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Madden NFL 12 Blog - Franchise Mode in Madden 12

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Old 05-19-2011, 05:44 AM   #569
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by JaySmooov

Where are you reading that potential get's revealed after 4 weeks? If you're talking about after week 4 of the preseason, then that may be understandable. But there's really no reason to just keep cutting and re-signing players until you find all-A potential players.
Thanks for the reply on that one. As long as the progression system allows for rookies to get better on the bench to a certain extent (maybe first three years) then I'm on board with your optimism. If people don't always hit their potential, then that would make the definition of "potential" a lot more subjective and I wouldn't mind seeing the grade at all...

..though that would mean a C/D/F grader would have to be able to exceed their potential, and that's something I used to argue against very strongly because it leads to people pumping up their player's stats with unrealistic on field stats (I believe certain players should never be able to exceed their physical potential, because that's how humanity works, but I'm not derailing this thread to open up THAT can of worms )
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Old 05-19-2011, 07:01 AM   #570
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Good post, sandbox. Well said.
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Old 05-19-2011, 10:00 AM   #571
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by Sandbox
sigh,










So the devs have admitted as much themselves, I'm surprised but pleased with their honesty.
Ian had said that plenty of times. They had to rip out old code from run blocking and put in new code.

I know after 10 was out, Phil mentioned that showing the outside of stadiums with traffic and what not, ate up a lot of memory.

I know you stated earlier to stop saying it because it didn't happen, but the developers are the one's stating it.

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Old 05-19-2011, 10:50 AM   #572
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by roadman
Ian had said that plenty of times. They had to rip out old code from run blocking and put in new code.

I know after 10 was out, Phil mentioned that showing the outside of stadiums with traffic and what not, ate up a lot of memory.

I know you stated earlier to stop saying it because it didn't happen, but the developers are the one's stating it.
I was a "lurker", he was talking about disc space(video takes up quite a bit of space).

He wasn't talking about memory(RAM), sorry but they're not the same thing.
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Old 05-19-2011, 11:07 AM   #573
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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I was a "lurker", he was talking about disc space(video takes up quite a bit of space).

He wasn't talking about memory(RAM), sorry but they're not the same thing.
I hear you, but still doesn't negate the fact that the developer of FM mentioned memory as a hindrance to past FM features recently in an interview.
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Old 05-19-2011, 11:13 AM   #574
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Correct me if I am wrong but Franchise was the last major information blog. Or is there still more to come?
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Old 05-19-2011, 11:28 AM   #575
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Correct me if I am wrong but Franchise was the last major information blog. Or is there still more to come?
Online comes out in late July and E3 is around the corner.
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Old 05-19-2011, 11:32 AM   #576
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by Aggies7
Correct me if I am wrong but Franchise was the last major information blog. Or is there still more to come?

Looks like three more big pushes. See this ea page.

  • DPP video coming on June 6.
  • MUT on June 20 (yawn).
  • Online Communities on July 25.
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