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Old 05-17-2011, 03:05 PM   #481
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Also, just to clarify the AP Fumble Prone role, in Madden 07, the role kicked in on 3rd-Down and the 4th quarter. It's no secret that AP has fumbled in big situations, and even fumbled away games (Brett Favre may have threw the pick against the Saints, but that Saints forced 6 fumbles that game. AP had two of them, and as far as I remember, they were bad times to fumble. ( I know for a fact Bernard Berrian fumbled RIGHT at the GL, but that's not the point). The point is, the role should define itself in the bigger moments, the more crucial moments of a game.

Also consider than every season, the team lost usually higher than 50% of his fumbles.
3 of 4 in 2007 (75%)
4 of 9 in 08 (44%)
6 of 7 in 09 (86%); 2 times in the Playoffs (Didnt lose any but both were in crucial moments.)
1 of 1 in 2010 (100%)
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Old 05-17-2011, 03:12 PM   #482
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by JaySmooov
Also, I have this question for anyone who knows: Was the option to re-do the NFL Draft in Madden 11? Would it be in this year? Say, if I wanted to control the Panthers and I didn't want Cam Newton, or if I was the Falcons and didn't feel the need to move up for Julio Jones? Maybe for online, it would be better because a Cleveland fan may want to draft Julio Jones instead of build for the future.

Also, I pray that all the teams have the appropriate future picks in the game. Not a dealbreaker, but Cleveland franchise players might be excited to build for the future this year, especially with Colt McCoy and Peyton Hillis on the team.
redoing the DRAFT was ONLY a Feature in Head Coach where you could redo the entire draft process to your Liking but No they wont have that this year
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Old 05-17-2011, 03:14 PM   #483
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Senator, I am somewhat surprised that people are not being more imaginative about how DPP being added will potentially, naturally create realistic situations like you mention in this post. I guess 6 years of lack luster franchise modes has stifled people's creativity, somewhat.

Streaks temporarily affecting ratings and consistency constantly fluctuating ratings, naturally creates realistic opportunities for players to be benched or start, based on their performance. In Madden 11 franchise, the CPU teams started the players with the highest OVR. So in Madden 12 when players on a CPU team hit streaks and/or experience substantial consistency fluctuations that affect their OVR, that will create the conditions for weekly depth chart rotation of CPU teams. It could potentially even cause players to be benched during the games if player streaks can actually begin and change, in games, instead of just week to week. In that case, player streaks could affect OVR during games and cause in game depth chart rotation IF the CPU team auto updated their depth chart each quarter or at the half, instead of each week like Madden 11.

In the real NFL potential can keep players on a team but performance is what keeps them on the field. Player Roles and DPP should reproduce that with Player Traits reproducing individual player habits, whenever they are on the field.

Can't wait.
I wouldn't say it's THAT complex. I mean, if Chris Johnson is getting shut down by the Steelers D at the half, and his rating drops, I don't think the Titans consider putting in Javon Ringer. I think they start passing more. Conversely, you could use you're point if, say, LT was struggling. Would the Jets end up going with Shonn Greene? DPP is also interesting because if teams use a RB by committee (There was a point where every team had a true "feature back" but that isn't really the case anymore), we could possibly see teams like the Giants, Jets, Patriots, and Chiefs go with the hot hand, like they do in real life, and let a guy take over the lead back role, or at least get the lion's share of the carries if one guy prospers while the other takes a backseat, and continues to struggle.

Man, putting together possible real-life NFL scenarios when thinking about DPP and applying them to Madden is mind-boggling. DPP could be Madden's first, TRUE innovative feature. If it works like it should, and COULD, expect other EA titles and even "that other guy" to piggyback and copy it.

Looks like with DPP, Dynamic Gameplans, Player Traits and Updated Player Roles, every player and every team will have an identity and personality, and they'll really shape the whole of a team.
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Old 05-17-2011, 03:16 PM   #484
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Image of all the Roles from Madden 07. I counted 29, just from Madden 07. So couple that with the new ones, and probably the removal of Team Distraction (depending on if Morale is in the game), it is over 30+ roles.



link to the forum I got it from: http://www.maddentips.com/forums/showthread.php?t=58672

