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New Features Aren’t All Free in NCAA Football 12

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Old 05-27-2011, 05:11 PM   #217
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by coogrfan
That statement is complete and utter nonsense, but given the shocking sense of entitlement that has oozed from every single post you have made in this thread, it's hardly a surprise.



It's obvious that you are simply arguing for arguments sake at this point. I have neither the time nor the inclination to indulge you further.
Don't forget the old saying at OS:

It's difficult to argue/debate with people w/agendas.

Again, it's all about options. Either you pay for the extra service or you don't need the extra service.

It's that simple.
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Old 05-27-2011, 05:13 PM   #218
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
I give up Matt. You are acting like I am saying I should get NCAA 12 for free because I paid for NCAA 11. I am not saying that at all.

You are also acting like I am saying I can pay for things and then come back and ask for my money back. I have no idea how you made such a leap in logic.

Maybe you could clear that up but currently it seems as if we are discussing two totally different things.
Without actually going back through and finding the exact post, and maybe I'm wrong here, but I'm pretty sure you made a statement to the affect that because you bought NCAA 11, you have paid for the production of NCAA 12, so you should be entitled to the web-enabled features at no cost... if I'm incorrect there then I apologize, that was the impression I got from your argument.
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Old 05-27-2011, 05:18 PM   #219
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
You are also acting like I am saying I can pay for things and then come back and ask for my money back. I have no idea how you made such a leap in logic.

Maybe you could clear that up but currently it seems as if we are discussing two totally different things.
And I never said you wanted your money back, my argument was just an extension of your line of logic that because you bought a previous product from a company and a company used CAPITAL generated from the sale of a previous product to fund future products, that in someway means you personally funded the future products. Which is a point I disagree with.
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Old 05-27-2011, 05:18 PM   #220
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kevj349
The features you were talking about are in game. The features I'm talking about are on a computer. If I'm missing a comanality please direct me.
That still doesn't make what I said irrelevant...
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Old 05-27-2011, 05:23 PM   #221
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Re: New Features Aren’t All Free in NCAA Football 12

I had an enjoyable time debating this, unfortunately I must depart for the day. Thanks to everyone involved, I think it was a good discussion. I know the two sides are unlikely to ever really see eye to eye on this but it was fun to discuss it.
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Old 05-27-2011, 05:24 PM   #222
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
No.

But it makes the developer lazy and greedy. They see they can charge for AFL Unis, so then they start taking out throwbacks that were always in the game and start charging for them. If EA made you pay for these Updated Uniforms/Stadiums that are shown included for NCAA 12, would you have a problem with that?

I don't care if it costs $0.50 or $50, in fact I'd rather it cost $50 since I wouldn't hear "it's only $.50, who cares.

It's not the monetary value, it's the principle of things.
It may seem "Greedy", but every company does that. That is not exclusive to EA. All companies seek to maximize profits. Some industries have margins much higher than video games. They don't sit back and say "We have made enough profits for ourselves, let's lower the price". They set prices to what people are willing to pay. That is just business.

If I purchased a game for a certain feature, and then found out I had to pay extra for that feature...yes, I would have a problem with that. But I don't think that is the case here. We are debating the topic in this thread, and the game doesn't come out for two months.

The AFL uni's are a good example for me. I go back to that era, so I was excited when they were announced. And equally bummed when I found there was a charge for it. It wasn't worth it to me, so I didn't buy them, and like you, I didn't want to encourage the DLC strategy. But at the same time, I am not going to tell anyone else how to spend their money either.
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Old 05-27-2011, 06:24 PM   #223
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Re: New Features Aren’t All Free in NCAA Football 12

Quote:
Originally Posted by coogrfan
That statement is complete and utter nonsense, but given the shocking sense of entitlement that has oozed from every single post you have made in this thread, it's hardly a surprise.



It's obvious that you are simply arguing for arguments sake at this point. I have neither the time nor the inclination to indulge you further.

How is it complete and utter nonsense? If it was complete and utter nonsense you would back it up with logic and reasoning, instead you resorted to namecalling. It's okay though, I'm a grown up and I expected that.

If you would like to tell me how getting Online Dynasty without all of the features available is somehow still a Full featured Online Dynasty, I'm all ears. Until then, thanks for stopping posting.
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Old 05-27-2011, 06:34 PM   #224
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by mattbooty
Without actually going back through and finding the exact post, and maybe I'm wrong here, but I'm pretty sure you made a statement to the affect that because you bought NCAA 11, you have paid for the production of NCAA 12, so you should be entitled to the web-enabled features at no cost... if I'm incorrect there then I apologize, that was the impression I got from your argument.
That is correct. I did pay for the production of NCAA 12 just like you did.

Why don't I have to pay extra for HDR lighting? For new Unis/Stadiums? For the new collision tackling system?

I'll tell you why, because I already paid for the production of it with NCAA 11 $ and I will be paying to use it in NCAA 12, which $ will then be used for features in NCAA 13, that if I want to use I'll have to pay $60...

I guess I just don't see where all of this extra cost from being able to hit a button to advance the week comes into play. If they want to charge for super sim, which is basically being able to play NCAA from your computer, I'd understand it. I wouldn't necessarily be happy with that nickel and diming but I'd understand it. Adding functionality to be able to remotely advance your dynasty however I see as a complete low blow to the people who obviously play this game and enjoy it the most. It's just a slap in the face to the most hardcore group of your fanbase. I thought it would be reacted to negatively but apparently no one has a problem with it, in fact they like it.
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