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Madden NFL 12 Video - Gameplay Sizzle

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Old 04-28-2011, 05:22 PM   #57
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Re: Madden NFL 12 Video - Gameplay

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Originally Posted by Danimal
Liked what I saw.

Hate to be that nit picky guy but this has always driven me nuts. On the Bree's pass at the 17 second mark, when the guy catches the TD the CB just stops on a dime and turns the other way when his momentum should of carried him into the end zone.

That being said if this is the biggest problem I have with Madden 12 I'll be happy.
I agree. Overall I like what I see, but the locomotion/momentum still looks wrong, IMO. Both the NCAA 12 videos and the Madden 12 videos display unnatural changes of direction, just like Madden 11 had. A RB with high speed, agility and acceleration rating was just too good in M11, because they didn't have to respect momentum. Still looks like 'it's in the game'

And while it looks like there's gonna be some pushing and shoving in the trenches this year it doesn't look very organic to me. Not a major issue, but hopefully something they'll address.

I'm actually looking forward to trying the demo this summer.

On a side-note, I find it interesting that Tiburon is stepping up the gameplay just years shy of their exclusive license with the NFL (possibly) being over. And that Tiburon finally back on track on this generation of consoles, when we know next-gen consoles aren't too far away (Nintendo next year, MS and Sony possibly not long behind). Madden 05-09 were pretty good on last-gen...
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Old 04-28-2011, 05:23 PM   #58
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Re: Madden NFL 12 Video - Gameplay

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Originally Posted by blakty
That Revis swat animation highlights why I hate that momentum still isn't being respected in pass coverage. Revis went from shuffling left to right, to making a vaulting swat as if he were sprinting.


this is why i am not excited about anything we have heard /seen... the gameplay logic is still SOOOOO flawed that all the additions are useless...and there is so much more wrong in the vids but its doesn't make sense to point them out becuase these things are not EA or most fans priority
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Old 04-28-2011, 05:24 PM   #59
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Re: Madden NFL 12 Video - Gameplay

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Originally Posted by blakty
That Revis swat animation highlights why I hate that momentum still isn't being respected in pass coverage. Revis went from shuffling left to right, to making a vaulting swat as if he were sprinting.
Yeah, they need to stop catering to folks that want unrealistic control of the players and add transition animations. If Revis had to plant his foot & lean to change direction, maybe they could control how high he jumped while in transition.
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Old 04-28-2011, 06:08 PM   #60
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agree wtih BezO...if physics is respected thats where skill in the D will come back into play cuz that type of swat play will have to be a good read/deliberate movement to get him in place to make that swat. there wouldnt be no getting lucky and recovering on a dime. they do need the transition animations BezO speaks on...if u commit too much to running one direction...oops ur outa position and u blew the play!

until then this is mere pseudo-realism/sim at best. this is what i got hyped for when community day for '10 happened. but as the CD'ers said after launch...it wasnt the locomotion they initially saw and had to be tuned back cuz it broke the D. sigh....maybe one day we'll go full sim
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Old 04-28-2011, 06:12 PM   #61
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Re: Madden NFL 12 Video - Gameplay Sizzle

I hope the animation at :15 can be interrupted this year. It was a guaranteed extra 4 yards in '11.

The gameplay looks exactly the same as last year. Pretty disappointing...

But I remain optimistic for Franchise improvements.
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Old 04-28-2011, 06:13 PM   #62
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Loving the improvements.

That over the should catch by the Saints receiver looked kinda funny though.
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Old 04-28-2011, 06:14 PM   #63
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Originally Posted by rgiles36
Does APF2K8 have it at all? I haven't played that in quite some time, but I don't recall APF having the collision animations btwn teammates that 2K5 had.
Yes, APF 2k8 has that. I still play the game and see it on just about every single play.
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Old 04-28-2011, 06:21 PM   #64
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I feel that what happens on the field should stay on the field. I do NOT like the camera movements when the player you are controlling moves with the player. Unless it's in first person, we should NOT be seeing or feeling that crap.

Call me negative nancy all you want, but I'm not impressed. Yeah, the game looks great from a graphical standpoint, but the player animations are not very fluid and the look too static and way to scripted. I'm sorry, but Madden NFL 11 feels exactly like it plays, horrible. It just does not feel like football to me.

I need to see some actual gameplay; 4 snaps minimum, before I can say whether or not I am impressed.

Last edited by turftickler; 04-28-2011 at 06:34 PM.
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