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First NCAA Football 12 Dynasty Mode Details Revealed

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Old 05-19-2011, 11:47 PM   #409
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by prowler
Speaking of Teambuilder, I wonder if the limit is still 12.
I hope they've bumped it up a little bit to where we could have maybe 130 teams... Can't that fit??? I don't really know all the numbers, I'm a player not a programmer...

I LOVE the idea here, but if I have to drop teams... Bye bye Akron, Buffalo, WKU, and other cellar dwellers...
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Old 05-19-2011, 11:55 PM   #410
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Logged in to OS and read the news and I...

http://www.youtube.com/watch?v=Y8dtyNycdM0#t=0m27s

This is AWESOME! Can't wait...

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Old 05-20-2011, 12:03 AM   #411
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Assuming they fixed zone coverages and toned down the CPU pass rush on play-action from NCAA 11, off the top of my head, these are the fixes/changes I'd like to see in NCAA 12:

1. User stats. Why they took this out from previous iterations is beyond me.

2. Historical stats. Would be cool to see year by year records of all teams and yearly bowl results within your dynasty.

3. Field degradation. I believe there was slight degradation in 11. Would be great to see grass field get chewed up even more and turn in quagmires in heavy rain.

4. Better-looking crowd. That was the one eyesore in 11. But I wouldn't want it at the expense of graphics.

5. More alternates/throwbacks: I loved the selection in 11. Let's thrown in a bunch more, and whatever you do, don't take any out.

6. Better return game. Kickoffs and punts were too difficult to take back. At least have a slider for this.

7. Penalty sliders that actually work. There were too few penalties, except for clipping, facemask and I think holding.

8. More frequent kick and punt blocks. I don't recall having experienced any in more than 100 games played. Also PATs were far too automatic.

9. More mascots. I'm a mascot slappy and liked the additions they made in 11. Now, put in even more.

10. Stadium-specific fans. They had it in last-gen. Jokers with corn heads in Nebraska, gator heads in Florida, hog heads in Arkansas. The more, the merrier.
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Old 05-20-2011, 12:17 AM   #412
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by canes21
I doubt they overhauled recruiting. Coach Prestige was only one pitch you could use, and it was the only one related to the coach. Everything else had to deal with the university or its surroundings.

Didn't coaching style used to be a pitch? Maybe they have brought that back as a way to help recruiting logic.
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Old 05-20-2011, 12:53 AM   #413
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

I asked this earlier, but it got buried in the pages...for those that have knowledge of OC and DC for each team, are those in the screenshots real coaches or just randomly generated names for them?
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Old 05-20-2011, 12:54 AM   #414
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by xlegendkillax
I asked this earlier, but it got buried in the pages...for those that have knowledge of OC and DC for each team, are those in the screenshots real coaches or just randomly generated names for them?
Random names. I think i saw where you could share coaches like you can share rosters.
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Old 05-20-2011, 01:06 AM   #415
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by Block-O
Random names. I think i saw where you could share coaches like you can share rosters.
A coach share to go along with roster share? Very nice. Really looking forward to see how this all plays out. I really hope playbooks carry over with the coaches as they change teams and teams recruit to their play style. That would pretty much be icing on the cake.
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Old 05-20-2011, 01:14 AM   #416
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

after this info today, literally forgot most of the changes to Franchise mode.
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