Personally, I like the idea of Ist Rd Pick, Injury Prone(Not so much the 1-yr deal part), Future Star(Applies to Cam Newton perfectly), QB of the Future (and the quote, "...and is a prototypical QB), Underacheiver, Shutdown Corner (Since it doesnt focus on INTs, but Catches allowed), Deep Threat, Defensive Enforcer (Ray Lewis ), Team Distraction( If morale is in), Return Specialist (Would make Devin Hester and Josh Cribbs FEEL like Devin Hester and Josh Cribbs), and Clutch Kicker.
they give the Future star to a few players usually players in their 1st and 2nd year

Future Star fits lots of people imo

plus players can ONLY have two at a time

and too be HONEST Cam Newton should get 'Project Player" and "QB of the Future" lots of RAW Talent and the teams Future at QB

Vince Young had 1st round pick and "QB of the Future" and he isnt PROTOTYPICAL so im guessing Cam will too

so the Devs. will have to decide which ones they get etc.


Reggie Bush , Lendale White , Michael Huff , Steven Jackson , Ronnie Brown and i think 2 more people one was a LB for the Bengals from Georgia a White dude at LB but he ended his career after a injury so pretty much all the "Fututer stars" bustedddd

only Jackson has panned out since


and Morale is part of it , thats what the Dynamic Player Performance is their Confidence etc. if they are doing Crappy or the team is im sure some players will get this role and want trades and they also make the rest of your team play worse too

Last edited by TLF; 05-17-2011 at 03:20 PM.
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Old 05-17-2011, 03:32 PM   #485
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by JaySmooov
I wouldn't say it's THAT complex. I mean, if Chris Johnson is getting shut down by the Steelers D at the half, and his rating drops, I don't think the Titans consider putting in Javon Ringer. I think they start passing more. Conversely, you could use you're point if, say, LT was struggling. Would the Jets end up going with Shonn Greene? DPP is also interesting because if teams use a RB by committee (There was a point where every team had a true "feature back" but that isn't really the case anymore), we could possibly see teams like the Giants, Jets, Patriots, and Chiefs go with the hot hand, like they do in real life, and let a guy take over the lead back role, or at least get the lion's share of the carries if one guy prospers while the other takes a backseat, and continues to struggle.

Man, putting together possible real-life NFL scenarios when thinking about DPP and applying them to Madden is mind-boggling. DPP could be Madden's first, TRUE innovative feature. If it works like it should, and COULD, expect other EA titles and even "that other guy" to piggyback and copy it.

Looks like with DPP, Dynamic Gameplans, Player Traits and Updated Player Roles, every player and every team will have an identity and personality, and they'll really shape the whole of a team.
Well this interview basically confirms what I was speculating about.

http://www.operationsports.com/featu...ranchise-mode/

"OS: So I know you guys are keeping “dynamic player progression” somewhat under wraps until around E3, but can you talk about how it affects Franchise mode at least?

Looman: Yeah, dynamic player performance as a whole is a gigantic new feature for the whole game, but I can talk about the aspect that is exclusive only to Franchise mode. There are going to be two new traits that sort of define how this all works. And I know when people first read about it they’re going to think this is not that big of a deal, but it really does change Franchise mode more than any other feature we have ever added to it, so it’s really a huge deal. There’s two traits, confidence and consistency, that play a huge part in Franchise mode now.

Players are going to be rated anywhere between one of four levels of consistency. So Peyton Manning and Tom Brady are going to be at the highlest level of consistency. Guys like Cutler or Tarvaris Jackson -- guys you never know what’s going to happen with when you turn on a game basically -- will not be as consistent. So week to week, depending on their performance last week, their confidence is going to be updated. Let’s say Cutler throws for 400 yards, three touchdowns and has the highest confidence, when you get to the next game he is going to have a huge ratings swing.

Now, let’s say in our default rosters he is an 85 overall. If his confidence is really high, his ratings could go up to a 90 or a 92. If he has a bad game the week before, his rating could drop down to a 75 or a 73. The key thing to remember about this is that, regardless of whether they are hot or cold, every player’s ratings no matter the confidence level will change every single week. You could have a week where your starting corner is three points less in overall than he was the week before, while the corner opposite is two points higher. You know, the cool thing is that when we talked with the marketing team about this on how to present this, I think the tagline I said was “any given Sunday” because every game you play you are going to have a guy who is having a bad day. He might be struggling a little bit while another guy is playing better than expected, so every franchise game feels different than the game before.

