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NCAA Football 12 Blog - Gameplay, Part 1

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Old 04-21-2011, 05:44 PM   #9
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Re: NCAA Football 12 - Gamplay Blog Part 1

Quote:
Originally Posted by Broncos86
One of the biggest factors to me is that he mentioned weight being included in the momentum calculation. I'm really hoping this means I won't see a 170lb back mow over a 300lb lineman unless there are some momentum factors involved.
That is what I am saying. And I hope it carried over to the offense and defensive line interaction as well. One thing I always hated was seeing 250 pound DEs pushing back 312 pound Tackles with ease. But yet those same tackles couldn't push back defensive linemen that they outweighed by a good 50 pounds.

If weight truly matters, it would make recruiting even more fun and challenging. For instance if you wanted to improve your school run defense, you would recruit 300 pound DTs to plug up the middle. Or if you wanted a power running game, you would recruit 300 pound offensive linemen.
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Old 04-21-2011, 05:50 PM   #10
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Re: NCAA Football 12 - Gamplay Blog Part 1

I remember struggling with last years game when trying to catch a jump-ball as a receiver. A fade route to the corner of the endzone was pretty much impossible, at least in my experience. I'm excited about being able to dive for a catch. Is catching the fade/jump-ball also improved?
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Old 04-21-2011, 06:02 PM   #11
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Re: NCAA Football 12 - Gamplay Blog Part 1

I really enjoyed this blog and he spoke directly about some of my core issues, nice.
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Old 04-21-2011, 06:17 PM   #12
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Re: NCAA Football 12 - Gamplay Blog Part 1

Damn I just read from Deweil that some community day guys have had over 120 hours of game play time with this game already and some will be invited back next month for an additional 30 hours of game play time.

With all this hands on game play time and feed back sessions, this game has the potential to be game of the year. Grant it some things will no doubt be limited to what the game engine can handle, but still that is a hell of a lot of gameplay time for community day members........
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Old 04-21-2011, 06:35 PM   #13
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Re: NCAA Football 12 - Gamplay Blog Part 1

Best part of the blog:

Quote:
Additional information will be released soon, including announcements about your favorite features like Dynasty and Road to Glory!
Can't wait for the dynasty information, 81 days left to launch!

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All of this good news makes me not want to play NCAA 11 anymore.
I will admit that I've actually been playing NCAA Football 06 and been having a blast with it.
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Old 04-21-2011, 07:10 PM   #14
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Re: NCAA Football 12 - Gamplay Blog Part 1

Thanks for sharing! Great stuff... Does anybody else feel like some of the Molmentum tackle look akword (Sp?) in the videos? Or is it just me?
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Old 04-21-2011, 07:29 PM   #15
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Re: NCAA Football 12 - Gamplay Blog Part 1

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Originally Posted by TDenverFan
Thanks for sharing! Great stuff... Does anybody else feel like some of the Molmentum tackle look akword (Sp?) in the videos? Or is it just me?
Ignore language but this is how multiple hits should look. AI of this game was garbage but damn I wish EA would get the engine...

http://www.youtube.com/watch?v=_0ZDgsjhUFQ
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Old 04-21-2011, 07:31 PM   #16
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Re: NCAA Football 12 - Gamplay Blog Part 1

i wonder if EA is still going 2 do tuner sets. ones that dont require a patch.
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