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NASCAR The Game 2011 Q&A and Impressions

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Old 03-30-2011, 05:33 PM   #1289
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There really needs to be a split screen season. Good all around game though.
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Old 03-30-2011, 05:50 PM   #1290
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Re: NASCAR The Game 2011 Q&A and Impressions

Quote:
Originally Posted by Senor Nascar
Message to Developers:

Here are my concerns and suggestions for issues which should be fixed in future patches:

1. Obviously the caution issue which has been well addressed by numerous people.

2. The AI aggressiveness at bump drafting on Auto Club Speedway. I have been wrecked numerous times by the AI simply slamming into the back of me at a place where bump drafting is minimal.

3. The AI difficulty needs to be ramped up especially in Qualifying.

4. The lack of TIRE TEMPERATURE readings. I would really like to see this added in. If you do not know your tire temperatures it makes it really difficult to set up a car properly.

5. The small tire wear indicator needs reworking. It is very difficult to see how much your tires are wearing and if the insides, middle, or outside of the tire are wearing more than other parts of the tire. This is key info for finding out what is wrong with the setup and how to make it better. I would advise using a system like other games. Where the tires are blue, then green, then yellow and then red.

6. The AI needs help when pitting under yellow. Numerous times I have seen them run into each other on Pit Road causing a huge mess.

7. When Pitting, the DEFAULT should be a full gas tank not the opposite like it is now. You already don't have much time to make adjustments so it would be great if this could be reversed so I am not wasting time filling that meter up. If I want less than a full tank than I could dial it down instead.

8. I would like to be able to save more than 50 setups. I know it sounds like a lot but it really isn't if you calculate that you at least have one saved setup for each track (23) and when the update comes you will need at least another 23 for the 2011 models which will handle differently. I would like to see the number of allowed save setups to go up.

9. The spotter should stop saying all clear at odd times like when I am stopped or on pit road. It is just way overdone. Also for future versions of the game I would look at maybe omitting the comedic lines because although they might be funny the first time...they get real old real quick. I cannot tell you how many times I have heard the hot dog line. I would rather the spotter focus on positional info.

10. The bunching up of AI on certain tracks.

11. It was my understanding that there would be an Adaptive AI setting in this game. What happened? It could help solve some difficulty issues for some if it were to be added.

12. I think for future iterations try to make the default setup not so good out of the box. It really takes away from the need to work on your car. I know you are trying to appeal to people who don't want to work on their car but it just kills it for those who do.

13. The draft is way overdone at certain tracks. I think it greatly needs to be toned down overall. I think it will really help with the difficulty as well.

14. The online timer (even in private races) needs to go away. All other racer games have always had a ready up feature which works much better. Hopefully this can be addressed soon. F1 does a good job of this.

15. Better online stability.

15. The wheel support needs revamping. I play with a Porsche Fanatec GT2 wheel for Xbox 360. It is operational but is certainly not tuned for this game and the force feedback seems to come and go. After playing with the g25 on PS3 last night, I can honestly notice a HUGE difference. Hopefully you guys can look at all the wheels people are using and tune them for this game.

That is what I got in terms of immediate fixes to help get this game on the right path. I am sure I left out a couple of things but overall I think there is a good base here in this game (driving model and AI) and with these fixes the game would be much better.
Senor Nascar...if it's ok with you I would like to send this to the developers personally, but wanted to get your approval first...just let me know in here, or send me a pm bro.
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Old 03-30-2011, 05:52 PM   #1291
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Re: NASCAR The Game 2011 Q&A and Impressions

Quote:
Originally Posted by bluengold34_OS
Senor Nascar...if it's ok with you I would like to send this to the developers personally, but wanted to get your approval first...just let me know in here, or send me a pm bro.
How about you both send it...
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Old 03-30-2011, 06:00 PM   #1292
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Re: NASCAR The Game 2011 Q&A and Impressions

Quote:
Originally Posted by bluengold34_OS
Senor Nascar...if it's ok with you I would like to send this to the developers personally, but wanted to get your approval first...just let me know in here, or send me a pm bro.
Absolutely Blue. I am all for it. That would be great! I updated my original post on page 128 with a couple of new things I noticed. Hope this helps influence the direction of changes for the patch.
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Old 03-30-2011, 06:17 PM   #1293
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Re: NASCAR The Game 2011 Q&A and Impressions

Blue, Here it is with an update.

