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New Features Aren’t All Free in NCAA Football 12

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Old 05-26-2011, 02:43 PM   #41
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Re: New Features Aren’t All Free in NCAA Football 12

As long as its not something gameplay related or something that's part of football i'm good. All that extra stuff is what it is... extra! Just dont make me pay for my game to play better or to get an new helmet or stadium updates etc... Thats BS to me... Extra unis or throwbacks are fine because as long as they get some in I'm good.
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Old 05-26-2011, 02:45 PM   #42
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Then don't try to hide the fact that these are add-ons and will cost extra. These additional costs should have been announced when the feature was announced. Don't boast about the player's ability to super-sim on their PC, wait a period of time, and then quietly slip out that you'll have to pay extra to do this. It's not so much the cost, it's the feeling that we're being worked and/or manipulated. Be honest and up front. Lord knows we get enough double-talk and manipulation from our politicians, we don't need it out of our entertainment industry too.
i dont think they are really hiding it too much i mean they said it themselves that some of these things would cost extra. Just like other businesses they might not mention it on the package that there is additional costs or maybe they do just in really small print. Go look at a magazine and look at car advertisements or phone advertisements. You'll see some small print at the bottom of the page that might have specific dates that the thing being advertised is good for or something else. Maybe its because i took marketing classes that i pick up on these things or understand the companies side a little more but i feel like too many people on here hold video games to a different standard than everything else. To me this is nothing new or strange for companies to be doing.
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Old 05-26-2011, 02:48 PM   #43
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It's pure and simple greed. "Why should it be free?" someone asked. Free? I just paid $60 for the game. I don't expect it free, I expect it to be included in the game I PAID for. A huge add-on pack I could maybe understand. For instance I'd plop down some extra dough for a disc that contained all the FCS teams and a version of the game where I simulate that (playoff etc). But more money so I can push a button to advance my dynasty? Comon.
this is exactly the type of response i'm talking about. I expect, lots of people dropping the i expect line. You are still getting the full game for your $60. The game includes everything you need to play. These are additional things so they cost additional money. The game is a PS3 game. That doesnt mean they are required to offer you PC capability for a PS3 game.
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Old 05-26-2011, 03:00 PM   #44
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Re: New Features Aren’t All Free in NCAA Football 12

People love to whine. Every company looks to maximize profits. That is Capitalism which many like to tout....until it is actually at work.

If you think the cost of the game plus the add-ons that you "need" aren't worth it, then don't buy it. If enough people feel the same, then EA will have to change. Economics at work. But you aren't as entitled as you think you are, and EA doesn't owe you Jack.
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Old 05-26-2011, 03:05 PM   #45
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Re: New Features Aren’t All Free in NCAA Football 12

Custom playbooks not being available in the PC super sim will make for an easy decision for most people.
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Old 05-26-2011, 03:06 PM   #46
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by JerseySuave4
i dont think they are really hiding it too much i mean they said it themselves that some of these things would cost extra. Just like other businesses they might not mention it on the package that there is additional costs or maybe they do just in really small print. Go look at a magazine and look at car advertisements or phone advertisements. You'll see some small print at the bottom of the page that might have specific dates that the thing being advertised is good for or something else. Maybe its because i took marketing classes that i pick up on these things or understand the companies side a little more but i feel like too many people on here hold video games to a different standard than everything else. To me this is nothing new or strange for companies to be doing.
I understand this is how businesses operate. I graduated with a Media degree and rubbed elbows with the marketing majors every day. But in this case, we're not talking about a written advertisement where people simply didn't read the fine print. And correct me if I'm wrong, but I didn't see any fine print explaining the additional charges on the promotional video when they talked about the super sim tools. There was no way for us to know when they were talking about this that it would require an extra charge. They talked about it as though it was included in the game, and then quietly released information about the additional charge at a later date. Again, not so much the cost, as it is these deceptive tactics that is such a slap in the face.
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Old 05-26-2011, 03:08 PM   #47
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Re: New Features Aren’t All Free in NCAA Football 12

Not a fan of paying more than 60 bucks for a release day ready product(s). If this 5 commish dynasties became available weeks after I could understand. With that said, I couldn't care any less about this. If im not interested in what theyre nickel and diming me for, than Im good to go. When they start charging for offline dynasty, I'll grab my handy dandy pitchfork and torch.
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Old 05-26-2011, 03:09 PM   #48
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Re: New Features Aren’t All Free in NCAA Football 12

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I agree with this because a Gamestop employee told me this out their own mouth. Trading games shrink profit margins. If everyone bought new games this would disappear. But that's not gonna happen. That's why they starting putting the codes on the back of games.
This may or may not be true...the economics of this sub-economy aren't exactly that clear-cut. For example, there are situations where the ability to re-sell a product actually adds value from the consumer's standpoint, and therefore increases new sales - i.e. certain individuals may be more likely to purchase a new game if they know they can subsequently turn it around and re-sell it for some value if they get tired of it/don't like it/complete it, or whatever. Contrast that with a luxury entertainment item which has zero after-market value, and therefore prevents some from buying it in the first place (because they know they're stuck with it for good after buying it).

Of course, there's no question that after-market sales also cut into publisher's bottom line to some extent (although to what extent I'm not sure anyone really knows). So it's a question of which of the multiple economic pressures at play are really winning out in aggregate.

But yeah, paying to advance a week online is BS...
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