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Official NCAA Football 12 Dynasty Mode Blogs Incoming This Week

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Old 05-23-2011, 04:20 PM   #73
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Re: Official NCAA 12 Dynasty Blog

I really like the inclusion of Coaching Carousel and an expanded custom conferences. Being able to change conferences throughout the dynasty will be huge b/c when a school starts dominating the Sun Belt I can move them up to the ACC, etc etc.

Coaching Carousel it's cool to have coaches retire and play styles change. It looks like a pretty good start for the mode. The real key for me is how it will effect whether or not teams have up or down seasons - or will I be in the year 2025 and Alabama's coach has won 10 National Championships. It will be cool to see how it plays out.

One thing that I really want is for some 2 or 3 star guys to end up being studs. It's one of the main reasons that I want to be able to edit player ratings in season so I can manually add these into the game. Very interested in the other tuning aspects of dynasty
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Old 05-23-2011, 05:00 PM   #74
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Re: Official NCAA 12 Dynasty Blog

Sounds like I have a few things to look forward to over this week.
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Old 05-24-2011, 01:11 PM   #75
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Re: Official NCAA 12 Dynasty Blog

"Other Dynasty questions:
1) Medical redshirts?
2) Spring game?
3) Off-season drills?
4) Homecoming game?
5) Heisman presentation show?
6) Scouting feature during recruiting?
7) In-season progression?
8) Dynamic player ratings from week to week like Madden?
9) More accurate sim stats?
10) Senior day/night?
11) Create or lose rivalries?
12) HS All-American Bowl with ESPN top 150?
13) Senior Bowl?
14) Designate Impact players and team captains?
15) Full editing of existing players during a Dynasty?
16) Editing of recruits in Dynasty?
17) Changes or improvements to the slot machine recruiting system?
18) National signing day show with player announcements from a select group of top recruits?
19) Can we update our Stadiums over the course of a Dynasty? Specifically the ability to change the seating capacity of the stadium? Change the field color? Endzone and Midfield art? Field type (grass, field turf, art. turf)?

1) No
2) No
3) No
4) No
5) No
6) No
7) Yes, though it was in last year
8) No
9) Overall, these look pretty good with Special Teams the only area that may need some work. Did not look at them much in 11, so I can't give a comparative answer.
10) No
11) No
12) No
13) No
14) No
15) No
16) No
17) None specifically to the function of recruiting
18) No
19) No"


Well that killed most of the hype I got from last week. Overall, reading that Q&A did nothing but kill the hype from last week. I would much rather have the majority of these than coaching carousel (or at least, the coaching carousel they put in this game).

Last edited by usc50; 05-24-2011 at 01:18 PM.
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