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Old 05-24-2011, 04:18 PM   #57
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Re: Coaching Carousel blog is posted!

Quote:
Originally Posted by prowler
NCAA 10 had a fix already in place to prevent spamming; the recruit hangs up. It makes zero sense that the worst team in the country can call the top recruit in the country and keep him on the phone for an hour despite him having zero interest in the school.
Yeah, but, you're never going to be able to get that recruit. In the end, it's still just a video game and will never be 100% realistic. You will always be able to do stuff like that but, it works both ways. I could take Ohio St. and recruit 35 1* recruits just because I can. But, that makes zero sense just like a 1* team going after the #1 recruit. I do like the idea of the occasional hang-up though to keep things interesting.
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Old 05-24-2011, 04:22 PM   #58
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Re: Coaching Carousel blog is posted!

If I can’t choose whether my coordinator gets to be on the field or up in the press box I’m definitely not buying this game…… j/k




But seriously, I’m kind of nervous about the CPU controlling all the coaching moves. I have a feeling it might get out of hand. I hope they have an option that allows the user to step in and hire and fire coaches. I would hate to see Les Miles win a championship at LSU and then take the Michigan job the next year just because it’s his Alma mater. I’m keeping my fingers crossed but seeing how bad the CPU handles recruiting it might get ugly.
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Old 05-24-2011, 04:24 PM   #59
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Re: Coaching Carousel blog is posted!

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College Hoops 2k8, not NBA 2k8. And if you have played 2k8, then you know the lack of ratings almost makes the addition pointless. The most important parts of a CC are ratings, then having styles and everything else included. If you don't include ratings, then coaches are almost pointless and it defeats the whole purpose of the feature.
The problem with assigning ratings numbers to coaches is that it over-complicates things. The focus, it appears, of CC is to grant a more realistic access to your coach's career around college football, finding new job opportunities, without burdening game players with excessive numbers to track.

Besides, since you, the gamer, will still be the one at the controller, the effects of a coaching staff should be subtle, not taxing. Great coaching can take mediocre talent and improve it, but the effects generally come only when the coach's recruiting pulls better talent into the program.
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Old 05-24-2011, 04:25 PM   #60
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Re: Coaching Carousel blog is posted!

Quote:
Originally Posted by canes21
College Hoops 2k8, not NBA 2k8. And if you have played 2k8, then you know the lack of ratings almost makes the addition pointless. The most important parts of a CC are ratings, then having styles and everything else included. If you don't include ratings, then coaches are almost pointless and it defeats the whole purpose of the feature.
I get that and like it has been said over and over again even for that dev team it took awhile. I mean damn even when they try you guys shoot them down. Once again no one has the game , we are going by impressions, without doing it ourselves so your mind is left to wonder. Let's get the game before we pass judgement its a start NCAA has shown improvement two years in a row, while it took madden almost three years to get where they are in their franchise. Do the math
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Old 05-24-2011, 04:31 PM   #61
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Re: Coaching Carousel blog is posted!

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Originally Posted by ppkid91
...But seriously, I’m kind of nervous about the CPU controlling all the coaching moves. I have a feeling it might get out of hand. I hope they have an option that allows the user to step in and hire and fire coaches. I would hate to see Les Miles win a championship at LSU and then take the Michigan job the next year just because it’s his Alma mater. I’m keeping my fingers crossed but seeing how bad the CPU handles recruiting it might get ugly.
I think they intentionally disallowed hiring and firing because it might mess with the game logic. If CC works as advertised, then coaches will move around unencumbered, and if you artificially "hold on" to your coordinators, it could cause bugs in the game. Remember that these features are available in online as well, meaning an online dynasty would then potentially have a great number of coaches off the radar screen each season.

Yeah, it's not realistic to force a school's head coach to accept whichever coordinator comes along, but it might be a good limitation for gameplay.

And, recruiting has been reportedly "tuned" this year. Maybe in reference to CC?
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Old 05-24-2011, 04:43 PM   #62
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How the **** are people complaining about this? Holy ****.


I need to sit down.
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Old 05-24-2011, 04:52 PM   #63
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Re: Coaching Carousel blog is posted!

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How the **** are people complaining about this? Holy ****.


I need to sit down.
That's also another way to look at it lol
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Old 05-24-2011, 04:56 PM   #64
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You think in real life when you are talking to a elite recruit on the phone that he is always gonna wanna talk about what you want him to?

If your are always picking the topic you can talk about just the things you are good at it. The random pitch in my eyes is the recruit who has offers from 10 other schools just as good as you picking what he wants to talk about. College recruiting is very serious buisness and coaches use every minor detail to there advantage. How is it realstic if i'm always picking my top 3 things im rated good at. At time the recruit is gonna wanna talk about stuff that UF is better at then I am.



Quote:
Originally Posted by sparkdawg777


I can't believe they are keeping the same recruiting game. It's unrealistic, there shouldn't be random subjects. If it's random it should either be because...

1) The recruit chose that subject (so he obviously has interest in that pitch)

2) The coach chooses it (which is the gamble to see if the recruit is interested in the pitch)

It makes no sense that there would be a random pitch chosen when both the pitch for the school is poor AND the recruit has no interest. Anyone else agree?
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