Home

Madden NFL 12 Blog - Franchise Mode in Madden 12

This is a discussion on Madden NFL 12 Blog - Franchise Mode in Madden 12 within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 05-16-2011, 06:20 PM   #297
MVP
 
blklightning's Arena
 
OVR: 9
Join Date: Oct 2007
Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by JaySmooov
So you mention immersion, then bring up a newspaper as you're main point? Who still reads newspapers, honestly? I can tell you, not the majority of the US or World, and especially not Madden players. And Who would you want to go ALL THE WAY to a newspaper just to find out who the Cowboys cut this week? Having is displayed on the main hub was perfectly fine with me.
my main point was lack of immersion. an example i chose to use were newspapers as that is the route they went with in the past.
__________________
My score for Madden 13: 4.5/10

3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.
blklightning is offline  
Reply With Quote
Old 05-16-2011, 06:22 PM   #298
TLF
Rookie
 
TLF's Arena
 
OVR: 11
Join Date: May 2011
Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

http://www.operationsports.com/featu...ise-mode-need/

Roundtable on what needs to be changed

Jayson Young: Get rid of the potential rating!

Age, season stats and playing time should be the only factors in player progression. EA Tiburon's Donny "roster guru" Moore should not be the one who determines which players are going to be studs in Franchise mode and which players are never going to progress.

The CPU teams are completely ignorant of the potential rating, so it's easy to just stockpile "A" and "B" potential players and have a super team built by your second or third season. And in online franchises, everybody just snatches up all the "A" and "B" potential players in the first two rounds, while the dozens of draftees with "C" potential and below are basically worthless since they will never progress.




i hate the Potential rating , like he says it takes the Challenge outta Drafting , i want it to be Hard just like real Life where you hope you get someone good but he can go anyway , that way Busts and Gems are not just Decided based on who uses them (user or CPU)

that way every year team's will maybe have a Bust or two no matter how good their GM is , it seems fair to me
TLF is offline  
Reply With Quote
Old 05-16-2011, 06:22 PM   #299
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,385
Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by blklightning
where's the immersion stuff? i saw no mention of news papers, sports shows, or anything like that. if i cut tony romo, i want to see that in a headline or talked about on a radio show or whatever. i want to feel that change. but again, i guess i won't.

think i'll go with ncaa this year as i'm pretty sure their dynasty mode didn't ditch all the cool stuff that made the mode fun to play.
This falls under the category you can't please everyone. They added a ton of stuff to franchise this year and can't add everything. Josh Looman said a year or two ago not everything was going to be added to franchise mode at once.

I never had time for the newspapers before and Bruno's voice was irritating after awhile. Also, our large local newspaper has taken a huge cut in what they provide and volume of subscribers. As someone said earlier, not many are reading newspapers anymore.
roadman is offline  
Reply With Quote
Old 05-16-2011, 06:23 PM   #300
TLF
Rookie
 
TLF's Arena
 
OVR: 11
Join Date: May 2011
Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by JaySmooov
Did you really have to be the guy to state that?
they copied alot from that Game , i dont care if i was "The Guy"

im gonna say it until my NFL 2K5 discs doesnt work anymore
TLF is offline  
Reply With Quote
Old 05-16-2011, 06:28 PM   #301
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,385
Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by TLF
they copied alot from that Game , i dont care if i was "The Guy"

im gonna say it until my NFL 2K5 discs doesnt work anymore
Just an FYI as I know you are new here.

The "other game/s" aren't allowed in most threads in the Madden area by the mods. i don't think saying it a lot will cut it.
roadman is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-16-2011, 06:28 PM   #302
Pro
 
Dbrentonbuck's Arena
 
OVR: 6
Join Date: Jul 2006
Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by TLF
they copied alot from that Game , i dont care if i was "The Guy"

im gonna say it until my NFL 2K5 discs doesnt work anymore
Then lets all pray that thing breaks any day now j/k
Dbrentonbuck is offline  
Reply With Quote
Old 05-16-2011, 06:28 PM   #303
All Star
 
SmashMan's Arena
 
OVR: 14
Join Date: Dec 2004
Location: Chicago, IL
Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by TLF
they copied alot from that Game , i dont care if i was "The Guy"

im gonna say it until my NFL 2K5 discs doesnt work anymore


No, no you're not. We don't need the "2K did it already/better/etc" bull****. Not that it isn't true in some cases, but it adds nothing to discussions and leads to comparison argument threads that get locked.
SmashMan is offline  
Reply With Quote
Old 05-16-2011, 06:34 PM   #304
Banned
 
OVR: 25
Join Date: May 2011
Location: Chicago, IL
Blog Entries: 1
Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by TLF
http://www.operationsports.com/featu...ise-mode-need/

Roundtable on what needs to be changed

Jayson Young: Get rid of the potential rating!

Age, season stats and playing time should be the only factors in player progression. EA Tiburon's Donny "roster guru" Moore should not be the one who determines which players are going to be studs in Franchise mode and which players are never going to progress.

The CPU teams are completely ignorant of the potential rating, so it's easy to just stockpile "A" and "B" potential players and have a super team built by your second or third season. And in online franchises, everybody just snatches up all the "A" and "B" potential players in the first two rounds, while the dozens of draftees with "C" potential and below are basically worthless since they will never progress.




i hate the Potential rating , like he says it takes the Challenge outta Drafting , i want it to be Hard just like real Life where you hope you get someone good but he can go anyway , that way Busts and Gems are not just Decided based on who uses them (user or CPU)

that way every year team's will maybe have a Bust or two no matter how good their GM is , it seems fair to me
I'm not TOTALLY sure, but I think they either scrapped it, or it's more "under-the-hood."

From the Franchise Blog:

Quote:
Last year’s system was neither fun or challenging…it made the draft ridiculously easy since it gave away a player’s potential before you even started scouted them.

All you needed to do was keep an eye on that potential rating during the draft and you’d draft every late round sleeper in the game.

That’s gone and it’s been replaced by a much more simple, yet challenging system.

There are now several scouting stages, including the regular season, Pro Days, NFL Combine and individual workouts.

At the start of the regular season, every draft rookie’s ratings are locked.

During each stage, you’re allowed to select a limited number of players to scout and the stage itself determines which ratings will be unlocked.

If you scout a player during the Combine stage, you will unlock his physical ratings like speed, agility and strength. If you scout them in Pro Days, you’ll unlock some of his intangibles.

If you choose to scout him during individual workouts, you’ll unlock everything…including his potential and traits. The catch is that you can only scout a small amount of players during individual workouts…so you’ll need to unlock as much information as you can before you get there.

Trust me…this makes the entire process much more challenging and rewarding this year. I’ve gone through a draft and because I scouted poorly, I ended up with a class full of busts. I’ve also found my future Hall of Fame QB in my 49ers franchise by scouting the right players.
JaySmooov is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:25 AM.
Top -