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Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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Old 06-02-2011, 06:29 PM   #49
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Re: Dynamic Player Performance during games (from IGN)

All I can say is I am officially pumped for Madden 12!!! I have not been this amped for a Madden title since well Madden 2005.
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Old 06-02-2011, 06:33 PM   #50
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Re: Dynamic Player Performance during games (from IGN)

Many players have runs where they look all world, when they really aren't. Elvis Grbac was the shizz for a minute lol.

Sorry, but I think that second half Vick is a better indication of Vick than first half. There's nothing "new" about Michael Vick.

As for the 20pt swing thing:

1- I think that was just to show an extreme example and they just happened to chose Vick as part of said example.

2- 20pt swing, could be just that. A swing. In other words, it doesn't have to mean that an 85 OVR can be 65 OVR in one game. Maybe it means that that 85 OVR can go anywhere from 95 to 75 OVR. Or not lol. Just a thought.

3- Most important. This is IGN saying this. It may not be 100% accurate. It's not like they don't get things wrong all the time.

Not worth getting riled up about.
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Old 06-02-2011, 06:33 PM   #51
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Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by roadman
A 20 pt swing is a worse case scenario. It's a video game, time to relax a bit.

You didn't answer my question.

Let's say Vick throws 3 int's in the game. Doesn't that warrant some kind of down ward swing?

Which Vick does Madden get? 1st half or second half?
Using '11 ratings as a benchmark...

If I were Danny Moore, I'd probably use the 91 Vick rating from '11 as Vick's median and put a 12 point range around that. So Vick would vary from 85 to 97... 97 would be like the Redskins game, 85 would be like the first Giants game or the ones where he only threw 1 TD, ran for a TD, and threw a pick. I'd say 250+ yards 1 pass TD, 1 rush TD, and a pick is an 85-ish performance.

So, at his best, Vick would be like between Peyton Manning and Drew Brees at their median. At his worst, Vick would be at Jay Cutler's or Matt Cassel's median.

That sounds about right to me. No more than a 6 point negative swing, assuming Vick's median rating will remain 91.
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Old 06-02-2011, 06:35 PM   #52
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Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by phillysouljah
No, it's not subjective when you're talking MADDEN RATINGS!

I keep reading a 20-point swing with Vick. Vick is what? A 91? I can't say he had any games where he was as bad as a 71. Can you?
20 pt swing is from the peak number to the low number. If he is a 91 for his base rating, that means a swing from 101 to 81. A base 91 dropping to 71 would have potentially 40 pt swings.

Was Vick as bad as 81 at times last year? Yes. 25 for 43 for 263 yds, 1td, 1int 58% passing vs. MIN.
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Old 06-02-2011, 06:39 PM   #53
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Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by shnuskis
20 pt swing is from the peak number to the low number. If he is a 91 for his base rating, that means a swing from 101 to 81. A base 91 dropping to 71 would have potentially 40 pt swings.

Was Vick as bad as 81 at times last year? Yes. 25 for 43 for 263 yds, 1td, 1int 58% passing vs. MIN.
That is reasonable and is just a little wider than what I suggested.

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Old 06-02-2011, 06:52 PM   #54
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Re: Dynamic Player Performance during games (from IGN)

Why are you guys getting all heated over a issue NO ONE knows the inner workings of. Speculating about it over and over has no end, no bearing on the situation, and will end with someone getting upset or banned. Just chill and read about the info lol
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Old 06-02-2011, 06:54 PM   #55
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Re: Dynamic Player Performance during games (from IGN)

Madden is going to a new level of realism. I am really pumped for this.

The next step is roster lockers so fellow players can edit and create rosters and edit these traits to be as close to life as they can.

Could you imagine if they had the locker feature like NCAA so we can make custom and classic rosters as well as custom draft classes?

Either way Madden 12 is sounding and looking better by the day.
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Old 06-02-2011, 07:11 PM   #56
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Re: Dynamic Player Performance during games (from IGN)

It would be interesting to know if this function would also work in a way that would boost defensive players (if they have good leaders and good coaches) after the offense plays poorly. I think it would be a good element to reward picking teams with these type of leaders that you know can pick up the slack if the game gets on the line. Or visa-versa having a player like Manning or Brady get a slight boost if the defense starts to slip up.
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