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Old 05-17-2011, 10:31 AM   #441
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

I've read through the whole thread. I don't think we've confirmed whether only ratings are editable, or other features of players as well. Correct me if I'm wrong, but I'd like to know this.
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Old 05-17-2011, 10:56 AM   #442
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I'm definitely excited and I have one foot on the hype and promise train, If all of this proves to be true it would be the biggest one year improvement in the history of gaming.

however, the Madden team track record has proven to resemble the hot girlfriend from the past that we continued to hold onto because she promised to be faithful and change, this time I wont cheat, this time, I wont let you down.

Not trying to be a downer here, but I'm going to remain a bit skeptical..
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Old 05-17-2011, 11:04 AM   #443
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

after watching the video on franchise and reading what has been posted
i am excited for franchise mode i am wondering if EA does roster updates
if it will include allocating draft picks to teams if there are trades during the regular season. would be nice if i lost a star player that i get compensated for it if i start a new franchise.
and those icons there are 20 of them i am hoping that you can turn them off because i do not want to see them under players as they walk up to the line of scrimmage, viewing them when looking at player cards is a lot better than having to see them symbols under there realative bodies.
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Old 05-17-2011, 11:18 AM   #444
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by LorenzoDC
Um, no. You don't understand my question.

I don't control all 11 players on the field, and I'm taking a wild guess no one else does either.

So, let's say I'm not controlling my #1 CB, who is an 88 OVR (I like to control on the line). He has a lousy game. I have a deep CB corps and now, going in to next week, my dude has the frost icon - he's cold. His OVR is now more like a 78.

Now, purely from a depth chart perspective, his OVR makes him my #3 corner.

If his cold streak is rigid, then I should play him at the nickel until his three weeks are up.

But if the streak duration is itself dynamic, maybe based on some player attribute (maybe some players are more streaky than others), I may play him as a #1 next week anyway hoping he snaps out of it fast.

Or, if I'm decent playing user controlled corner, I can take him over and try to force him out of it myself, even though his OVR at the start of the game is low.

But, if the streak duration is fixed, and no user control will make a difference, I should just stick to my preferred control of a DT and drop him on my depth chart.

Now, I actually think streak durations will probably be variable, but no more than 3 games. But I have not seen that made explicit anywhere.

So that's why I'm asking.
I know I'm late responding to this, but from what I interpreted, and from putting 2 and 2 together (Which you can fairly safely do without over-analyzing) it is INDEED dynamic.
From the Franchise blog:
Quote:
If a player is inconsistent, you could see pretty significant rating swings from week-to-week.

One week you might get the 90 overall Michael Vick and the next week you might get the 70 overall Michael Vick. Or you could just get the 80 overall Michael Vick.

If a player is very consistent, their ratings will only change slightly each week and you’ll typically always know what you’re getting (example: Peyton Manning or Tom Brady).

Building around these players (and finding them in free agency and the draft) provides an entirely new layer of strategy to the game.

A player that is coming off of a terrible game is “on a cold streak”. That streak ensures that they’ll go into their next game with ratings lower than normal.

The opposite is true for a player on a hot streak.

Players on streaks can only continue those streaks for a maximum of three games before they are re-set to original ratings.
To me, the first point I highlight shows that generally, the ratings will be dictated on a week-to-week basis, depending on play from the previous week, and the consistency rating the player has. It's no secret that Vick can be wildly inconsistent. At times, he'll play like the best QB in the league, and at times, he'll play like a career backup, so you're gonna have to have great stick skills to keep him under control and break his inconsistency as much as possible, over time.

The second highlighted point piggybacks off of my first point. Brady/Manning may have had a bad game the week before, but his ratings wont drop too much (maybe from a 95 ACC to a 89, still fairly good) where you have to seriously consider toning down the offense to restore his confidence, or even bench him, because he has that high consistency rating, and you can be fairly sure he'll bounce back. That 3-game stretch where Manning threw like 10 picks was the extreme case, and his rating, in this system, likely wouldve dropped to around 80-84 ACC. But you know they'll bounce back eventually, unless you have horrible stick skills.

The third point, i'll use to address what you're asking. If Antonio Cromartie has a bad game, which you can be sure he will, his ratings will have a decent drop because he isn't consistent right now. His confidence will drop some. So, talent wise, he'll still be a top corner, but his intangibles won't be there (Awareness, for example), so you seriously have to consider limiting his play time or even benching him a game if it gets too extreme, or teams will attack him. I understand what you were saying about just benching him, but I really think you should do it if it's extreme. Lets not forget that progression still happens throughout the year, so a guy like Kyle Wilson could get on a hot streak the same time Cromartie gets on a cold one, gets 4 pick in 3 weeks, and progresses to the point where they have similar ratings. Now you have to decide, do I put Cromartie back in, or reward Wilson for his play.

