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FIFA 12 Producer Interview - David Rutter, Breaks Down All The Changes

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Old 06-02-2011, 03:02 PM   #9
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Re: FIFA 12 Producer Interview - David Rutter, Breaks Down All The Changes

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Originally Posted by Qb
I liked this part:



I think a lot of long-time FIFA players can relate to the "argh!" feeling. Hopefully the Impact engine enables them to clean up collisions to the point where what look like fouls visually are processed as such under the hood. I think the previous animation system caused a lot of 'jumbled mess' collisions that did not accurately portray the calculated outcome. If that makes any sense...
I think I know what you mean. What appeared to be a foul was not called a foul, because it wasn't. It was just an odd animation. Or, what was a foul, isn't called a foul and so on and so forth.
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Old 06-02-2011, 03:16 PM   #10
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Re: FIFA 12 Producer Interview - David Rutter, Breaks Down All The Changes

Yeah, that's about it... the under-the-hood calculation was "ball first", but the animation we saw was closer to "rugby tackle". I think it could be better if the points of contact can be better recognized -- both by the game and the gamer -- as individual limbs and animated as such.
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Old 06-02-2011, 04:53 PM   #11
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Re: FIFA 12 Producer Interview - David Rutter, Breaks Down All The Changes

Quote:
Originally Posted by Qb
Yeah, that's about it... the under-the-hood calculation was "ball first", but the animation we saw was closer to "rugby tackle". I think it could be better if the points of contact can be better recognized -- both by the game and the gamer -- as individual limbs and animated as such.
I'm pretty excited to see it in action in just a normal game play sense and not a video just showing crazy animations. I have a feeling that it will also now have a huge impact on fouls and injuries. In terms of fouls, more called and properly called. Injuries, injured areas are those that were contacted.

Time shall tell, but just the fact they they had an outside team working on it for two years excites me. They took their time and allowed it to be done correctly instead of just trying to jam some type of it into FIFA 11.
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Old 06-02-2011, 05:22 PM   #12
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I'm pumped for all the new changes, especially the removal of 1-button standing tackles and the new physics engine.

Now if only NCAA and Madden would move away from "a canned physics engine to a fully real-time physics engine."
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