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Originally Posted by LorenzoDC |
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This is just a guess, but I'll bet this is how it works:
Player ratings show a player's raw ability to do something, like, for example, a finesse move to get off a block.
But player tendencies affect the likelihood that a particular talent or skill will be used during game situations.
The former is about raw player capacity. The later is about the probability that a skill/behavior/animation will take place.
So, for example, take a fumble prone HB with a relatively low carrier rating. When he's hit, the system might do a check to crunch his carry rating with his fumble prone tendency and spit out a result. For my example player, might be a high fumble rate.
But let's say the player has a good carry rating, but is still fumble prone. The player tendency may only show up more in high pressure situations, at key times in games, or maybe when a whole team is playing on low confidence during a game.
That's all just speculation, but it wouldn't surprise me if ratings and tendencies interact this way.
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That makes sense, the only thing is I wonder how we get all of this information. From that pick Vick has some traits that he won't use as a QB (fighting for a pass), but how do we actually know this is a trait of theirs? Are we going to be given every single person's traits to go along with their ratings? And also, can we influence these traits, like if a player has great bull rushing can we try to make them bull rush more?
Reason I'm wondering about this is because it seems EA is going in a direction where ratings don't mean everything with players and traits may help make player selection a deeper process. Are all these new traits going to dictate how we evaluate players? Basically being, if I see a DE do I look for pass rush style traits, bull rush/swim/power, or do I look at his ratings and hope he uses them if I'm not told what he prefers? But what if those traits are not visible and I look at a DE who excels in power moves but underneath will never use them and I have no way of knowing?
For me, the best way to receive this information is like what you've said. If I'm looking at a HB, tell me how he carries the ball and if he's prone to fumbling. This is pretty much like a scouting report, which is kind of what that screenshot of Vick looks like it could lead to. I don't think a scouting report would say "throw it away... no... Trigger Happy under pressure," but to me it seems we might get "Under pressure, does not throw away passes but forces the issue." This leads to us scouting the other team prior to a game and knowing that pressuring the QB could be a good thing to do.
I know this is like anything else, more speculation, but it seems with this many "traits" that it might be a step towards what we see in NBA 2k11 and how scouts can summarize players tendencies to help you evaluate them other then just pure ratings, but actually how they'll use these ratings.
Anyone else getting pumped about seeing these screenshots? If it's not for a better looking game, it also for all those traits player can have! It finally seems like each player will be unique (well at least QB/WR wise) and you won't have to deal with the CPU in Franchises 8 years in the future trying to make Tebow the same player as Manning if he is playing for the Colts...lol