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NCAA Football 12 Video, Screenshots and Blog - Visual Upgrades

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Old 03-16-2011, 05:21 AM   #121
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Re: NCAA Football 12 Video, Screenshots and Blog - Visual Upgrades

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Originally Posted by tommyboii2008
All these "New" features with dreads n 3d grass sound familiar
ummm clearly ncaa 12 doesn't look at all like madden 07 (which was the first real next gen madden )so i don't see your point...the game has undeniably been upgraded visually.Ofcourse they were going to say "its the best looking" back then that's marketing. all that matters is that the game looks gorgeous now.
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Old 03-16-2011, 06:18 AM   #122
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Re: NCAA Football 12 Video, Screenshots and Blog - Visual Upgrades

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Originally Posted by mrMagic91
three dimensional crowds could also implicate a dynamic crowd. Louder on TD's, turnovers, gamewinners, etc. Just my intuition
Sure there are more pressing issues, but I'd love this. Especially when it comes to a college game. Often times after breaking a big run, or catching a long pass, the crowd acts like nothing happened.
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Old 03-16-2011, 06:40 AM   #123
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Re: NCAA Football 12 Video, Screenshots and Blog - Visual Upgrades

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Originally Posted by soxnut1018
How about we wait until we know all of the improvements and features are revealed before we start complaining about what's not in.
My friend, you should re-read my post.
It has nothing to do with improvements or features, as you put it.
It's about the process of never addressing the issues that a very select few have labored hours/days/weeks tweaking sliders and player ratings in an effort to minimize some of the same issues that remain in the game since '08.

So if:
Jan-Feb is too early to address prior years issues to make the game better.
Mar-Apr is the showcase of Visual and Accessory inclusion/upgrades.
May is the too late to add/change anything date.
June is the buildup to release push.
July is the release.
Aug-Oct consist of issues threads and Patch/Tuner attempts to fix "some".
Nov-Dec must turn focus towards next years release. (the game is, what it is)

Then a recycle of the same process that's been done the past 3 years.
So, when can we stop avoiding what really needs to be talked about in depth?

I'm simply asking those who say "It's too early or be Patient", when is the right time that the tough questions can be asked/answered to help make this game what it should be?

Because folks aren't tweaking and editing Visuals and Accessories come November to make the game better or more playable.

These things were found long after the Visual/Accessory folks left town:
-Awr decides the pecking order of passes to players on Offense.
-High Play Recognition caused DL to jump and kill PA Passes and screens.
-High Hit Power was more so an Aggressiveness to the Ball, than tackling.
-High Agility for OL had a Major impact on fluid blocking.

There are many other findings, but time has never been given to discuss these findings and how they impact the gameplay.
Because it requires some in-depth discussion about "Gameplay", which has NEVER been given the due time it needs.

So when folks want discussion about Gameplay, it's not that they are as you say Complaining.
It's that history shows they will see some of the same gameplay issues after release, when remedies have tested and made known and are available, yet still remain absent.

It's too early, it's too late.
When is the right time?

Oh, well.
Can't beat life into a dead horse.

Last edited by khaliib; 03-16-2011 at 06:48 AM.
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Old 03-16-2011, 11:36 AM   #124
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Re: NCAA Football 12 Video, Screenshots and Blog - Visual Upgrades

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Originally Posted by khaliib
My friend, you should re-read my post.
Maybe you should re-read the thread title.

The subject at hand is "Visual Upgrades". If you have something to say on that subject, please do. If, otoh, you want to ramble off on to some other subject(s), do us all a favor and start a new thread.

Thanks.
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Old 03-16-2011, 12:01 PM   #125
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Re: NCAA Football 12 Video, Screenshots and Blog - Visual Upgrades

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Originally Posted by khaliib
My friend, you should re-read my post.
It has nothing to do with improvements or features, as you put it.
It's about the process of never addressing the issues that a very select few have labored hours/days/weeks tweaking sliders and player ratings in an effort to minimize some of the same issues that remain in the game since '08.
I like seeing the new visuals released this time of year. But maybe EA should release two "first-look" blogs. One showcasing the new visuals and one addressing some of the glitches they fixed from the previous release, since those are fresh in our minds.

For instance, while I'm admiring the photos and video in the blog, I'm wondering if they addressed the recruiting freeze that killed my dynasty....prompting me to trade the game. Cool new graphics don't do me much good if my dynasty is going to keep crapping out.
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Old 03-16-2011, 12:27 PM   #126
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Re: NCAA Football 12 Video, Screenshots and Blog - Visual Upgrades

3D Grass...awesome graphics...if we get some good crowds and great noises and some emotion and bowl patches and two broadcasting teams I may need to change my shorts...NCAA BBall 2012 with this effort PLEASE
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Old 03-16-2011, 12:40 PM   #127
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Last year didn't the art designer Jean show us the facemasks for NCAA '11? I wonder if he would do the same this year...perhaps on an Iowa Hawkeye player????
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Old 03-16-2011, 12:43 PM   #128
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Re: NCAA Football 12 Video, Screenshots and Blog - Visual Upgrades

Quote:
Originally Posted by Ruff Ryder
Maybe I'm nitpicking but I'd rather have a 3D crowd and live sideline than enhanced lighting (which we get every year) and 3D grass. I'm tired of the clay robots that sit in that same position on an infinite loop on the sidelines, it really degrades the overall quality of the visuals imo.
Same here bro
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