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New Features Aren’t All Free in NCAA Football 12

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Old 05-26-2011, 10:13 PM   #97
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by Giants4Natic
People do not realize this day in age that DLC is going to be prominent in most games going forward.

Why?

Because companies are tired of people trading in games and having most people get it cheaper used then paying retail price.

This will put a hamper on buying used games if you want to get the full affect of what the game offers.

Those buying it used will have to pay $10 for online pass and extra to get the perks which then comes out to companies not losing money to those buying it used.
thing is with the track record of EA and their football games, while it is getting better, they havent really earned the right to charge customers for features that should have been in long ago anyways. NBA2K series canafford stunts like this simply because we know the product will deliver. We dont know what and if the features will work as advertised and really how in depth the feature is as to whether it will be worth paying extra for. If EA is gonna start doing this then they need to put their money where their mouth is and charge what NFL2K5 did for their game which was $20, then do all their micro trans actions...seems like a rip off to pay extra on top of $60 for basically unknowns
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Old 05-26-2011, 10:50 PM   #98
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by poopoop
According to who exactly? Prove it.

You keep creating this false choice, "it's either DLC or raise the price." Says who?
According to...well everyone if you read magazines and websites, LOL. The cost of game development is to the point where DLC is going to be what (possibly, if it works) prevents the prices of games going up to $64.99 or $69.99. As has been stated, the price of games has generally stayed about the same for the last 30 years or so (around the $50 mark) whereas the game industry has changed from being a couple hundred thousand dollars and 3 programmers working in a converted garage making a game to a virtual city of hundreds working on a game with a budget in the millions.

Anyone that follows the industry and how games are developed knows that something is going to have to change in order to continue to give the public the games they have come to expect. Right now the publishers are experimenting with DLC. It's a rational decision since there are a lot of gamers out there who would rather the price of the game stay the same and just enjoy the game without all the frills, for those who want more features that the general public probably will not ever use, they are being asked to pay more.

Hopefully the DLC works, but if the DLC doesn't work then you can expect game prices to go up, probably to $69.99 starting with the next generation of games. So for all you folks out there who find this sort of thing repugnant and hope it fails, well be prepared if it does that everyone will simply be paying more and the choice of whether you think $2.99 for web services for a college football game is worth it or not won't be a choice at all anymore, you will pay more even if you don't use all the extra features such as this.

Quote:
Originally Posted by poopoop
Trying to frame it as if DLC saves us money is lol, that's not the point of DLC at all.
That is exactly the point of it, to create additional revenue stream to offset the crazy budget of these titles. And to create profit in perhaps otherwise unprofitable games. The wonderful thing about the way capitalism works though is if the public really doesn't want DLC then it will fail. However companies are going to do what they can to stay profitable. So if DLC fails, then expect game prices to rise slightly. If people also reject that then they'll figure out another way. When all ways to make a profit have been exhausted then the game will not be made in the future. It's really just that simple.
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Old 05-26-2011, 11:17 PM   #99
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by BlackBetty15
thing is with the track record of EA and their football games, while it is getting better, they havent really earned the right to charge customers for features that should have been in long ago anyways. NBA2K series canafford stunts like this simply because we know the product will deliver. We dont know what and if the features will work as advertised and really how in depth the feature is as to whether it will be worth paying extra for. If EA is gonna start doing this then they need to put their money where their mouth is and charge what NFL2K5 did for their game which was $20, then do all their micro trans actions...seems like a rip off to pay extra on top of $60 for basically unknowns
Really? The ability to super sim from the internet should have been put in a long time ago? Give me a freakin' break. Once you pay your $60, you can still do an online dynasty for exactly $0. You can still sim those games for exactly $0. And you can still advance weeks for exactly $0.

Charging extra for the ability to do some of this stuff from your PC is more than fine in my book. To me, it's like buying a PC game and expecting to be able to access certain extras on your PS3 or 360 for free.
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Old 05-26-2011, 11:45 PM   #100
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Re: New Features Aren’t All Free in NCAA Football 12

Wasnt really talking about the supersim feature as to I dont use that. i am talking about any features that have been announced thusfar. I mena I havent really been following the list of stuff that could be micro trans, but the stuff with dynasty and rosters are my main worries. All the online ammenities that please the fantasy leagues I understand, as long as offline features arent charged extra for.
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Old 05-27-2011, 12:01 AM   #101
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by BlackBetty15
Wasnt really talking about the supersim feature as to I dont use that. i am talking about any features that have been announced thusfar. I mena I havent really been following the list of stuff that could be micro trans, but the stuff with dynasty and rosters are my main worries. All the online ammenities that please the fantasy leagues I understand, as long as offline features arent charged extra for.
I guess I don't see your point. They'll never charge for rosters, because that's simply not feasible, and dynasty is part of the meat and potatoes of the game.
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Old 05-27-2011, 12:04 AM   #102
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by ODogg
According to...well everyone if you read magazines and websites, LOL. The cost of game development is to the point where DLC is going to be what (possibly, if it works) prevents the prices of games going up to $64.99 or $69.99. As has been stated, the price of games has generally stayed about the same for the last 30 years or so (around the $50 mark) whereas the game industry has changed from being a couple hundred thousand dollars and 3 programmers working in a converted garage making a game to a virtual city of hundreds working on a game with a budget in the millions.

Anyone that follows the industry and how games are developed knows that something is going to have to change in order to continue to give the public the games they have come to expect. Right now the publishers are experimenting with DLC. It's a rational decision since there are a lot of gamers out there who would rather the price of the game stay the same and just enjoy the game without all the frills, for those who want more features that the general public probably will not ever use, they are being asked to pay more.

Hopefully the DLC works, but if the DLC doesn't work then you can expect game prices to go up, probably to $69.99 starting with the next generation of games. So for all you folks out there who find this sort of thing repugnant and hope it fails, well be prepared if it does that everyone will simply be paying more and the choice of whether you think $2.99 for web services for a college football game is worth it or not won't be a choice at all anymore, you will pay more even if you don't use all the extra features such as this.



That is exactly the point of it, to create additional revenue stream to offset the crazy budget of these titles. And to create profit in perhaps otherwise unprofitable games. The wonderful thing about the way capitalism works though is if the public really doesn't want DLC then it will fail. However companies are going to do what they can to stay profitable. So if DLC fails, then expect game prices to rise slightly. If people also reject that then they'll figure out another way. When all ways to make a profit have been exhausted then the game will not be made in the future. It's really just that simple.
So then basically, according to no one. And you're just arbitrarily making up numbers llike $64.99.

Let's be realistic here, EA has a history with microtransactions and they don't have any direct competition (partially because of their own actions). They have no motivation to give us the most for our money. Especially if they know they can sell people DLC on top of the price of the regular game.

We'd be a lot better off if we had companies competing to give the consumer the best value. Instead of one company dictating everything.

Last edited by poopoop; 05-27-2011 at 12:22 AM.
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Old 05-27-2011, 12:12 AM   #103
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by Scooby803
And how is it irrelevant? It's almost the exact same situation but with different features...
The features you were talking about are in game. The features I'm talking about are on a computer. If I'm missing a comanality please direct me.
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Old 05-27-2011, 12:14 AM   #104
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by Bullet Sponge
Wrong. EA has an exclusivity deal with the NCAA and is the only company that can produce a college football game using the actual teams.
I thought it ran out last year? Anyone have a source to say if they renewed it?
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