Message to Developers:

Here are my concerns and suggestions for issues which should be fixed in future patches:

1. Obviously the caution issue which has been well addressed by numerous people.

2. The AI aggressiveness at bump drafting on Auto Club Speedway. I have been wrecked numerous times by the AI simply slamming into the back of me at a place where bump drafting is minimal.

3. The AI difficulty needs to be ramped up especially in Qualifying.

4. The lack of TIRE TEMPERATURE readings. I would really like to see this added in. If you do not know your tire temperatures it makes it really difficult to set up a car properly.

5. The small tire wear indicator needs reworking. It is very difficult to see how much your tires are wearing and if the insides, middle, or outside of the tire are wearing more than other parts of the tire. This is key info for finding out what is wrong with the setup and how to make it better. I would advise using a system like other games. Where the tires are blue, then green, then yellow and then red.

6. The AI needs help when pitting under yellow. Numerous times I have seen them run into each other on Pit Road causing a huge mess.

7. When Pitting, the DEFAULT should be a full gas tank not the opposite like it is now. You already don't have much time to make adjustments so it would be great if this could be reversed so I am not wasting time filling that meter up. If I want less than a full tank than I could dial it down instead.

8. I would like to be able to save more than 50 setups. I know it sounds like a lot but it really isn't if you calculate that you at least have one saved setup for each track (23) and when the update comes you will need at least another 23 for the 2011 models which will handle differently. I would like to see the number of allowed save setups to go up.

9. The spotter should stop saying all clear at odd times like when I am stopped or on pit road. It is just way overdone. Also for future versions of the game I would look at maybe omitting the comedic lines because although they might be funny the first time...they get real old real quick. I cannot tell you how many times I have heard the hot dog line. I would rather the spotter focus on positional info.

10. The bunching up of AI on certain tracks.

11. It was my understanding that there would be an Adaptive AI setting in this game. What happened? It could help solve some difficulty issues for some if it were to be added.

12. I think for future iterations try to make the default setup not so good out of the box. It really takes away from the need to work on your car. I know you are trying to appeal to people who don't want to work on their car but it just kills it for those who do.

13. The draft is way overdone at certain tracks. I think it greatly needs to be toned down overall. I think it will really help with the difficulty as well.

14. The online timer (even in private races) needs to go away. All other racer games have always had a ready up feature which works much better. Hopefully this can be addressed soon. F1 does a good job of this.

15. Better online stability.

16. The wheel support needs revamping. I play with a Porsche Fanatec GT2 wheel for Xbox 360. It is operational but is certainly not tuned for this game and the force feedback seems to come and go. After playing with the g25 on PS3 last night, I can honestly notice a HUGE difference. Hopefully you guys can look at all the wheels people are using and tune them for this game.

17. When your fuel runs out, it should not be an automatic DNF. There needs to be a chance to coast to the pits.

18. The AI needs to be more careful when coming out of pit road and onto the track (Auto Club Speedway is a good example of this) They move all the way over near the wall when not at speed yet and it causes major bunching. They need to stay near the white line till they are up to speed somewhere on the backstretch.


That is what I got in terms of immediate fixes to help get this game on the right path. I am sure I left out a couple of things but overall I think there is a good base here in this game (driving model and AI) and with these fixes the game would be much better.
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Old 03-30-2011, 06:55 PM   #1294
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Re: NASCAR The Game 2011 Q&A and Impressions

They have a forum set up to report bugs and suggestions.

I added the tire temp by Senor Nascar but you might want to head over and get your list up and going!
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Old 03-30-2011, 06:56 PM   #1295
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Re: NASCAR The Game 2011 Q&A and Impressions

Quote:
Originally Posted by Rules
They have a forum set up to report bugs and suggestions.

I added the tire temp by Senor Nascar but you might want to head over and get your list up and going!
I'll do that Rules. Thanks for letting me know.
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Old 03-30-2011, 06:59 PM   #1296
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Re: NASCAR The Game 2011 Q&A and Impressions

Quote:
Originally Posted by Senor Nascar
I'll do that Rules. Thanks for letting me know.
No thank you!
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