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Old 05-16-2011, 01:02 PM   #81
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by adembroski
87 is extremely rare, and that's the highest I ever saw once I finished testing. I tested 10 years worth of NCAA classes, so I'm pretty confident it's not going to go over that.

Most years the highest rated player coming in is between a 79 and an 85. Now, I keep hearing that's too high, but honestly, think of your Madden rosters- if everyone's coming in 75 and below, how many rookies would start vs. how many rookies start each year in the NFL? We had to make it possible for first year players to have an impact.

And you cannot tell me Adrian Peterson was a 75 his rookie year.

Anyways, the primary way it tells the difference between the elite and non-elite is their physical makeup... a few key attributes that tell us whether this is an NFL-type player or a college-type player. 5'11" QBs aren't going to come into Madden as an 85 very often (Sorry Buckeye fans), but 235lb QBs from Stanford might just well be the best QB you've ever drafted in Madden. There are different criteria at each position to determine if this guy is an NFL prototype or not.

Now, this doesn't mean that 5'11" QBs can't come in highly rated... they just have a lower chance of doing so, and prototype NFL players are almost guaranteed to come in fairly highly rated.

I'm going to be totally frank here; I would have liked to keep it a tad more random for the top guys. When you look at the Locker saga this past year and how he went from a guaranteed #1 pick to a third rounder and then back into the first round (albiet with question marks), the idea that there is any way to predict how good a player will be, or even just be viewed, by draft day is absurd. But, regardless, you're going to have a far more balanced draft when you import now.
sounds great. I was wondering if the player tendency talked about int SS blog will be in franchise for each player. Thanks
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Old 05-16-2011, 01:02 PM   #82
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

I have a feeling i'll only be playing NCAA Football for a month 1/2.
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Old 05-16-2011, 01:05 PM   #83
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Re: Franchise Blog by Josh Looman

Quote:
Originally Posted by iAM-IncReDiBLe-
I love this blog, the only thing I'm worried about is are the potentials still visible? Having them visible makes trading in online franchises boring. You would never trade for a player with F or D potential. With it hidden if you make a trade for a player who ends up having D potential then that's your fault for pulling the trigger.
Yeah, I was kinda hoping for this too. In HC 09 Potential was hidden for all players that weren't on your team. It did make trades and free agency a bit more interesting. But there are too many positives for me to get hung up on that.
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Old 05-16-2011, 01:06 PM   #84
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by adembroski
87 is extremely rare, and that's the highest I ever saw once I finished testing. I tested 10 years worth of NCAA classes, so I'm pretty confident it's not going to go over that.

Most years the highest rated player coming in is between a 79 and an 85. Now, I keep hearing that's too high, but honestly, think of your Madden rosters- if everyone's coming in 75 and below, how many rookies would start vs. how many rookies start each year in the NFL? We had to make it possible for first year players to have an impact.

And you cannot tell me Adrian Peterson was a 75 his rookie year.

Anyways, the primary way it tells the difference between the elite and non-elite is their physical makeup... a few key attributes that tell us whether this is an NFL-type player or a college-type player. 5'11" QBs aren't going to come into Madden as an 85 very often (Sorry Buckeye fans), but 235lb QBs from Stanford might just well be the best QB you've ever drafted in Madden. There are different criteria at each position to determine if this guy is an NFL prototype or not.

Now, this doesn't mean that 5'11" QBs can't come in highly rated... they just have a lower chance of doing so, and prototype NFL players are almost guaranteed to come in fairly highly rated.

I'm going to be totally frank here; I would have liked to keep it a tad more random for the top guys. When you look at the Locker saga this past year and how he went from a guaranteed #1 pick to a third rounder and then back into the first round (albiet with question marks), the idea that there is any way to predict how good a player will be, or even just be viewed, by draft day is absurd. But, regardless, you're going to have a far more balanced draft when you import now.
yea anything over a 85 for a rookie should be Rare


in the earlier madden's some RB's WR's etc. id see with 92 overall as a rookie if you used them and imported them from NCAA

i remember seeing Owen Scmitt as a rookie in my Madden 07 import as a 95 overall a rookie and Adrian Peterson and Darren McFadden were anywhere from a 88-92 for some reason sometimes the draft would alter the class fr some reason


i hope the draft classes are fixed though because i like importing the drafts from NCAA and gettin certain players rated higher
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Old 05-16-2011, 01:06 PM   #85
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Re: Franchise Blog by Josh Looman

Quote:
Originally Posted by iAM-IncReDiBLe-
I love this blog, the only thing I'm worried about is are the potentials still visible? Having them visible makes trading in online franchises boring. You would never trade for a player with F or D potential. With it hidden if you make a trade for a player who ends up having D potential then that's your fault for pulling the trigger.
I fully agree.
I was hoping for at least a option to hide it. Since draftees names and numbers will be randomized, the people who post spoiler drafts not be the same.
To be honest, I did not scout players with low potential and I cut players with D and F potential.
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Old 05-16-2011, 01:07 PM   #86
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by adembroski
Dude, I really, really do feel your pain on this one, and I wish we could have done that. It was one of my favorites, and considering he designed it back on 2nd gen, I'm sure it's one of Looman's as well. It's one of those things where if we put that one thing in, all this other stuff is cut. It was a matter of volume. It's just such a big feature, it absolutely kills our ability to do anything else at all.

Looman and I both lamented that we couldn't get the college all-star game in either. God I miss that.
Maybe this will be possible next year what with Microsoft testing these new discs with 1gb more storage...

I have to say, all this is a great foundation. I can't wait to play franchise mode. With that being said, I have one question and one complaint:

1) HOW IN THE HELL will multi-player free agency work?

2) I'm disappointed that I'll have to hurry up and finish my NCAA year to get the rookies imported again this year. I wish scouting would start in the off-season so I could play my Dynasty and Franchise side by side.


I'm glad they kept in the option to control all 32 teams, as that would be a deal breaker for me. Franchise mode this year looks like it's not at it's peak, but like I said, it's a good foundation and I'm very happy they've given it a lot of attention this year
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Old 05-16-2011, 01:07 PM   #87
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Re: Franchise Blog by Josh Looman

Quote:
Originally Posted by brza37
Yeah, I was kinda hoping for this too. In HC 09 Potential was hidden for all players that weren't on your team. It did make trades and free agency a bit more interesting. But there are too many positives for me to get hung up on that.
They werent visible unless you controled all 32 teams.
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Old 05-16-2011, 01:07 PM   #88
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making it tough to decide between ncaa and madden this year
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