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Tiger Woods PGA Tour 12: The Masters Initial Impressions

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Old 03-30-2011, 06:39 PM   #1
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Tiger Woods PGA Tour 12: The Masters Initial Impressions



I fulfilled one of the many things on my sports gaming bucket list today by golfing a round at Augusta National, thanks to Tiger Woods PGA Tour 12: The Masters.

It was everything that I had always hoped it would be.

Of course, if you happen to be someone who has a personal vendetta against the prestigious club because of their membership policies or some other reason, you might find yourself ready to throw your console through the window. Nevertheless, Augusta National IS this year's game as the entire presentation is built around the lore and lure of Augusta National.

But is Tiger Woods PGA Tour 12: The Masters a one-trick pony? Read on to read my initial thoughts on the game.

Read More - Tiger Woods PGA Tour 12: The Masters Initial Impressions
Platform: PS3 / Wii / Xbox 360
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Old 03-30-2011, 08:44 PM   #2
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This game still needs some emotion I mean if you win the Masters there should be some kind of excitement dont ya think?
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Old 03-30-2011, 09:01 PM   #3
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I mentioned this in another thread but in the Tiger franchise you really feel like you are just playing individual holes instead of an full golf course. You don't see or can't hit the ball into another holes fairway so I've never felt like I was on the course and that could help each course feel different as you could see how all the holes fit together instead of being separate entities.
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Old 03-30-2011, 10:27 PM   #4
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Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

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Originally Posted by shon
I mentioned this in another thread but in the Tiger franchise you really feel like you are just playing individual holes instead of an full golf course. You don't see or can't hit the ball into another holes fairway so I've never felt like I was on the course and that could help each course feel different as you could see how all the holes fit together instead of being separate entities.
This is an excellent point, and one that (I assume) only a real-world golfer would bother to bring up. I also have thought that in this day and age, with how far basketball and hockey and soccer gaming has come, that golf games would be leaps-and-bounds ahead of where they are now. I mean, other than just sheer graphical prowess (and I would argue that the last generations of Links on the PC looked as good, if not better, than any TW game...yes, I know they were not polygon-based, but it's friggin' 2011, polys have caught up/surpassed sprites in almost every other genre), the games have really not made that much progress in terms of immersion in the sport. Anyone that's ever played golf knows that not only does each course have a very distinctive feel and look (as MMChris rightly noted in his impressions), but the layouts make a big difference in your overall play and experience. Especially the little things - the way the grass looks at a particular course (i.e. southern California courses have a semi-dried firm "turf" grass look to them, whereas midwestern courses have a more lush, green carpet look, and there's everything in between...), the way the water on some courses is muddy/full of weeds and others it's crystal clear with a rocky bottom, the color/texture of the sand in the traps....it all matters.

But re: the rendering of a course vs individual holes, by way of example if you are playing a desert/mountain resort-type course where anything off the fairway is in the desert brush (and you're pretty much not finding that ball), because it's in the hills/mountains the holes are usually pretty spaced out and, more-or-less, individual entities (a-la Tiger Woods). On the other hand, if you're playing a more standard midwest-style parkland muni course with tightly packed-in holes (to conserve acreage), if you slice it 30-40 yards off the center cut, you know you'll be sheepishly waiting on the guys 2 holes ahead of you to hit their drives so you can scurry into their fairway and hack a safety back to your proper hole. And there's everything in between - those are just 2 examples.

The point is that shon is dead-on w/ my experience with the TW series - there's no sense that you're a on an active course, there's just the feeling that you're playing individual holes in a vacuum. Now, I'm not saying they have to get the game like "Lee Carvallo's Putting Challenge" where you can hit it into the parking lot (although that'd be awesome), but even the pro's will pull-hook a drive into the next fairway over once in a while, and if you hit a bad enough shot, you can end up in bizarre places on most courses. But in TW, it's either center-cut, rough, or OB. I've been playing golf for a pretty long time, and I can say that the entire look and feel of a course is dictated by the whole layout, not just the individual holes...

Also, I agree with MHammer - context is everything in sports (and by extension, sports gaming)....if you win a title or do something dramatic, the game should react appropriately.

