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Ok, I am going to try to articulate what I am saying in a way that HOPEFULLY doesn't make me sound like a football ignorant. LOL
I am a Redskin fan and just off the top of my head, they rotated Safeties Reed Doughty, Kareem Moore and Chris Horton almost weekly, when that positions was in flux. Also, the same thing with LB when Antonio Peirce was lost to the Giants, DT before they acquired Haynesworth, CB interchanging Smoot and Rogers when Shawn Springs was the #1 corner and with the #2 WR position for the 2009 season and a portion of 2010 before finally settling on Armstrong.
My point being, positions in flux without a solid OVR dominant player, can rotate weekly during a season. This is rare with NFL QB's but in the other positions, is quite common because the NFL is a performance based league.
Also, I don't think streak would cause this to be overdone because if a player won or lost their a starting positions because of a streak, that could last up to 3 weeks before a position change would take place again. Plus like I said in another post, bench players would have less opportunity to get on streaks so a starters performance and consistency would have the most control over them keeping their starting position. |
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What you're saying is correct, but note that you're saying the positions were ALREADY in flux. Therefore, they played the guys until one broke away from the pack. That's what you mean, right?
All I'm saying is, implementing that in the game would be to risky. It's one of those things where EA would have to ask, "Do the risks (of implementing this in the game) outweigh the reward enough? On the plus, the in-season transactions and production would mimic the real NFL at a more realistic rate. BUT, there's a better chance the game recognizes that all teams with players who have overalls relatively close are in a position battle, and would end up "activating one." Thus, creating the possible shuffling of the starting player with EVERY team, at every position on the depth chart.
Also, why would a bench player have less of a chance to get on a streak? If he just randomly got 8-10 carries, sure he wouldn't. But if the game used you're logic, and he was in because Player A had a bad game and got shuffled out of the lineup, then he COULD get on a streak. However, if the guy benched comes off his streak because he was benched, then his overall would reset, probably ending up higher than the backups streak-inflated rating, totally negating the fact that he had a hot streak.
See, wouldn't that just create more problems than do good? I don't think it's necessary to potentially sacrifice game playability for an extra bit of franchise realism that PROBABLY half of the gamers wouldn't notice.
HOWEVER, I would like to see that on an updated engine. Over the span 3-4 years, with this current base, Madden could truly innovate and slowly introduce small, immersive, REALISTIC features to the game. It's all about finding a SOLID foundation to build on, and I think Madden has found that. Now they can develop the framework, and eventually add small touches to it. And lets not forget, we'll soon have to upgrade our systems, and by then a much better game engine will be available.