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NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Old 04-22-2011, 04:06 PM   #169
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

My only concern is the game releases with everything working....then the first patch screws something up.

Stop if you've heard this before: "I had to delete the patch because it messed up _________ !"

Hope not......

Still can't wait for this game, though!
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Old 04-22-2011, 04:07 PM   #170
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by CuseGirl
have they fixed the broken play action and since the defensive coverage will now respond to the routes being run, will it be possible to actually get a DB to bite on the play action....
In a blog or preview somewhere around here it was mentioned that play action was worked on. Last year the defense always knew if it was run or pass. This year they actually "watch" the play develop and make better decisions I guess based on play recognition.
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Old 04-22-2011, 04:11 PM   #171
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by canes21
In a blog or preview somewhere around here it was mentioned that play action was worked on. Last year the defense always knew if it was run or pass. This year they actually "watch" the play develop and make better decisions I guess based on play recognition.
I am not sure if it was just me, but it felt like the CPU knew what the user play was. Every time I called a running play I saw the Defense showing blitz to the correct gap presnap. Vice versa
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Old 04-22-2011, 07:29 PM   #172
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This could possibly be the greatest football video game ever created, we just gotta play it for ourselves but I have never EVER been more impressed with a football games from pre uanch vids as I have with this game. VIDEO GAME FOOTBALL IS BACK. Cmon Madden please do what this game is.
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Old 04-22-2011, 07:57 PM   #173
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by illwill10
I am not sure if it was just me, but it felt like the CPU knew what the user play was. Every time I called a running play I saw the Defense showing blitz to the correct gap presnap. Vice versa
It wasn't just you. I always noticed that and noticed it again last night when the defense was all up on the line for a double safety bltiz. Seeing this I hot routed my TE for a streak. Soon as I hot routed, the safety moved back off the line to go into man coverage with the TE I just hot routed.
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Old 04-22-2011, 08:08 PM   #174
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by Gotmadskillzson
It wasn't just you. I always noticed that and noticed it again last night when the defense was all up on the line for a double safety bltiz. Seeing this I hot routed my TE for a streak. Soon as I hot routed, the safety moved back off the line to go into man coverage with the TE I just hot routed.
I always had to switch plays after each play. It happened on Defense to. Every time I played a zone CPU called a play to exploit it.
IT really kept me from playing RB in RTG. Every time They called a run play for me the defense showed a heavy blitz.
Hopefully it is fixed
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Old 04-23-2011, 12:38 AM   #175
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I wonder if there will be Dynamic Attendance?
They already have dynamic attendance, but the fans only leave if the game is a blowout by I think 28 points or more. I would like to see fans start to exit the stadium based on how much time is left rather than how much the team is down by. A game where a team is down 14 or so with a few minutes left is technically "over", but the stadium will stay full anyway.
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Old 04-23-2011, 12:41 AM   #176
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That crowd noise is amazing. Did anyone else notice that in the presentation video, the big td catch by penn state made the crowd go insane even though the game is in the horseshoe. Ive been hoping we get this loud crowd feel but i would also love to be able to silence 100,000 people with a big play on the road.
I don't think that was supposed to happen...certainly not that loud, lol. Ohio State only has 5,000 or so seats for the visiting team's section. I think they were just showing us what it sounds like...I don't know if the sound was actually from that game or just synced with the video footage.
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