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Madden NFL 12 Blog - Franchise Mode in Madden 12

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Old 05-17-2011, 07:48 PM   #521
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

One thing confirmed to us today was you are not going to be able to edit potential, just ratings. Still not sure on height and weight.
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Old 05-17-2011, 07:55 PM   #522
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On another note, Im waiting to see some of the roles for the QB in Madden. Will NE QB Ryan Mallett have the "QB of the Future" role? Will Chris Ponder in Minnesota have "Franchise QB"? Will Tony Romo STILL be considered the franchise QB? What will Cam Newton, Blaine Gabbert, Colin Kaepernick, Jake Locker, and Ricki Stanzi have?

BTW, Mel Kiper really seems to think Stanzi is in the perfect situation in KC, and thinks in about 2-3 years, he'll be the starter over Matt Cassel. Cassel never struck me as very good anyway, just a Kyle Orton-ish type QB. Not exactlya stop-gap, but just a decent, serviceable player who will put up good numbers to hold you over until you get a guy you can develop.
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Old 05-17-2011, 07:57 PM   #523
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Originally Posted by sniperhare
One thing confirmed to us today was you are not going to be able to edit potential, just ratings. Still not sure on height and weight.
Sniperhare, will we be able to edit the traits and tendencies? SPECIFICALLY on imported draft class players? I would like to be able to do my research and make Andrew Luck, LaMicheal James, and others play as themselves as much as possible.
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Old 05-17-2011, 08:05 PM   #524
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Man, there's speculation that the Cowboys could sign Nnamdi Asomugha. I cant imagine the amount of online abuse the Cowboys would have if they got him.
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Old 05-17-2011, 08:16 PM   #525
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Can someone find out if EA has finally caught up to the NFL and fixed their Playoff Seeding and have a graphic for the playoffs, I.E. a Bracket. I'm going to guess they didn't do that since it wasn't mentioned but it would be nice to have the proper seeding for once in Madden.
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Old 05-17-2011, 08:36 PM   #526
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by rgiles36
Not to derail this thread, but can you think of some examples? It's definitely not regular for the Cowboys, and I'd feel comfortable suggesting it's not regular for many teams.

All the shuffling is done prior to the start of the season. Once that depth chart is created, coaches tend to ride those out except in the case of injury or obvious situations.

Think of a player like Dez Bryant: clearly a better receiver than Roy Williams, although he still has some things to learn. Think he became the starter? Nope -- he got more playing time when healthy, but Roy was the starter. Hell, our whole secondary was on "Madden cold streaks" last year -- they didn't lose their starter status.

Let's be honest: when a player gets benched, it's often the beginning of the end for that player's time on whatever team. That's the message that's sent. There is no starter-bench-starter-bench in the NFL. If you're doing that shuffling in-season, then it's an admission that you did a poor job evaluating in the offseason. What NFL coach is going to admit that? LOL
Ok, I am going to try to articulate what I am saying in a way that HOPEFULLY doesn't make me sound like a football ignorant. LOL

I am a Redskin fan and just off the top of my head, they rotated Safeties Reed Doughty, Kareem Moore and Chris Horton almost weekly, when that positions was in flux. Also, the same thing with LB when Antonio Peirce was lost to the Giants, DT before they acquired Haynesworth, CB interchanging Smoot and Rogers when Shawn Springs was the #1 corner and with the #2 WR position for the 2009 season and a portion of 2010 before finally settling on Armstrong.

My point being, positions in flux without a solid OVR dominant player, can rotate weekly during a season. This is rare with NFL QB's but in the other positions, is quite common because the NFL is a performance based league.

Also, I don't think streak would cause this to be overdone because if a player won or lost their a starting positions because of a streak, that could last up to 3 weeks before a position change would take place again. Plus like I said in another post, bench players would have less opportunity to get on streaks so a starters performance and consistency would have the most control over them keeping their starting position.
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Old 05-17-2011, 09:02 PM   #527
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Ok, I am going to try to articulate what I am saying in a way that HOPEFULLY doesn't make me sound like a football ignorant. LOL

I am a Redskin fan and just off the top of my head, they rotated Safeties Reed Doughty, Kareem Moore and Chris Horton almost weekly, when that positions was in flux. Also, the same thing with LB when Antonio Peirce was lost to the Giants, DT before they acquired Haynesworth, CB interchanging Smoot and Rogers when Shawn Springs was the #1 corner and with the #2 WR position for the 2009 season and a portion of 2010 before finally settling on Armstrong.

My point being, positions in flux without a solid OVR dominant player, can rotate weekly during a season. This is rare with NFL QB's but in the other positions, is quite common because the NFL is a performance based league.

Also, I don't think streak would cause this to be overdone because if a player won or lost their a starting positions because of a streak, that could last up to 3 weeks before a position change would take place again. Plus like I said in another post, bench players would have less opportunity to get on streaks so a starters performance and consistency would have the most control over them keeping their starting position.
What you're saying is correct, but note that you're saying the positions were ALREADY in flux. Therefore, they played the guys until one broke away from the pack. That's what you mean, right?

All I'm saying is, implementing that in the game would be to risky. It's one of those things where EA would have to ask, "Do the risks (of implementing this in the game) outweigh the reward enough? On the plus, the in-season transactions and production would mimic the real NFL at a more realistic rate. BUT, there's a better chance the game recognizes that all teams with players who have overalls relatively close are in a position battle, and would end up "activating one." Thus, creating the possible shuffling of the starting player with EVERY team, at every position on the depth chart.

Also, why would a bench player have less of a chance to get on a streak? If he just randomly got 8-10 carries, sure he wouldn't. But if the game used you're logic, and he was in because Player A had a bad game and got shuffled out of the lineup, then he COULD get on a streak. However, if the guy benched comes off his streak because he was benched, then his overall would reset, probably ending up higher than the backups streak-inflated rating, totally negating the fact that he had a hot streak.

See, wouldn't that just create more problems than do good? I don't think it's necessary to potentially sacrifice game playability for an extra bit of franchise realism that PROBABLY half of the gamers wouldn't notice.

HOWEVER, I would like to see that on an updated engine. Over the span 3-4 years, with this current base, Madden could truly innovate and slowly introduce small, immersive, REALISTIC features to the game. It's all about finding a SOLID foundation to build on, and I think Madden has found that. Now they can develop the framework, and eventually add small touches to it. And lets not forget, we'll soon have to upgrade our systems, and by then a much better game engine will be available.
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Old 05-17-2011, 09:16 PM   #528
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....guess I'll be Deborah Downer here

I'm pretty most of this stuff was in last gen madden 2005. Shoot, I could even build a stadium and set my concession prices. I don't understand why it took so long to import last generation content into next gen.
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