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Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Old 04-23-2011, 05:40 PM   #33
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Originally Posted by LiquorLogic
We've heard this before, but what is different, now, is that they're doubling the size of the team working on the game-play engine. They're devoting more resources to the game, rather than marketing. Would I be wrong if I interpreted this as Tiburon is building a new engine ?
Yes you would be. I think they would build a "new" engine for the next consoles to hit the market..
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Old 04-23-2011, 05:42 PM   #34
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Originally Posted by LiquorLogic
We've heard this before, but what is different, now, is that they're doubling the size of the team working on the game-play engine. They're devoting more resources to the game, rather than marketing. Would I be wrong if I interpreted this as Tiburon is building a new engine ?
I would say so.
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Old 04-23-2011, 05:48 PM   #35
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Originally Posted by SageInfinite
I would say so.
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Originally Posted by djordan
Yes you would be. I think they would build a "new" engine for the next consoles to hit the market..
Okay, maybe building a new engine is the wrong way to put it. Hopefully they're renovating the current engine.
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Old 04-23-2011, 06:00 PM   #36
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Originally Posted by LiquorLogic
Okay, maybe building a new engine is the wrong way to put it. Hopefully they're renovating the current engine.
Yeah I would say they could be heavily tweaking it, but with EA you never know. Every time you have some ray of hope, you see the game in motion and your dreams are killed again imo. It just seems like they just don't have the nuances or smoothness in their animations. I mean even little things like how the receivers start their routes are embarrassing in both games. I mean if they can't get simple animations like that right, how can I have faith in anything they do?
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Old 04-23-2011, 06:04 PM   #37
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Originally Posted by adembroski
That shot is from M11.
Hey Adem, I know you can't give any specific details but have you spoken with the powers that be about penalties, challenge system, NFL simulation difficulty setting and most importantly RATINGS.

Again, no specifics necessary, just a simple yes or know if you guys have discussed these things. Thanks
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Old 04-23-2011, 06:48 PM   #38
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You know, just because they have twice as many won't mean anything if it's not good.
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Old 04-23-2011, 08:57 PM   #39
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Originally Posted by SageInfinite
Yeah I would say they could be heavily tweaking it, but with EA you never know. Every time you have some ray of hope, you see the game in motion and your dreams are killed again imo. It just seems like they just don't have the nuances or smoothness in their animations. I mean even little things like how the receivers start their routes are embarrassing in both games. I mean if they can't get simple animations like that right, how can I have faith in anything they do?
That about sums up the last seven years.
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Old 04-23-2011, 09:03 PM   #40
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Originally Posted by Bolt957
You know, just because they have twice as many won't mean anything if it's not good.
Yeah, but at least we see some sort of change in the way they're operating. Doubling the staff means that they realize that there's a problem; otherwise, why double the staff ?

When Ortiz left, Ian replaced him, but what inside Tiburon actually changed. You basically had the same staff with no perspective from the outside. Now, there are a lot of fresh eyes and more man power.
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