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NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectations

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Old 06-08-2011, 01:21 AM   #25
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

I wouldnt expect to see any gameplay until August at that thing they have in Germany and dont expect real news until September just like 2k always does, why would they change anything this year like give out early looks and info when there is absolutely no competition on the market? Live life and get hyped for 2k12 in September when its around the corner lol.
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Old 06-08-2011, 02:39 AM   #26
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by vln13
My guess is that the free throws will be automated based on the player's real life percentage (and tendencies like clutch?) This makes sense...
That already in the game us called "Real FT %". I'm sure the clutch rating applies to being at the line as well. In my humble position the status quo is close to perfect. The only change i would make is adding making it three options, Manual=complete user input, the player real FT% doesn't come into play. That why some people can go 20-20 with Dwight if you know his release point(what is currently in 2k) "Auto" Real FT%=only requires the user to start the FT and the CPU release at the perfect time and the FT going in depends on the player actual FT%(This is also in the 2K now, i'm not really sure b/c i never play with it on.) The third option is a combo of the first two called "Manual" Real FT% with it being up to the user to get the perfect release and the FT going is still based on the Real player FT%. Back to the video, i heard Constant mention "meter" and that is the last thing i want for my FTs. If they are switching to a meter related Ft, please leave the option of using the current system.
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Old 06-08-2011, 02:43 AM   #27
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Originally Posted by BlueNGold
1) It happens in clutch moments when the game is on the line. It's to simulate the pressure of the situation. I can agree it's not that necessary though.
I don't think pressure makes any NBA baller shake or get blurred vision on the FT line.

Quote:
2) Not really sure how it's considered a mini-game. It's the exact same function as shooting a non-FT shot.
But it shouldn't be by the very nature that it's a FT and not a FG shot.

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3) If you want that to happen, you could just play with Real FT% on.
Or they could just address it properly for online and offline use together.
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Old 06-08-2011, 04:01 AM   #28
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Presentation is a big factor for me. The fact that 2K focus so much on this & put it together with a brilliant game is all that I could wish for.
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Old 06-08-2011, 05:10 AM   #29
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by qnzballa5
I wouldnt expect to see any gameplay until August at that thing they have in Germany and dont expect real news until September just like 2k always does, why would they change anything this year like give out early looks and info when there is absolutely no competition on the market? Live life and get hyped for 2k12 in September when its around the corner lol.
sure looks like a gameplay vid to me and its June....
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Old 06-08-2011, 06:51 AM   #30
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Re: E3 2011 Machinima Coverage - NBA 2K12 Interview w/ 2K Sport

Quote:
Originally Posted by BlueNGold
I'm curious to why they decided to change the free throw system. What they had was fine with me.
I heard it's pretty sweet. I would bet they have a way to use the old system if you prefer that or something similar. Maybe. Who knows.
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Old 06-08-2011, 06:54 AM   #31
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by Goffs
sure looks like a gameplay vid to me and its June....
Nice!! Can't wait for more gameplay vids
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Old 06-08-2011, 08:15 AM   #32
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

What's with all the presentation and graphic improvements requests?

Don't people want a My Player mode that isn't broken, the ability to have charges in the game that work or offensive rebounds?

Man, are we sheep or what?
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