So it really sort of lends itself to the strategy of drafting guys and signing free agents because it’s really up to you if you want to decide to draft an 80 overall guy that is really consistent, which means basically every single game you’ll get the same guy -- he could be a 79 or an 81, but he’ll typically be around 80. Or do you want to go out on a limb and sign or draft a guy who is really inconsistent, but has the ability to have a wide range of ratings and swings. So he could start as a 70, but you may get the 80 guy or you may get the 60 guy. Either way, we try to really be careful that the ratings swings don’t break the game. We kept our eye on the most inconsistent guys on a cold streak because we wanted to make sure you could still play the game with them, and really make sure it’s not so drastic you can’t complete a pass. But we also wanted to make sure it is noticeable so that if you’re playing with a Cutler, you don’t know what’s going to happen every week. You go into that week, you could get the good Cutler or the bad Cutler."

In Madden 11 the CPU teams auto updated their depth charts weekly and sorted the depth chart by player's position OVR rating. So, if Madden 12 CPU teams do the same thing, DPP will allow for weekly depth chart rotation for CPU teams in franchise.
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Old 05-17-2011, 03:42 PM   #486
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by Thinking Out Loud
In Madden 11 the CPU teams auto updated their depth charts weekly and sorted the depth chart by player's position OVR rating. So, if Madden 12 CPU teams do the same thing, DPP will allow for weekly depth chart rotation for CPU teams in franchise.
I agree with your thinking. As long as the auto-updates are in there weekly, this will be a huge win for realism and depth of play.
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Old 05-17-2011, 03:48 PM   #487
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by JaySmooov
Image of all the Roles from Madden 07. I counted 29, just from Madden 07. So couple that with the new ones, and probably the removal of Team Distraction (depending on if Morale is in the game), it is over 30+ roles.



link to the forum I got it from: http://www.maddentips.com/forums/showthread.php?t=58672

Personally, I like the idea of Ist Rd Pick, Injury Prone(Not so much the 1-yr deal part), Future Star(Applies to Cam Newton perfectly), QB of the Future (and the quote, "...and is a prototypical QB), Underacheiver, Shutdown Corner (Since it doesnt focus on INTs, but Catches allowed), Deep Threat, Defensive Enforcer (Ray Lewis ), Team Distraction( If morale is in), Return Specialist (Would make Devin Hester and Josh Cribbs FEEL like Devin Hester and Josh Cribbs), and Clutch Kicker.
Quote:
Originally Posted by TLF
they give the Future star to a few players usually players in their 1st and 2nd year

Future Star fits lots of people imo

plus players can ONLY have two at a time

and too be HONEST Cam Newton should get 'Project Player" and "QB of the Future" lots of RAW Talent and the teams Future at QB

Vince Young had 1st round pick and "QB of the Future" and he isnt PROTOTYPICAL so im guessing Cam will too

so the Devs. will have to decide which ones they get etc.


Reggie Bush , Lendale White , Michael Huff , Steven Jackson , Ronnie Brown and i think 2 more people one was a LB for the Bengals from Georgia a White dude at LB but he ended his career after a injury so pretty much all the "Fututer stars" bustedddd

only Jackson has panned out since


and Morale is part of it , thats what the Dynamic Player Performance is their Confidence etc. if they are doing Crappy or the team is im sure some players will get this role and want trades and they also make the rest of your team play worse too
True, but it's hard not to believe Newton won't end up as a star in this league. I mean, the scouts say he has the prototypical mechanics and intangibles, even Mel Kiper and Todd McShay said that. And seeing as how the Panthers are relatively a new organization, he the opportunity to put his face on the franchise permanently.

I personally think too many expectations were placed on Bush. His "failure" set the value for RBs in the league, especially specialist-types. Huff is by no means a star, but he's a good safety. He lost his job, won it back, and it seems he's gonna move on with a better team. Brown has had a good career too, just injury-laden.

And if the Confidence is tied into them, then the question is will it be static? Can we expect to sign guys with a 3-star confidence rating? Will an underachiever come with a 1-star confidence rating if im planning to try to unlock his potential?
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Old 05-17-2011, 03:51 PM   #488
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

A lot of this is Madden finally catching up to 2K franchise modes, a lot of this is Madden going above and beyond and adding things I wanted in a franchise mode, and then some. Either way, I'm looking forward to it.

As long as the CPU AI isn't jacked up like it has been the past couple years it should be great. Because I haven't played a Madden game yet where player ratings matter, the game is always pre-determined one way or another by a difficulty slider, not by the players on either team.
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