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Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

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Old 05-22-2011, 06:27 PM   #25
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Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

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Originally Posted by lions67
this is an absolute must! hell, they advertised it!...where is it??
Excactly. The back of the case says "Experience the brutality of boxing" with a picture of Cotto bleeding all over the place. However you can have a 15 round fight with guys that cut easily and not see anything.
It would be like if when Madden added gang tackles, the devs decided they didn't like how it worked and patched it out after they made it the main selling point.
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Old 05-22-2011, 06:38 PM   #26
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Re: Latest from EA (Brizzo)

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Originally Posted by steelernut
Good look Brah, everything sounds good. Especially the loss of stamina when moving backward, and the less movement when up against the ropes. I also like how the dev's actually played as "cheesers", so they can see the exploits of the game. I can't wait for an actual date for this tuner to come out. Another thing is we have to give these dev's props because they are really trying hard to please everyone.
Yeah, that's great, except what the hell are you supposed to do when someone comes forward non-stop, winging power punches without stamina penalty, and now you lose stamina just by trying to move out of the way...?
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Old 05-22-2011, 09:54 PM   #27
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Re: Latest from EA (Brizzo)

I'm glad I just now got Champion. Just played my first game online and through a little over 4 rounds the guy had 600 punches thrown. 500 were jabs and straights.

Can't wait for this patch to drop so I can actually play how I want to play online and not be at a disadvantage.
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Old 05-22-2011, 11:13 PM   #28
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thank you very much maybe i can play online again lol
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Old 05-22-2011, 11:59 PM   #29
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Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

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Originally Posted by lions67
this is an absolute must!
hell, they advertised it!...where is it??
This got me thinking. When they nerfed blood and damage was this one of the "knock-on" type bugs EA has been referring to in their updates? If so what is the trade-off? What will we have to give up to get damage and blood back? And will the devs decide to leave damage and blood out if the consequences are too dire (Most likely)? That would be a shame, especially if this is really EA's last bite at the boxing apple.
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Old 05-23-2011, 12:22 PM   #30
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Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

They need to stop reading message boards and do their best to polish this game on their own merit and understanding.

The two tuners are too contrasted. You don't get the sense that they are working with one product and revising or polishing it. And then with the Title Update (patch) two things were completely removed (1PKO and Cuts). How does that happen? Was it tested or was it deliberate? I highly doubt they purposefully removed two added features that they touted pre-release.

So now we are on the heels of a new patch and it's as if the game is sort of lost. I just don't get the sense that they are moving forward. It's more of a feeling that they take two steps forward one step back. I do enjoy the game, but I'd much rather them tell me, "This is our direction and work on it." Rather, it's more like it's a big beta test.
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Old 05-23-2011, 12:33 PM   #31
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Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

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Originally Posted by DaveDQ
They need to stop reading message boards and do their best to polish this game on their own merit and understanding.

The two tuners are too contrasted. You don't get the sense that they are working with one product and revising or polishing it. And then with the Title Update (patch) two things were completely removed (1PKO and Cuts). How does that happen? Was it tested or was it deliberate? I highly doubt they purposefully removed two added features that they touted pre-release.

So now we are on the heels of a new patch and it's as if the game is sort of lost. I just don't get the sense that they are moving forward. It's more of a feeling that they take two steps forward one step back. I do enjoy the game, but I'd much rather them tell me, "This is our direction and work on it." Rather, it's more like it's a big beta test.
This game is basically getting beta tested by the fans. I wouldn't praise the producers for this game because there are so many glitches and bugs along with them trying to tune the game on the fly.

They need to let this game represent boxing realistically without the added arcade elements. There was a poll done and the fans overwhelmingly voted for a realistic boxing game.

The champion Mode is the only polished part of the game.
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Old 05-23-2011, 12:41 PM   #32
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Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

Quote:
Originally Posted by SHAKYR
This game is basically getting beta tested by the fans. I wouldn't praise the producers for this game because there are so many glitches and bugs along with them trying to tune the game on the fly.

They need to let this game represent boxing realistically without the added arcade elements. There was a poll done and the fans overwhelmingly voted for a realistic boxing game.

The champion Mode is the only polished part of the game.
lol..maybe because it hasn't been touched since release.

To me the game is like a flight that took off with a destination in mind but then the captain came on and asked where the people really want to go. Some said LA, some NY. So the captain went towards LA because the majority said that. Then on the way to LA the captain said, "When we switched route, one of our engines quit working so we were going to stop in Chicago but the landing gear won't engage. "So we think it's best to head back home and start over."

"By the way, if you want peanuts you'll have to purchase XP points. And right while you're eating your peanuts we're going to rip them out of your hands and act like you never had them."

"Also, please excuse the odd looking pale faces on all of our flight attendants."
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