Home

Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

This is a discussion on Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN) within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
Operation Sports Survey - Newsletter, Forums, Content and More
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
Reply
 
Thread Tools
Old 06-02-2011, 07:11 PM   #57
MVP
 
RGiles36's Arena
 
OVR: 34
Join Date: Jan 2008
Location: Newark, DE
Posts: 3,981
Blog Entries: 2
Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by Only1LT
I actually wasn't taking a shot at Romo. That's just too easy lol. I was making light of how it is typical of a Cowboy fan to rush to bash Eli. Could have been an Eagle or Washington fan. Would have made the same comment and it would have worked just the same.
The article made fun of Eli -- I was just using their example lol
__________________
Twitter
RGiles36 is offline  
Reply With Quote
Old 06-02-2011, 07:47 PM   #58
Banned
 
Thinking Out Loud's Arena
 
OVR: 0
Join Date: Apr 2011
Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by jackrubay
It would be interesting to know if this function would also work in a way that would boost defensive players (if they have good leaders and good coaches) after the offense plays poorly. I think it would be a good element to reward picking teams with these type of leaders that you know can pick up the slack if the game gets on the line. Or visa-versa having a player like Manning or Brady get a slight boost if the defense starts to slip up.
I don't see why not considering they used the example of a "Shutdown Corner" Player role affecting Defensive lineman's pass rush and opposing QB's pass skills. Makes sense that DPP would have a defensive affect too.
Thinking Out Loud is offline  
Reply With Quote
Old 06-02-2011, 08:04 PM   #59
MVP
 
blklightning's Arena
 
OVR: 9
Join Date: Oct 2007
Re: Dynamic Player Performance during games (from IGN)

this sums it up perfectly:


Quote:
If the team at Tiburon can pull this off, it will be something special.
goals are one thing; execution is another. and with tiburon's track record, i don't have much hope for this panning out. remember all the blogs detailing improvements to the game that never made it on the disc? yeah, it doesn't look good. but it sounds really sweet. as always, we'll see.
__________________
My score for Madden 13: 4.5/10

3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.
blklightning is offline  
Reply With Quote
Old 06-02-2011, 08:34 PM   #60
MVP
 
Outkizast's Arena
 
OVR: 12
Join Date: Nov 2006
Posts: 1,101
Re: Dynamic Player Performance during games (from IGN)

"T.O. lacks concentration. If he isn't involved in the game, he might drop a crucial pass. You know this. So, as the coach, you need to call some short, high-percentage plays for T.O. to build his confidence and keep him focused. Because when he's focused, he might still come up big when you need him. Otherwise, he could erode the confidence of everyone around him."

This is what has me excited. In the past I would hit my top receiver early in the game and would "pretend" that getting him touches early would help his confidence and get my team going. Now it's actually going to have an effect on the game. Awesome.
Outkizast is offline  
Reply With Quote
Old 06-02-2011, 08:40 PM   #61
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,424
Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by blklightning
this sums it up perfectly:



goals are one thing; execution is another. and with tiburon's track record, i don't have much hope for this panning out. remember all the blogs detailing improvements to the game that never made it on the disc? yeah, it doesn't look good. but it sounds really sweet. as always, we'll see.
I wouldn't go out declaring it doesn't look good unless we try it. There are some things that worked as advertised as well, including run blocking last year.

I'll agree with your last two words, we'll see.
roadman is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-02-2011, 08:49 PM   #62
Banned
 
OVR: 9
Join Date: Feb 2011
Location: Rio
Blog Entries: 17
Re: Dynamic Player Performance during games (from IGN)

finally!! this sounds like an idea that I have posted to their forum.
xbreezex is offline  
Reply With Quote
Old 06-02-2011, 09:08 PM   #63
MVP
 
jmurphy31's Arena
 
OVR: 21
Join Date: Jun 2008
Re: Dynamic Player Performance during games (from IGN)

On the menu screen I see an option for manual. Does this mean this year we will have an accurate in game manual that might explain what actually does what. (Exampl DE moves) besides this all this other info is great to hear.
jmurphy31 is offline  
Reply With Quote
Old 06-02-2011, 09:35 PM   #64
Rookie
 
OVR: 1
Join Date: Dec 2008
Location: Hazard, KY
Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by shnuskis
20 pt swing is from the peak number to the low number. If he is a 91 for his base rating, that means a swing from 101 to 81. A base 91 dropping to 71 would have potentially 40 pt swings.

Was Vick as bad as 81 at times last year? Yes. 25 for 43 for 263 yds, 1td, 1int 58% passing vs. MIN.
If i recall correctly, one of the madden devs said the OVR wouldn't change or be re-calculated. I thought they said only individual ratings would change. I could be wrong though.

Edit: Yeah, forget what I said, almost every article refers to OVR changing. I could of swore that I read one that said it was individual ratings. Oh well.

Last edited by ross_wittenmyer; 06-02-2011 at 09:41 PM.
ross_wittenmyer is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:27 AM.
Top -