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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 05-17-2011, 11:22 AM   #185
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I agree. These ratings are out of control. Hall of famers should be the only ones with 90+ overall ratings. I want the feeling that having a player on my team with an 85 overall is a previlige.

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Old 05-17-2011, 11:51 AM   #186
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Blazelore
I agree. These ratings are out of control. Hall of famers should be the only ones with 90+ overall ratings. I want the feeling that having a player on my team with an 85 overall is a previlige.

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this is why they have to take the 'Potential" off the drafting , because people draft the A and B players which means they will be 90 and 80 overalls when they are in their Prime etc.

make it performance based not a RANDOM rating that NO ONE Truly knows

i doubt ANYONE would have guessed that Blount would have done as good as he did with the Bucs at RB , why should the Developers choose what a players Potential is i doubt half of them even know in detail who most of the Players are

make it fair no Potential just a "Random" chance your player either BOOMS oor they Bust , if a player doesnt WOW you on Gameday or do Bad but gets the job done week to week then they should be average maybe a 85 at best by the end of their Career
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Old 05-17-2011, 11:59 AM   #187
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by TLF
this is why they have to take the 'Potential" off the drafting , because people draft the A and B players which means they will be 90 and 80 overalls when they are in their Prime etc.

make it performance based not a RANDOM rating that NO ONE Truly knows

i doubt ANYONE would have guessed that Blount would have done as good as he did with the Bucs at RB , why should the Developers choose what a players Potential is i doubt half of them even know in detail who most of the Players are

make it fair no Potential just a "Random" chance your player either BOOMS oor they Bust , if a player doesnt WOW you on Gameday or do Bad but gets the job done week to week then they should be average maybe a 85 at best by the end of their Career
While you make a great point... I must point out that before Blount punched that Boise State player in the face and got suspended - he was projected to be a late-first or early-2nd round pick.
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Old 05-17-2011, 12:10 PM   #188
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Cre8
While you make a great point... I must point out that before Blount punched that Boise State player in the face and got suspended - he was projected to be a late-first or early-2nd round pick.
im not talking about him being in Trouble im talking about his Potential , now im not gonna say i remember what his Potential was at the beginning of Madden 11 because he was in the game early on but i doubt it is an A ,

same with players taken in Round 1 , like Spiller , Matthews etc.
just cuz they go Round 1 they have A potential thats BULL

how many BUSTS or players do we never hear from again after they go round 1 , some maybe play for one year and then get buried under Bench


SO Instead give Spiller his "GOOD" ratins like he already has his speed accel , and agility should all be in the high to mid 90's but make his Potential a C because he is already a "Finished Product" if you will

give players take in the 3rd to 4th who have something to Prove more of a Chance to catch up to them , just like certain players shine under Competition , why cant it be the same in real life

if you have Jake Locker at QB for the Titans but he sint working out and you traded for McElroy or Stanzi and they are your 32 anf you decide "ok Locker isnt doing anything , let me try out the backup and he OUT Shones Locker than Stanzi can start to take some of the spotlight away and if Locker keeps messing up he knows Stanzi will be there to make him look bad

"Pressure" kills many people in the NFL
why not make it a Feature
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Old 05-17-2011, 12:22 PM   #189
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Perhaps EA could look into making Potential a dynamic thing. Like, after say 2 seasons, a rookie then gets given a potential, pending on how well/bad he performed.
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Old 05-17-2011, 12:39 PM   #190
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by GGEden
Perhaps EA could look into making Potential a dynamic thing. Like, after say 2 seasons, a rookie then gets given a potential, pending on how well/bad he performed.
i can deal with that , seems Fair and could work


but this Potential thing is dumb , 50 percent of the time people whether its a fan , coach or GM are wrong about what a player can or will do , some may have Drive and others dont is all im saying

DHB is a huge example , yea he is super fast etc. but in real life he suckkkkkks

in the game however he can out play some of the better CB's because his Speed , Accell and Agility are so high
(he drops passes of course) but still ive seen a few times where he becomes a 92 or Higher on the Raiders team and its Ridiculous

Kiper once said that Russell
(yes the BUST)
was gonna be one the Best QB's in the NFL in a few years , why he didnt lose his job as a Scout .....IDK
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Old 05-17-2011, 08:12 PM   #191
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by GGEden
DCEBB2001...

Has it also been a focus to ensure all position-relative attributes have strong if not equal influence in how good a player is in his position? OVR player rating didn't matter much due to only a handful of attributes, including position-relative attributes, being too strongly weighted.

For instance, in M11 I was able to get Asomugha-like shutdown play from drafted rookies in 28-human online franchise mode (allpro and allmadden) (and being a perennial top 2 team) with 12 awareness, 50 man/zone etc, but with 90+ jumping, agility, acceleration, speed, 80+ pursuit (especially this), around 60+ catching and spectacular catch attributes. Testing in practice mode with created players, process of elimination raising and lowering various attributes, i found those attributes mattered most for CBs.

Same with other positions, certain position-relative attributes didn't matter that you'd think would matter. OL, for instance, I found that all that mattered (and it was really quite pronounced) was Pass and Run Blocking Strength. Not strength itself, footwork, pass/run blocking, awareness, etc. Good acceleration and agility for pulling guards and getting to the second level was also important.

Or is all this not part of your role? Is that up to EA's devs how they code the info you provide. If so, could you ask them about this or push them about it, please? Seeing as all your work in providing a more thorough ratings system that works well depends on how those attributes are weighted in algorithms.

Thanks.
You will find that these ratings are far more balanced. Take Tramon Williams for example. He is a top 10 CB now but only has his AGI, SPD and ACC in the low to mid 80s. He makes up for it with good position-specific ratings to contrast it. My specific role is to make sure that the ratings are distributed better within the game, so whether their algos are messed up or not is irrelevant due to my tailoring of my ratings system to their game engine.
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Old 05-17-2011, 08:14 PM   #192
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by TLF
why he didnt lose his job as a Scout .....IDK
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Because he is not a scout...he is a journalist. Most scouts have played ball...Kiper has no football experience whatsoever!
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