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Madden NFL 12 Blog - Franchise Mode in Madden 12

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Old 05-16-2011, 06:20 PM   #297
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by JaySmooov
So you mention immersion, then bring up a newspaper as you're main point? Who still reads newspapers, honestly? I can tell you, not the majority of the US or World, and especially not Madden players. And Who would you want to go ALL THE WAY to a newspaper just to find out who the Cowboys cut this week? Having is displayed on the main hub was perfectly fine with me.
my main point was lack of immersion. an example i chose to use were newspapers as that is the route they went with in the past.
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Old 05-16-2011, 06:22 PM   #298
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

http://www.operationsports.com/featu...ise-mode-need/

Roundtable on what needs to be changed

Jayson Young: Get rid of the potential rating!

Age, season stats and playing time should be the only factors in player progression. EA Tiburon's Donny "roster guru" Moore should not be the one who determines which players are going to be studs in Franchise mode and which players are never going to progress.

The CPU teams are completely ignorant of the potential rating, so it's easy to just stockpile "A" and "B" potential players and have a super team built by your second or third season. And in online franchises, everybody just snatches up all the "A" and "B" potential players in the first two rounds, while the dozens of draftees with "C" potential and below are basically worthless since they will never progress.




i hate the Potential rating , like he says it takes the Challenge outta Drafting , i want it to be Hard just like real Life where you hope you get someone good but he can go anyway , that way Busts and Gems are not just Decided based on who uses them (user or CPU)

that way every year team's will maybe have a Bust or two no matter how good their GM is , it seems fair to me
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Old 05-16-2011, 06:22 PM   #299
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by blklightning
where's the immersion stuff? i saw no mention of news papers, sports shows, or anything like that. if i cut tony romo, i want to see that in a headline or talked about on a radio show or whatever. i want to feel that change. but again, i guess i won't.

think i'll go with ncaa this year as i'm pretty sure their dynasty mode didn't ditch all the cool stuff that made the mode fun to play.
This falls under the category you can't please everyone. They added a ton of stuff to franchise this year and can't add everything. Josh Looman said a year or two ago not everything was going to be added to franchise mode at once.

I never had time for the newspapers before and Bruno's voice was irritating after awhile. Also, our large local newspaper has taken a huge cut in what they provide and volume of subscribers. As someone said earlier, not many are reading newspapers anymore.
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Old 05-16-2011, 06:23 PM   #300
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by JaySmooov
Did you really have to be the guy to state that?
they copied alot from that Game , i dont care if i was "The Guy"

im gonna say it until my NFL 2K5 discs doesnt work anymore
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Old 05-16-2011, 06:28 PM   #301
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by TLF
they copied alot from that Game , i dont care if i was "The Guy"

im gonna say it until my NFL 2K5 discs doesnt work anymore
Just an FYI as I know you are new here.

The "other game/s" aren't allowed in most threads in the Madden area by the mods. i don't think saying it a lot will cut it.
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Old 05-16-2011, 06:28 PM   #302
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by TLF
they copied alot from that Game , i dont care if i was "The Guy"

im gonna say it until my NFL 2K5 discs doesnt work anymore
Then lets all pray that thing breaks any day now j/k
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Old 05-16-2011, 06:28 PM   #303
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by TLF
they copied alot from that Game , i dont care if i was "The Guy"

im gonna say it until my NFL 2K5 discs doesnt work anymore


No, no you're not. We don't need the "2K did it already/better/etc" bull****. Not that it isn't true in some cases, but it adds nothing to discussions and leads to comparison argument threads that get locked.
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Old 05-16-2011, 06:34 PM   #304
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by TLF
http://www.operationsports.com/featu...ise-mode-need/

Roundtable on what needs to be changed

Jayson Young: Get rid of the potential rating!

Age, season stats and playing time should be the only factors in player progression. EA Tiburon's Donny "roster guru" Moore should not be the one who determines which players are going to be studs in Franchise mode and which players are never going to progress.

The CPU teams are completely ignorant of the potential rating, so it's easy to just stockpile "A" and "B" potential players and have a super team built by your second or third season. And in online franchises, everybody just snatches up all the "A" and "B" potential players in the first two rounds, while the dozens of draftees with "C" potential and below are basically worthless since they will never progress.




i hate the Potential rating , like he says it takes the Challenge outta Drafting , i want it to be Hard just like real Life where you hope you get someone good but he can go anyway , that way Busts and Gems are not just Decided based on who uses them (user or CPU)

that way every year team's will maybe have a Bust or two no matter how good their GM is , it seems fair to me
I'm not TOTALLY sure, but I think they either scrapped it, or it's more "under-the-hood."

From the Franchise Blog:

Quote:
Last year’s system was neither fun or challenging…it made the draft ridiculously easy since it gave away a player’s potential before you even started scouted them.

All you needed to do was keep an eye on that potential rating during the draft and you’d draft every late round sleeper in the game.

That’s gone and it’s been replaced by a much more simple, yet challenging system.

There are now several scouting stages, including the regular season, Pro Days, NFL Combine and individual workouts.

At the start of the regular season, every draft rookie’s ratings are locked.

During each stage, you’re allowed to select a limited number of players to scout and the stage itself determines which ratings will be unlocked.

If you scout a player during the Combine stage, you will unlock his physical ratings like speed, agility and strength. If you scout them in Pro Days, you’ll unlock some of his intangibles.

If you choose to scout him during individual workouts, you’ll unlock everything…including his potential and traits. The catch is that you can only scout a small amount of players during individual workouts…so you’ll need to unlock as much information as you can before you get there.

Trust me…this makes the entire process much more challenging and rewarding this year. I’ve gone through a draft and because I scouted poorly, I ended up with a class full of busts. I’ve also found my future Hall of Fame QB in my 49ers franchise by scouting the right players.
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