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Madden NFL 12 Videos - Gameplay From ESPN First Take

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Old 04-27-2011, 05:11 PM   #81
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Can't tell a lot from a 15 second video, but definitely looking forward to seeing what's in store for gameplay tomorrow. I did enjoy what vick did after getting into the end zone.
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Old 04-27-2011, 05:14 PM   #82
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Re: Madden NFL 12 Videos - Gameplay From ESPN First Take

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Originally Posted by roadman
I'll need to take a look at that. BezO was excited because at the 53 sec mark because he saw an engaged rusher go outside and try to get at Vick. I thought I saw that too.

Could be that the framerate is clunky, according to Steve.
I was talking about the first version, not the one posted on facebook, that someone posted. I liked how Peppers came off the edge, but when Vick scrambled away from the pressure, the animation just looked ugly. I just hope we don't see awkward animation like that throughout the game. Maybe they can tune it, and make it look more realistic.

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Old 04-27-2011, 05:21 PM   #83
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Re: Madden NFL 12 Videos - Gameplay From ESPN First Take

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Originally Posted by DavidmOrtiz15
Can't tell a lot from a 15 second video, but definitely looking forward to seeing what's in store for gameplay tomorrow. I did enjoy what vick did after getting into the end zone.
Steveo on one of his post has put a link to facebook with a much better look at the presentation intro and gameplay. Trying looking at that video aswell to get a better look at the gameplay.
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Old 04-27-2011, 05:23 PM   #84
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Few questions. Why do the players look like robots? How can Vick throw a perfect pass across the field when scrambling away from the route his receiver was running? Why is Vick so happy in his celebration when he scored the TD, was it the Super Bowl? Whats up with the bulging bodies...is this why Peyton Hillis is on the cover? EA...Madden will never be the same...will it.
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Old 04-27-2011, 05:26 PM   #85
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Re: Madden NFL 12 Videos - Gameplay From ESPN First Take

I'm not sure if the player models have been touched or if I just haven't played Madden since December, but man they look awful. So huge and bulky. Vick looks like an offensive lineman. Thumbs down.
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Old 04-27-2011, 05:32 PM   #86
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Re: Madden NFL 12 Videos - Gameplay From ESPN First Take

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I'm not sure if the player models have been touched or if I just haven't played Madden since December, but man they look awful. So huge and bulky. Vick looks like an offensive lineman. Thumbs down.
Yea the player models do look a little bigger then they should be. But with a few months before it goes gold. Hopefully they will tune this problem. They are still in Alpha part of the game right now. So everything is been tuned at this point. It's a wait and see game at this point.
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Old 04-27-2011, 05:32 PM   #87
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Re: Video of Madden 12 Gameplay on ESPN First Take

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Originally Posted by BezO
Same here. Baby steps. Maybe what they're describing in the blog just hasn't been implemented fully... I hope.

I don't mind animation driven tackles if they go ham on the tackle animations to the point where they LOOK physic driven. But I still see defenders bouncing off of tackles. I still see those hugging tackles.

I'm not seeing any effort in ANY of the animations. No one looks like they're running hard, struggling, nothing. All of the animations look half-speed.

Unfortunately, I know exactly what you mean. That's the other part of the problem with their animations, besides choppiness and bad rendering. The animations themselves aren't done well.

They are under the mistaken impression that if they just speed the animations up, or if the animation covers a certain distance in a certain time, that it will look like they are running. It doesn't work that way. Regardless of how fast these animations are tuned to, they still all appear to be leisurely. It takes more than just making the bodies lean at a certain angle, and having the arms and legs pumping, to portray running. There is no fluidity. The animations look the same.

Jog? Have the legs and arms move, all while they are bent at almost 90 degree angles. Run? Have the arms and legs move exactly the same, but a little faster, and lean the torso to a 60 degree angle. Sprint? Have the arms and legs move exactly the same, but faster still, and lean the body at a 45 degree angle. Rinse... etc... etc. There is no interaction between all parts of the body. It's basically marionette arms and legs pumping paired with varying degrees of torso lean. There is no apparent interaction with the ground. No hint of gravity. It's all quite sterile and inhuman, which is passable on some games. Not so with a sim sports game.

This isn't relegated to just running. This philosophy extends to all aspects of their animations. None of them seem to be weighted in the real world. Most, not all, but most hits lack impact or oomph. It's like all of the animations are done separately and then added together at the end. Nothing looks like it is really interacting with anything. Not the parts of the body. Not the players and the ground. Not the players with each other either.

Madden is by far, the most bizarrely designed game I have ever laid eyes on.
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Old 04-27-2011, 05:44 PM   #88
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Re: Video of Madden 12 Gameplay on ESPN First Take

for the record, I would rather the players look bigger than look scrawny and puny like they did in Madden 2010/11. They looked like stick figures. I am excited for Madden, and tomorrow should be a big day!

Loved the stadium aerial shot and the intro, that really adds to the realism.
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