The 4th point just points out that a cold/hot streak can continue for a max of three weeks. I don't think that once a player has a good game, he'll automatically go on a 3-game hot streak. If Chris Johnson has a great game against the Bills (worst run defense in the league, I think), I don't think he'll shred the Steelers and Ravens if they're up next. But when you factor in progression and a possible favorable schedule, you could really see a guy like Johnson or AP get a couple of hot streaks going, versus being hot one week and coming back to earth the next.

I know it's lengthy, but I hope my interpretation helps.
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Old 05-17-2011, 11:23 AM   #445
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by Pringles
after watching the video on franchise and reading what has been posted
i am excited for franchise mode i am wondering if EA does roster updates
if it will include allocating draft picks to teams if there are trades during the regular season. would be nice if i lost a star player that i get compensated for it if i start a new franchise.
and those icons there are 20 of them i am hoping that you can turn them off because i do not want to see them under players as they walk up to the line of scrimmage, viewing them when looking at player cards is a lot better than having to see them symbols under there realative bodies.
they dont appear under their feet , go play Madden 07 its just on the player screen so you are aware of what they can do
some players have 2 icons so it makes showing the icon under them Pointless


i really wanna see the Streaks in action , see my player either have a MVP performance and sometimes my player cant convert a 3rd down to save his life

but the O-Line is who i wanna see , will they be as affected in the HOT/COLD Streaks as the Skill guys at QB , RB and WR
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Old 05-17-2011, 11:28 AM   #446
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by LorenzoDC
Um, no. You don't understand my question.

I don't control all 11 players on the field, and I'm taking a wild guess no one else does either.

So, let's say I'm not controlling my #1 CB, who is an 88 OVR (I like to control on the line). He has a lousy game. I have a deep CB corps and now, going in to next week, my dude has the frost icon - he's cold. His OVR is now more like a 78.

Now, purely from a depth chart perspective, his OVR makes him my #3 corner.

If his cold streak is rigid, then I should play him at the nickel until his three weeks are up.

But if the streak duration is itself dynamic, maybe based on some player attribute (maybe some players are more streaky than others), I may play him as a #1 next week anyway hoping he snaps out of it fast.

Or, if I'm decent playing user controlled corner, I can take him over and try to force him out of it myself, even though his OVR at the start of the game is low.

But, if the streak duration is fixed, and no user control will make a difference, I should just stick to my preferred control of a DT and drop him on my depth chart.

Now, I actually think streak durations will probably be variable, but no more than 3 games. But I have not seen that made explicit anywhere.

So that's why I'm asking.
Quote:
Originally Posted by Thinking Out Loud
I understand what you are saying but I think you are looking at this the wrong way.

First off, the Madden Franchise Playbook video says that there are NOT just hot and cold streaks but in between streaks as well. So this would imply a gradual scale that resets in 3 weeks, bye weeks and at the end of the season.

The fact of these being static time frames actually adds to the challenge of making hard decisions, not lessens it. If a players gets on a gradually declining cold streak, benching him until the static duration of the streak wears off, is NOT an easy fix due to the risk/reward balance of player roles and in season progression.

You get the reward of not playing a guy for a set duration until they are back to normal. However, the risks of having to potentially play a lesser skilled back-up until then, having the benched player's permanent skill ratings potentially not progress like they naturally would from playing or even actually regress and that could lead to losing player roles or not earning one. Multiply that risk/reward potential for ALL your starters because the more a player actually takes the field, the increased chance of them getting on some kind of streak.

All that together makes for a very realistic risk/reward situation because of static streak durations.


Quote:
Originally Posted by Gotmadskillzson
From the way they explained it, it was all performance driven. So if that is the case, if you carefully play better the next game, that person should snap out of his cold streak.

Since they said the max was 3 games straight, not that it was a guranteed 3 games straight.
THIS, is what I wanted to say basically.
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Old 05-17-2011, 11:34 AM   #447
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Quote:
Originally Posted by 43M
Completely agreed.

And not just playing time....but actual quality performing.

I remember in Madden 10, Darius Heyward Bey had a 67 in year 1 with A potential...in the first two years he had less than 1000 yards and 10 TDs combined, yet he was close to a 90 by year three.
Yeah that was a problem in both NCAA and Madden last year. In NCAA, after a couple years in dynasty, every team had about 10 guys rated 95-99. A plethora of 90+ ratings on EVERY team. Seeing as how potential does increase slowly and slightly throughout the year, and it's not just end of the year based, AND it is performance based, it'll be interesting to see if we'll truly have busts this time around. I want to see if Cam Newton, Jake Locker, Colin Kaepernick, or Christian Ponder end up not fulfilling their potential, much like VY and Leinart showed they couldn't do.
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Old 05-17-2011, 11:45 AM   #448
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

I didn't see this brought up either, but I wonder what drops or raises when there is a hot or cold streak? IMO, strength and speed (physical attributes) should never be touched. However, awareness, pass accuracy, catching, route running, and other on the field ratings are the ones that should be adjusted.
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