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Madden NFL 12 Screenshot - DeMarcus Ware

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Old 05-03-2011, 01:04 AM   #33
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Re: Madden NFL 12 Screenshot - DeMarcus Ware

That is one fantastic looking screen, thanks Steve.
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Old 05-03-2011, 01:40 AM   #34
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Re: Madden NFL 12 Screenshot - DeMarcus Ware

this, my friends... Is the best dirty jersey i've ever seen.
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Old 05-03-2011, 02:14 AM   #35
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Re: Madden NFL 12 Screenshot - DeMarcus Ware

Quote:
Originally Posted by adembroski
He's a Steeler's fan.
In that case he respects his rivals because that's a damn good screenshot!

As a Cowboys fan, I love that they got the little blue tape thing in there, particularly since it's something I've mentioned here and there over the past month or two. It's the little details make the game. Even if it doesn't actually say the players' names on it this year, I'm happy.
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Old 05-03-2011, 02:34 AM   #36
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If u look closely u can c the stichin n da number n name
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Old 05-03-2011, 06:51 AM   #37
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Call me crazy, but that level of player detail was already available in Madden 06, the first one for the Xbox 360. The models had uniform stains (not real time though), helmet degradation, stitched jersey numbers...even the warning decal on the helmets was readable. Everything was razor sharp and very nicely done, so much better than the blurry models they gave us in Madden 10. Sure, the proportions were all messed up and they looked like super-heroes but nevertheless, it was all there.

At the time though, all of this came at the expense of poor frame rate, bland textures for the fields, no referees, extremely limited animations set, etc etc etc. It was a bare bones experience with insanely detailed player models and equally impressive stadiums as well.*

EA realized that and in Madden 08, when they made the move from 30 to 60 fps, the game visuals (from a detail stand point) were donwgraded to an extent so they could try to make the game more playable. You could even notice the switch from low poly to high poly in the player models during manual replays (still present nowadays).

I'm so happy technology caught up with their artistic vision. Hopefully, we'll have outstanding player detail once again but this time, with great gameplay to back it as well.
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Old 05-03-2011, 07:10 AM   #38
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Re: Madden NFL 12 Screenshot - DeMarcus Ware

Quote:
Originally Posted by canes21
A poster comments on pictures released this weekend on how the Cowboys uniforms are wrong. A few days later we get a picture showing they are corrected.

Why are all uniforms not corrected then? Actually, why aren't they all correct by now.

I am with you on this one. They should post a pic like this for all the teams so if there are tweeks to be made they can get them corrected.
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Old 05-03-2011, 07:53 AM   #39
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Re: Madden NFL 12 Screenshot - DeMarcus Ware

Quote:
Originally Posted by adembroski
He's a Steeler's fan.
MLAA for the PS3 version Adem?

8 PS3 games have released this year using MLAA.
which 3 of them were EA games.

Dragon Age 2 (EA Owned)
Need For Speed Shift (EA Owned)
Portal 2

and two additional ones will most likely as well.
Battlefield 3 and Need For Speed:The Run Which both use Frostbite 2, which I believe DICE has a custom MLAA solution.

come on guys, we PS3 owners would appreciate it....supposedly it can be implemented within an afternoon.

at least try to do it to make up for PS3's version of Madden 08.
in Madden 07 we had 3D grass, HDR, High Rez uniforms etc...for both 360/PS3

but then in 08 all that was changed to "achieve" 60fps....but only the 360 version did. Where as the PS3 version lost those extra effects, but still stayed at 30fps. Would've been cool if yall left those effects in for the PS3 version. But anyway the past is the past.
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Old 05-03-2011, 08:58 AM   #40
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One of these years it would be nice if they could have an option for sleeve cuts. Yes there should be white at the bottom of D. Bryant and Wares sleeves but not for players like Romo.
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