebounds?

Man, are we sheep or what?
Maybe because thats what the interview was about.......

All that other stuff will come up in time im sure
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Old 06-08-2011, 09:32 AM   #34
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

Quote:
Originally Posted by Lyvean
What's with all the presentation and graphic improvements requests?

Don't people want a My Player mode that isn't broken, the ability to have charges in the game that work or offensive rebounds?

Man, are we sheep or what?
Just because they talk about one thing doesn't mean they are leaving other things out. We are 4 months from release, just now they're just teasing. You didn't expect them to hand you a list of everything that has been improved this early right?
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Old 06-08-2011, 10:27 AM   #35
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Originally Posted by BlueNGold
I'm curious to why they decided to change the free throw system. What they had was fine with me.
So the fact that it is easier to shoot fts with Dwight Howard than say peja just cause his release point is easier to pin point is ok with u?

The old way isn't that bad but i always felt like it definitely could of been better. They need to find a way to make it more challenging to shoot fts with poor ft shooters. I have people like kendrick Perkins and rondo shooting above 90% from the line just because they have an easy release. Can't wait to see the new system.
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Old 06-08-2011, 11:16 AM   #36
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by sir lucious lft ft
So the fact that it is easier to shoot fts with Dwight Howard than say peja just cause his release point is easier to pin point is ok with u?

The old way isn't that bad but i always felt like it definitely could of been better. They need to find a way to make it more challenging to shoot fts with poor ft shooters. I have people like kendrick Perkins and rondo shooting above 90% from the line just because they have an easy release. Can't wait to see the new system.
If you choose FT% isn't of release on FT's you won't see those numbers.
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Old 06-08-2011, 11:25 AM   #37
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Originally Posted by KyotoCarl
If you choose FT% isn't of release on FT's you won't see those numbers.
But then you are letting the CPU decide when u make or miss a ft based on percentages huh? I don't think taking control out of the gamer's hand is good either. Besides, that only works for offline. You can't change those settings online
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Old 06-08-2011, 11:28 AM   #38
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Originally Posted by sir lucious lft ft
But then you are letting the CPU decide when u make or miss a ft based on percentages huh? I don't think taking control out of the gamer's hand is good either. Besides, that only works for offline. You can't change those settings online
I was just about to say this. People can kill you online with poor FT shooters.
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Old 06-08-2011, 11:30 AM   #39
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i have absolutely no prob with the way FT's are already....why oh why change something thats not broken...sigh!!!
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Old 06-08-2011, 11:34 AM   #40
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

FTs are not at the top of my list of what I would like 2k to do with this game

Some of you dudes are straining at a gnat already
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