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25 New Plays Coming to NCAA Football 12 - Play #1: Pistol Full House HB Off Tackle

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Old 03-15-2011, 08:55 AM   #33
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Re: 25 New Plays Coming to NCAA Football 12 - Play #1

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Originally Posted by jvalverde88
I'm hopping to see the shuffle pass in the game.
I'd love to see that too but game physics probably hinders that. The OL and DL is always one big mess of bodies, so no way someone clears a path for the reciever if he catches it. Not to mention the CPU mind reading ability on defense will shut it down 9/10 times.
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Old 03-15-2011, 11:42 AM   #34
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Re: 25 New Plays Coming to NCAA Football 12 - Play #1

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Originally Posted by COACH WEBB
New Play. Nickel Normal Cover 6

Attachment 30942
Nice!! I'd like to see a lot more zone coverages with hook zones underneath with a deep coverage over the top. Cover 2 sink is one of my favorites defenses but there is nothing like it in the 4-3 playbook.
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Old 03-15-2011, 11:48 AM   #35
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Re: 25 New Plays Coming to NCAA Football 12 - Play #1

Now that is something nice. When is the last time that we saw new defensive plays,other than random blitzes...
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Old 03-15-2011, 06:11 PM   #36
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Re: 25 New Plays Coming to NCAA Football 12 - Play #1

Nice Defensive play
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Old 03-15-2011, 11:16 PM   #37
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Originally Posted by Bama83
Woohoo! More plays so that we can have more options that don't work as designed and more ability to cheasers to exploit them.

I like that defense gets 2 plays a week and offense 3. Yeah, it's obvious where the focus of this game is.

I may be in the minority, but I'd rather them reduce the number of plays by 25 and get those 25 plays to function and execute like they should than add a bunch of broken plays. Have the mechanics actually mimic real life. Have the defense and offense react like they should.

I got an idea ... How about EA actually focuses on getting the execution of the plays it already has working properly first?
I agree the defense needs way more work than the offense. But in the end of the day its a video game just hope these new plays are not exploitable
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Old 03-16-2011, 12:24 AM   #38
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Re: 25 New Plays Coming to NCAA Football 12

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Originally Posted by Bama83

I may be in the minority, but I'd rather them reduce the number of plays by 25 and get those 25 plays to function and execute like they should than add a bunch of broken plays. Have the mechanics actually mimic real life. Have the defense and offense react like they should.
I agree 1000%. Not trying to be a buzz kill here, but this is my pet peeve with every video football game I have ever played (and I go back to Atari). Too many plays or routes that are either way too successful or doomed to fail. I would gladly take a reduced playbook if they all worked and had a realistic success rate.

Even with football games I enjoy, the play selection process tends to be one of "Can't call that one, it is money. Oops, this next one is cheese. Now this other play here never works. Here is one that isn't quite money, but tends to work a little too often. Oh, how about this....it is a good one, but I already called that 5X this game....D'oh" etc.
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Old 03-16-2011, 08:04 PM   #39
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Re: 25 New Plays Coming to NCAA Football 12

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Originally Posted by Cardot
I agree 1000%. Not trying to be a buzz kill here, but this is my pet peeve with every video football game I have ever played (and I go back to Atari). Too many plays or routes that are either way too successful or doomed to fail. I would gladly take a reduced playbook if they all worked and had a realistic success rate.

Even with football games I enjoy, the play selection process tends to be one of "Can't call that one, it is money. Oops, this next one is cheese. Now this other play here never works. Here is one that isn't quite money, but tends to work a little too often. Oh, how about this....it is a good one, but I already called that 5X this game....D'oh" etc.
This is so true and I think this is a big reason we all call the cpu stupid in EA's football games. As humans we learn which plays work well and which ones suck and we don't call the ones that suck any more. The cpu doesn't learn from this but I wish they did and not just over the course of a single game.

I'd love it if EA added a stat tracker for every play it runs against the human and starts grading the plays - good, average and bad over the life of the game (if you don't like it then just erase it once in awhile or have an option to turn it off). The cpu would learn long term about which plays to avoid much like we do and this can be done on defense too (no more double CB blitz on third down if I keep torching you!). The ability to learn over the life of your game would go a long way to making the cpu feel more like a human instead of the clueless zombie they feel like at times.
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Old 03-16-2011, 09:26 PM   #40
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Re: 25 New Plays Coming to NCAA Football 12 - Play #1

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Originally Posted by jvalverde88
I'm hopping to see the shuffle pass in the game.
Agreed.I will be very upset if it's not in the game.Might be a deal breaker as crazy as that sounds,but it needs to be in a s it happens in almost every game.
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