Last edited by pietasterp; 03-30-2011 at 10:30 PM.
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Old 03-30-2011, 10:42 PM   #5
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I don't think you realize how much detail is actually in each hole. These consoles may be very powerful compared but they are not powerful enough to render the entire course at the same level of detail you currently see on each hole. Sorry if you don't believe that but it is the truth. If these consoles were powerful enough, I think they would do this for all the reason you mention. You can't compare these courses to basketball, hockey and soccer arenas and stadiums; these courses are much bigger in file size per course compared to each stadium or arena. I bet there is far more detail per hole then in even the biggest stadium from any of EAs other games. If you want an example of the sacrifices that would have to be made for this to work, take a look at the graphics for that John Daly golf game.

The celebration for wins thing has been a big problem in all EA Sports games IMO, they haven't gotten the feel right in any game. NCAA may have come close this year but something still feels off.

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Old 03-30-2011, 10:46 PM   #6
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Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

Nice writeup! This game is not meant for people who play golf..it's meant for people who play video game golf...its not a sim.The glaring issues with the caddy is proof enough where they are and have always been heading. If there was a golfer among the developers he would have probably said something while they were going in this direction...at least to save the higher levels... or the EA suits put out the word on where to take this.
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Old 03-31-2011, 01:50 AM   #7
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Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

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Originally Posted by rolltide1017
I don't think you realize how much detail is actually in each hole. These consoles may be very powerful compared but they are not powerful enough to render the entire course at the same level of detail you currently see on each hole. Sorry if you don't believe that but it is the truth. If these consoles were powerful enough, I think they would do this for all the reason you mention. You can't compare these courses to basketball, hockey and soccer arenas and stadiums; these courses are much bigger in file size per course compared to each stadium or arena. I bet there is far more detail per hole then in even the biggest stadium from any of EAs other games. If you want an example of the sacrifices that would have to be made for this to work, take a look at the graphics for that John Daly golf game.

The celebration for wins thing has been a big problem in all EA Sports games IMO, they haven't gotten the feel right in any game. NCAA may have come close this year but something still feels off.
I get that it takes a lot more to render a golf course, what with all the myriad objects, textures, etc. involved with a single hole, but you don't have to render the entire 18-holes and environs in the same detail at all times. For example, you could have the rest of the course be low-res on the fly-overs or zoomed-out views, but maybe have higher textures on the immediate neighboring holes if the ball actually travels in that direction. Palatte-swap for zoom-ins, hell, pop-in if need be, but just something to show there is an actual environment rather than a hole in a vacuum.

I have no idea what is and isn't possible with enough effort, since I'm not a programmer, but I just thought it'd be nice (if it's possible) to at least make an attempt to give you the impression that you're on an actual course.
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Old 03-31-2011, 03:52 AM   #8
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Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

Quote:
Originally Posted by rolltide1017
I don't think you realize how much detail is actually in each hole. These consoles may be very powerful compared but they are not powerful enough to render the entire course at the same level of detail you currently see on each hole. Sorry if you don't believe that but it is the truth. If these consoles were powerful enough, I think they would do this for all the reason you mention. You can't compare these courses to basketball, hockey and soccer arenas and stadiums; these courses are much bigger in file size per course compared to each stadium or arena. I bet there is far more detail per hole then in even the biggest stadium from any of EAs other games. If you want an example of the sacrifices that would have to be made for this to work, take a look at the graphics for that John Daly golf game.

The celebration for wins thing has been a big problem in all EA Sports games IMO, they haven't gotten the feel right in any game. NCAA may have come close this year but something still feels off.
Fifa World Cup 10 nailed the celebration aspects, among other things. That was such a great game, why did I sell it....

I haven't won the Masters yet so I don't know if there's anything as far as the jacket ceremony, etc, but would hope that it is in here.

On Topic - RE: Load time between holes - it's not a big deal to me. It's funny that golf is a game of patience, yet people apparently can't wait 15 seconds between holes if it means better graphics in the end.

Last edited by rangerrick012; 03-31-2011 at 03:55 AM.
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