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Madden NFL 12 Blog - Franchise Mode in Madden 12

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Old 05-16-2011, 08:39 PM   #345
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by UH53
IMO this is why Ian Cummings is gone.... Good Writtens! Thank you for finally doing things the way they should be done! I'm finally excited about Madden again!
Give Me a break! Ian Cummings busted his *** helping turning this Franchise around. Madden 12 was being built under his watchful eye. He has a big part in this version of Madden.
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Old 05-16-2011, 08:40 PM   #346
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Just read the blog and have to say this sounds very promising.
I have to admit that I am impressed - that is a fairly extensive list of new features and they really seemed to take the community suggestions into account.

That being said, I'll still taper some excitement, because if they game plays like last year, all these features won't be worth a dang. Maybe others had a better experience than me, but personally there were more than a few areas that were just "broken" and made the game virtually unplayable.
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Old 05-16-2011, 08:41 PM   #347
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Sounds like they might have tried this year. I got last years game (because I got NCAA football to draft my guys), and I felt like I bought a game they didn't even try to make good. It was my 1st Madden since reg Xbox and half the features were missing and half the stuff didn't seem to work very well. Too bad I didn't wait one more year to play football...
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Old 05-16-2011, 08:43 PM   #348
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by Step2001
Give Me a break! Ian Cummings busted his *** helping turning this Franchise around. Madden 12 was being built under his watchful eye. He has a big part in this version of Madden.
Exactly... some people just like to read their own posts. These upgrades started before Madden 11. They just weren't finished for that game which is why we got 0 upgrades to franchise last year, but don't kid yourself thinking Ian had nothing to do with these features.
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Old 05-16-2011, 08:51 PM   #349
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Quote:
Originally Posted by Dbrentonbuck
Exactly... some people just like to read their own posts. These upgrades started before Madden 11. They just weren't finished for that game which is why we got 0 upgrades to franchise last year, but don't kid yourself thinking Ian had nothing to do with these features.
Agreed. There's no way Madden 11 could have zero upgrades, then Madden 12 have all these tweaks, additions, and upgrades without them working on it before Madden 11. They probably wanted to package all this stuff together instead of adding some of it one year, then adding the rest later.
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Old 05-16-2011, 08:54 PM   #350
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by JaySmooov
New video that just came up on Facebook, from EA: http://www.youtube.com/watch?v=zUdLS5yNky4

Some things I noticed:
Confidence Rating/Level (1-5 stars)
From the 2:20 mark, where he's talking about cut day, all five of those players, from Bolton to Glover, had the SAME generated picture. Hopefully that isnt an issue in the final build.

The Saints traded their 2013 1st and 3rd round picks for Devin Hester. I took a couple things from that: The Saints are CRA-ZAY, That's a cool feature, and I wonder how high Hester's potential is? Realistically it should be either a B or C, but closer to a C. Chicago knows this guy is best as a slot player, and I really wish Chicago would utilize him like the Pats use Welker.

Short video, but it is somewhat insightful.

And Sam Bradford really needs a sense of style. He has the Grandpa look going
Well to be honest, that is always the Bears original plan. However every year their WR core gets severely injured and they have no choice but to use Hester as the #1 or #2 WR because they don't have anybody else.
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Old 05-16-2011, 08:56 PM   #351
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

For those asking, the only time the CPU will trade with the user or themselves is during the draft. No offseason or in season CPU initiated trades this year.
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Old 05-16-2011, 08:56 PM   #352
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by mjussawalla
This IMO is the single biggest question left for me. I think this is essential for it to be a viable Franchise mode - otherwise Trading players is like cheating since only Human controlled teams can execute trades.

CPU to CPU trades and CPU initiated to Human trades are a MUST for me.

Anyone have an answer?

From Pastaparde's post, he hints at CPU GM's doing trades. (I italicized the key part)

"Smarter General Managers: Better re-sign and cut logic. GMs make trades and sign free agents who fit their needs, with player roles factored in."
http://www.pastapadre.com/2011/05/15...-mode-features

Can anyone confirm?

The CPU will initiate trades in the draft, but only when on the clock. I don't think they were able to fix the in season trades, but that rarely happens in the NFL anyways. Apparently the CPU will have a knowledge of the BAP and if the top is someone they don't need they will check to see if a lower drafting team has a need at that position and look to trade.

I think one of the devs posted during the draft that they were seeing similar trade numbers during their sims with what happened in this years draft.
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