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NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Old 04-21-2011, 01:26 PM   #65
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

Zone defense....what is that?

Signed,

NCAA Football 11

Seriously...this could make the attribute of Zone Coverage actually important in the game. Getting a good vibe.
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Old 04-21-2011, 01:31 PM   #66
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after seeing that a must buy for me
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Old 04-21-2011, 01:34 PM   #67
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

Love the diving catches. And 3D crowd. Now if only they'd work on the sidelines.
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Old 04-21-2011, 01:34 PM   #68
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

Maybe when I fall asleep I'll wake up and it will be July 12th.
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Old 04-21-2011, 01:38 PM   #69
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by Ruff Ryder
Love the diving catches. And 3D crowd. Now if only they'd work on the sidelines.
When he first mentioned diving catches, that Baylor receiver didnt even dive. He caught the ball and fell lol
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Old 04-21-2011, 01:47 PM   #70
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by StL_RamZ
Look good but too much of that whipping or throwing animation tackle...
It was the same 2 tackles shown from different perspectives. They are also trying to show it off because it's new.
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Old 04-21-2011, 02:00 PM   #71
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

All of this is really early footage, however, I noticed a few things.

- Is this truly "consecutive-hit tackles" or have they simply added some two-man tackle animations? What I mean by consecutive-hit tackles, is that one defender engages in a tackle attempt, and then another defender comes in and helps finish him off. It does look like this happens in the first clip, but I can't really tell. All the other tackles involving multiple defenders occur when both defenders get to the ball carrier at the same time, thus triggering a two-man tackle animation. I saw plenty of other times where a defender had a guy wrapped up and it looked like other defenders were being stopped by that force field. At the :29 mark, #20 doesn't engage the running back and because of this, the running back gets an extra yard or two. That doesn't seem big, but what if that was on 4th and 1? This is exactly the kind of situation that consecutive-hit tackles would eliminate. It's still an improvement, I just hope they're able to fully flesh this tackling system out.

- Passing speeds and trajectories don't appear to have been changed, but at least the Baylor defender didn't jump 10ft in the air to bat the pass. Looked a little more realistic.

- I'm not sure about that swatted pass at 1:09. The defender makes no effort to break on the ball until it's more than half way there. Then he just rockets forward to swat the pass. And then at :43, what was #18 doing? He should have been in position to try for the pick, or turned and played the receivers hands if it was short. Instead, he attacks it and takes himself out of the play. They really need to add swats where the DB stretches and reaches out horizontally instead of trying to jump vertically and swat it out of the air. The jumping swats are fine in the right situation, but when you're running at full speed and tracking a moving object, you're going to reach out ... not jump up.

- OL/DL interactions look the same, but we never get a very good look.

- I like the "diving" catches as long as they're not overpowered. Hopefully, this doesn't become the new "over the shoulder" animation and happen 90% of the time. I also hope this happens for interceptions as well. They look very smooth.

- It would be very nice to see the end of motion shifting on tackles and the video looks very promising in this department. Also, the tackling itself looks very smooth in one-on-one situations.

- Defensive AI improvements are very welcome, now EA just needs to find a smoother way of transitioning them between animations. Defenders still look really robotic while in coverage. I'd like them to reach out of feel receivers, not instantly turn their body at a 45 degree angle and then square up again, etc. Just make them look a little more natural and not so much like robots. That's just a little touch though, we'll worry about them being in the right position before we worry about how they look getting there.

- The lighting and graphics are as advertised. This is a great looking game.

This is pretty early footage, but overall it looks promising. It's a little bittersweet from the gameplay stand point right now. There are a few things that look really good, and a few things I'm disappointed to see return. It's just the first video though and it definitely caught my attention.

Last edited by Pokes404; 04-21-2011 at 02:02 PM.
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Old 04-21-2011, 02:02 PM   #72
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

I like alot!
Especially the crowd size affecting how loud the stadium gets.

Major concerns...
The 2-step dance animation of 300 lb OL with 185 lb DB's on downfield blocking.
Must remove the Passing Animation the players are suctioned into during these blocks

Major concern because it speaks to what we will see on Special Teams.
Lanes could not be created in past releases because players entered into this Passing Animation then did the push-off.
Very few players were on the ground, most still remained standing.

The Speed Slide as players shift to cover their zones on defense.
They're no weight shifting during change of direction.
Players are changing on a Dime.

The Super Jump on 15+ yrd over the middle passes.
The Ball Arc "Must" be adjusted or the Jump rating for must be lowered greatly for LB's.

Still don't see weight shifting during change of direction for players.
Might have to lower Agility ratings again if not addressed.

I'm not complaining, but as stated earlier, they're still adjusting/tuning the game.
So I hope the Dev's are able to address these in some way.


PLEASE, PLEASE, PLEASE Dev's give us an Global Editor option like the one used in NBA Live so we don't have to adjust 1000's of individual players.
Being able to adjust an attribute for the entire team up or down would really be a Blessing for Gamers. PLEASE include.
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