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NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Old 04-21-2011, 06:30 PM   #129
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

Quote:
Originally Posted by T2theG
at 1:26 the Texas player standing behind #4 is doing The U sign with his hands
You're absolutely right, good catch - they'll have to fix that and make sure it's only team specific for Miami
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Old 04-21-2011, 06:36 PM   #130
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

well hmm, Im resisting the urge to be excited...especially without seeing true straight up gameplay....

but that looked pretty good

Though Im not convinced they have removed suction for blocking even though they are saying so.....I need to see this demonstrated over and over again........specifically with 3-4 OLBs

I guess Im hoping for this more for Madden....because the Steelers OLBs can't be the beasts they are with all the suction and warping going on that don't let them rush the edge and collapse the pocket like they should
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Old 04-21-2011, 07:11 PM   #131
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I noticed that it's always the kickers that are intimidated by the live animals! Lol. Plus Auburn's cheerleaders were sitting on top of Mike's cage.
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Old 04-21-2011, 07:18 PM   #132
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by COACH WEBB
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Old 04-21-2011, 07:23 PM   #133
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

Florida does not have players with dreads that long though lol... There is 2 guys in that picture with very long dreads.

I mean they might but I watch Floridas starters pretty close and I don't remember none having hair that long
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Old 04-21-2011, 07:31 PM   #134
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From todays blog ---"Who wins the momentum battle depends on various factors including speed, size, and weight of the participants in the tackle. If the defender wins you’ll see the ball carrier being driven back as soon as they collide and that will carry through even as the players hit the ground. The movement doesn’t stop as soon as the players hit the ground; it carries through just like real life."
sounds pretty good to me. heres the full blog http://www.ea.com/ncaa-football/blog...ay-blog-part-1
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Old 04-21-2011, 07:32 PM   #135
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Re: IGN Gameplay enchancements Video

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Originally Posted by Gotmadskillzson
Excellent video, some concerns I haven't seen answered yet though.

1. CPU QB scramble AI logic.

2. CPU running the option offense correctly.

3. Screen plays actually working.

4. Punt blocks and FG blocks. Out of all the NCAA games I have played over the decades, I have never had my punt blocked nor even came close having it blocked. Same thing with blocking the cpu punts.

5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.

6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.

7. Proper clock management by the cpu. Last year at times it was though the cpu didn't pay attention to the score and were running the ball even though they were down by 21 points with 2 minute left in the game.

8. Whether or not we will be able to game plan for the cpu schools via how were able to do with Madden 11. That way we could clearly determine and make sure the cpu teams played like they do in real life. I always hated playing against schools with mobile QBs who threw the ball 30 times but yet only ran twice if that a game.

9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
THIS! You brought up some major points that were discussed last year that EA has not brought up so far. TOTALLY forgot about half of these. Of ALL these, I just hope we DO find scrambling qbs on a regular by the CPU that are ACTUALLY a dual threat. My second would be how the CPU runs clock management. punting third...

ALL ARE IMPORTANT though, and i think EA could still work on these easily before release.
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Old 04-21-2011, 07:39 PM   #136
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

Wait, so the crowd will actually react when I throw a long bomb, or my HB breaks a long run?

Just take my money now
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