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OS Roundtable: What Does Franchise Mode Need?

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Old 05-14-2011, 12:52 AM   #41
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Re: OS Roundtable: What Does Franchise Mode Need?

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Originally Posted by PGaither84
I cannot disagree more with Jayson Young
I'm right there with you.

I get why some people wouldn't like potential, but linking progression purely to in-season performance and PT is not the route, either. Having your rookie qb sit for a year or 2 wouldn't make any sense, as an example.

EDIT: In actuality pure potential or pure performance each have their problems. Ideally there would be a combination of both. On field performance could allow a player to more easily reach his potential, or potential ceilings could be raised based on on-field performance.
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Old 05-14-2011, 03:25 AM   #42
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Re: OS Roundtable: What Does Franchise Mode Need?

Please give us a way to reset substitutions made with the R1 button.

They should not be permanent changes forever. Ideally they'd reset automatically, but with a way to save them if you want, and manually reset later.

This can't be too hard, and would make franchise better.
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Old 05-14-2011, 03:41 AM   #43
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Re: OS Roundtable: What Does Franchise Mode Need?

it needs so much...so much it's too much to name...but the main thing is EXCITEMENT,REPLAY VALUE...a reason to play. storylines,season related commentary,highlight shows with commentary...so much....
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Old 05-14-2011, 05:17 AM   #44
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Re: OS Roundtable: What Does Franchise Mode Need?

Overhaul just about everything.. sounds like they have done alot this year though according to all the rumors.

One thing I want to see that I dont hear mentioned much - Overhaul the waiver system. Make it important. Give me a reason to pay attention to it during the season. As its been in the past, the only time its worth looking at is the first season, after that there is nearly zero activity on it.
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Old 05-14-2011, 05:33 AM   #45
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Re: OS Roundtable: What Does Franchise Mode Need?

I want some player personality in Franchise mode. It's been a few years since I bought NCAA but I liked how you could promise recruits certain criteria such as playing time and if you didn't meet that criteria it would bring down his morale. I think that would be big in Madden Franchise as far as Free Agency is concerned when you're promising TJ Houshmanzadeh a role as your #1 WR and he'll want to lead your team in receptions, yards, TDs. Morale for players already on your team would be affected if they aren't getting their playing time and stats. You'll have some players who want to be on a very good team, some players will want as much money as they can get, some will want stats, some backups will want to start, etc. I know all this is already on the free agency screen but I don't believe it effects much.

I want player agents updating me by email with like 5-10 players a week on how their client feels about himself on my roster to get 3-4 updates a season on what they're thinking.

When negotiating I want the player agent to give me a high ball offer like real life not a minimum offer where you have to keep going up. If you counter way too low I want them to take that as disrespect and lessening their interest to sign with your team. I want to control signing bonus and guarantees in contracts to play with the salary cap and approach guys differently. If they're an aged vet and want a 5 year deal and I want a 2 year deal I can guarantee them money upfront that will talk them out of the years they want or I front load the 5 year contract with an option to cut him in year 3 or 4 without much loss like they do in real life. I want different negotiating tactics I can use with different type of players to get the roster I want with a salary cap number I want for years at a time like real life. The salary I have committed to my roster should be displayed as far into the future as any the year anybody on my roster is signed to.

I want scouts to send me emails weekly, I want to tell them scout me some run-stuffing DT's and really fast WR's this week and my scouts give me some info on a few different options in different rounds on players that fit my criteria. I want actual scouting reports on types of players I want on my roster then once we get to the combine we start getting 40-times and all the numbers stuff. I want a projected scouting potential as in high-floor, low-ceiling, boom or bust types of categories. I don't want to see a potential letter grade even though I don't want it completely removed from the game.
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Old 05-14-2011, 01:57 PM   #46
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Ratings suck no way should a player go from 80 speed to 90 speed that's some Barry Bonds Balco sh.t.

Non physical attributes of the players position should make up most of the overall rating like QB vision, iq, route running etc...
Madden needs a potential rating cap on potential rookies,young players, late bloomers and the occasional out of nowhere old guy. Let's say I draft a QB and all his attributes has a max potential of a 85. The QB could either exceed expectations like a Tom Brady or be the next Ryan Leaf. Having a great scout will help u weeve out the busts, but just like the NFL sometimes the best bet on the wrong player. But having great scouts would be a must on finding that diamond in da ruff. This would make the draft and signing that free agent the last coach couldn't reach that much more fun.

It's so much other stuff but this is all I feel like typing
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Old 05-14-2011, 02:05 PM   #47
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Re: OS Roundtable: What Does Franchise Mode Need?

Quote:
Originally Posted by jvaccaro
Please give us a way to reset substitutions made with the R1 button.

They should not be permanent changes forever. Ideally they'd reset automatically, but with a way to save them if you want, and manually reset later.

This can't be too hard, and would make franchise better.
Yup. Very frustrating that you can't just sub for a play in game, rather than change the whole package personnel as a permanent save.
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Old 05-14-2011, 02:10 PM   #48
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Re: OS Roundtable: What Does Franchise Mode Need?

it just needs everything from Madden 2005. that is all. once you put all that in, add in some new stuff. EA already has the blueprint on one of their older games.
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