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Madden NFL 12 Blog - Franchise Mode in Madden 12

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Old 05-16-2011, 12:56 PM   #73
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by illwill10
I agree.
First of all 87 is WAY TOO HIGH. I hated last year when I saw 89 OVR players coming from pre-gen classes. I dont really want to edit all the players but I can live with it
87 is extremely rare, and that's the highest I ever saw once I finished testing. I tested 10 years worth of NCAA classes, so I'm pretty confident it's not going to go over that.

Most years the highest rated player coming in is between a 79 and an 85. Now, I keep hearing that's too high, but honestly, think of your Madden rosters- if everyone's coming in 75 and below, how many rookies would start vs. how many rookies start each year in the NFL? We had to make it possible for first year players to have an impact.

And you cannot tell me Adrian Peterson was a 75 his rookie year.

Anyways, the primary way it tells the difference between the elite and non-elite is their physical makeup... a few key attributes that tell us whether this is an NFL-type player or a college-type player. 5'11" QBs aren't going to come into Madden as an 85 very often (Sorry Buckeye fans), but 235lb QBs from Stanford might just well be the best QB you've ever drafted in Madden. There are different criteria at each position to determine if this guy is an NFL prototype or not.

Now, this doesn't mean that 5'11" QBs can't come in highly rated... they just have a lower chance of doing so, and prototype NFL players are almost guaranteed to come in fairly highly rated.

I'm going to be totally frank here; I would have liked to keep it a tad more random for the top guys. When you look at the Locker saga this past year and how he went from a guaranteed #1 pick to a third rounder and then back into the first round (albiet with question marks), the idea that there is any way to predict how good a player will be, or even just be viewed, by draft day is absurd. But, regardless, you're going to have a far more balanced draft when you import now.
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Old 05-16-2011, 12:58 PM   #74
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by adembroski
235lb QBs from Stanford
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Old 05-16-2011, 12:59 PM   #75
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

@adembroski....Pryor is 6'6

Unless you meant Troy Smith....the guy to my left.

Loving the draft logic btw.
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Old 05-16-2011, 12:59 PM   #76
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Re: Franchise Blog by Josh Looman

I love this blog, the only thing I'm worried about is are the potentials still visible? Having them visible makes trading in online franchises boring. You would never trade for a player with F or D potential. With it hidden if you make a trade for a player who ends up having D potential then that's your fault for pulling the trigger.
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Old 05-16-2011, 01:00 PM   #77
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by adembroski
Dude, I really, really do feel your pain on this one, and I wish we could have done that. It was one of my favorites, and considering he designed it back on 2nd gen, I'm sure it's one of Looman's as well. It's one of those things where if we put that one thing in, all this other stuff is cut. It was a matter of volume. It's just such a big feature, it absolutely kills our ability to do anything else at all.
Quote:
Originally Posted by tazdevil20
You absolutely made the right choices here. Well done for offline franchise folks.
Exactly. Nothing against training mini-games but I'll take these additions over mini-games any day.
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Old 05-16-2011, 01:00 PM   #78
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Quote:
Originally Posted by sonn
The only thing about importing from NCAA is that so many players end up having high ratings. How will the game decide which players are 80-87 and 60-67 if they're all rated 90+ going in?
Deciding which rookies fall into what category will be the same. What this is about is making it more consistent when you load the same draft class. For example in my Franchise for M11 I could have either a 95 THP Andrew Luck or a 72 THP Andrew Luck.
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Old 05-16-2011, 01:01 PM   #79
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

makes me want to cry
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Old 05-16-2011, 01:02 PM   #80
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by adembroski
87 is extremely rare, and that's the highest I ever saw once I finished testing. I tested 10 years worth of NCAA classes, so I'm pretty confident it's not going to go over that.

Most years the highest rated player coming in is between a 79 and an 85. Now, I keep hearing that's too high, but honestly, think of your Madden rosters- if everyone's coming in 75 and below, how many rookies would start vs. how many rookies start each year in the NFL? We had to make it possible for first year players to have an impact.

And you cannot tell me Adrian Peterson was a 75 his rookie year.

Anyways, the primary way it tells the difference between the elite and non-elite is their physical makeup... a few key attributes that tell us whether this is an NFL-type player or a college-type player. 5'11" QBs aren't going to come into Madden as an 85 very often (Sorry Buckeye fans), but 235lb QBs from Stanford might just well be the best QB you've ever drafted in Madden. There are different criteria at each position to determine if this guy is an NFL prototype or not.

Now, this doesn't mean that 5'11" QBs can't come in highly rated... they just have a lower chance of doing so, and prototype NFL players are almost guaranteed to come in fairly highly rated.

I'm going to be totally frank here; I would have liked to keep it a tad more random for the top guys. When you look at the Locker saga this past year and how he went from a guaranteed #1 pick to a third rounder and then back into the first round (albiet with question marks), the idea that there is any way to predict how good a player will be, or even just be viewed, by draft day is absurd. But, regardless, you're going to have a far more balanced draft when you import now.
Great explanation.
What about Draft pick Limitations? Did not hear nothing about it yet.
Is it expanded to at least 15?
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