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Tiger Woods PGA Tour 12: The Masters Initial Impressions

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Old 03-31-2011, 02:24 PM   #17
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Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

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Originally Posted by pietasterp
PGA Tour Golf (Tiger Woods' predecessor, that was actually a decent sim golf game)
Yeah, that's the game I was trying to think of. Still to this day, it remains the only sports game I ever beat to become the overall champion at the end of the season!
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Old 03-31-2011, 02:38 PM   #18
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Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

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Originally Posted by peigone
Yeah, that's the game I was trying to think of. Still to this day, it remains the only sports game I ever beat to become the overall champion at the end of the season!
You never beat Tyson in "Mike Tyson's Punch-Out!"???
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Old 04-01-2011, 05:12 PM   #19
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EA's graphics department/player models have always been lacking to me. This game is a prime example of this. Sony is the best IMO.
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Old 04-01-2011, 10:22 PM   #20
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I like how it costs $60 for the game and about $52 for the rest of the courses through DLC. They need to release all of the courses and then add more through DLC and not the other way around.
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Old 04-02-2011, 11:54 PM   #21
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Originally Posted by DivotMaker
While one PC Golf game could be considered "photo-realistic", it was hampered by a 2D non-dynamic nor 3D environment which is certainly easier to render than what is rendered in TW12...by a LARGE MARGIN. Playing Links 2003 was like playing in a vacuum postcard environment, IMO. Zero animation of anything on the course other than the golfer, ball, and flag. EVERYTHING in TW12 is animated and the environments are dynamic with changing weather and lighting that changes as the day progresses. Huge difference from Links 2003....

Consoles have NEVER had a true course architect for various reasons, but the biggest reasons are:

1) Lack of harddrive for ALL consoles (360 is not standard, Wii has none)

2) No real way for most users to use a mouse and keyboard to design courses. No way could you design a course with a gamepad with any sort of quality.

3) The software tools to create courses (3D programs and tools) are extremely expensive and cumbersome for most users to use effectively.

There are various other reasons, but those are the biggest.
Sony's play, create and share movement is proof positive that a course editor could be successfully employed. EA does not want to bring these to life because it may hurt DLC sales. A course editor with the option to share would bring the innovation most people clamor for. Not a caddy features that takes away from the experience. I don't think the lack of harddrives is the reason. EA is scared if cannibalizing their cash cow in DLC.
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Old 04-03-2011, 06:16 AM   #22
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Got it. Another solid title in this series. I missed 11, though this is a good game for the golf enthusisast. I am loving the Masters mode.
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Old 04-03-2011, 08:47 PM   #23
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No offense, but your lack of experience with TW11 is a big problem. TW11 was a massive step forward in realism, and to many TW12 is a big step back. True aim on the hardest difficulty was a major step forward which was removed completely from this year's game.
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Old 04-04-2011, 02:17 AM   #24
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Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

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Originally Posted by supermanemblem
Sony's play, create and share movement is proof positive that a course editor could be successfully employed. EA does not want to bring these to life because it may hurt DLC sales. A course editor with the option to share would bring the innovation most people clamor for. Not a caddy features that takes away from the experience. I don't think the lack of harddrives is the reason. EA is scared if cannibalizing their cash cow in DLC.
If you knew anything at all about what it takes to create a Golf course for a Golf game, you would realize that Sony's feature is not a factor in this ever coming to the TW series. And show me ANY major franchise that is not selling DLC.....
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