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First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Old 03-15-2011, 08:35 AM   #241
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Old 03-15-2011, 09:09 AM   #242
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

1Pic = 25 Pages of Posts Each Day... What'd happen if they showed us 5 or 6 pictures at once?

When will they post the list of the new features shown in the picture?
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Old 03-15-2011, 10:53 AM   #243
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by TDenverFan
1Pic = 25 Pages of Posts Each Day... What'd happen if they showed us 5 or 6 pictures at once?

When will they post the list of the new features shown in the picture?
Some time today. It's only 7 pages for me, btw. 40 posts per ftw!
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Old 03-15-2011, 10:59 AM   #244
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by mrMagic91
For all complainers, I have a question, if this game isnt good enough for you guys and they not satisfying you guys, then why do you guys continue to purchase this game? Just wondering
Simple answer - what is the alternative since EA basically bought the football market?

With that said, I purchased and played NCAA 2011 for a handful of games. The gameplay was abhorrent and took no significant strides since two years ago. I took it to the store and traded it in on NHL (EAs only game that seems to actually try to be better year after year).

I do not plan to purchase 2012 until a month after the season. Let the "OH NEAT DREADZ!" people to filter out.
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Old 03-15-2011, 11:03 AM   #245
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

okay one more thing, I know it could be more or less tied to lighting, but with the post where it showed the first comparison picture from ncaa 2011, does anyone notice how much better the orange color looks on the uniforms? Looks as if they made the colors more vibrant, which is how it should be. One of my BIGGEST arguments in visual department on ncaa 2011 was the uniforms with yellow, gold, and orange on them looked like crap. I think the orange in this picture looks leaps and bounds better, which should overall add to the appearance of the game.

and I made one more observation that could just be the picture, or me wanting to see more than what is just there. Does anyone see #55 standing in the screen. Look at him, and then look at the defender and the guy with the ball. Anyone notice how the skin on the lineman is a lot more "smooth", while the defender and the ball carrier are more toned/shredded/muscle bound? This could be a new addition in appearance department. In years past, all linemen looked like juiced muscle heads. Looks like they may have added more fleshed out skin and skin tones. Just another observation I've made. Anyone else notice it, or is it just me?
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Old 03-15-2011, 11:13 AM   #246
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

Man every year the 1st pic of the game comes out everyone's mouth is on the floor...Until the 1st video comes out. You guys are gullible. Lets wait till the video drop to say "OMG BEST GAME EVER" once again.... We know the track record here. Hopefully it changes this year.
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Old 03-15-2011, 11:20 AM   #247
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by ODogg
Oh and one other thing, for all you people saying "who cares about dreads", were you also the same people who thought it was just fine when all the players wore #88 on the field and were white? Were you also cool with there being no commentary and just beeps and boops because after all, commentary doesn't affect game play.
Yes, as I matter of fact I wouldn't really care. (Partly because when I was in the game, I was #83 and a white guy ... 83 looked pretty close to 88 on my ancient CRT. So I was happy).

Seriously though, think of the process as a reverse onion. The core of the onion is the gameplay and engine. From there, you can layer on details until you have a massive freaking onion, but you can't do it the other way starting with nice, shiny graphics and work in.

So, for me, until they fix the gameplay, I'd be fine with a bunch of stick figures on the screen with generic 16-bit sound. Once they get the gameplay mechanics and AI schemes right, then layer on the graphics, sounds, commentary, etc.

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And for those of you crying about how dreads and long hair "took away from fixing the real issues", news flash for you - THE ART TEAM DOES NOT WORK ON GAME PLAY ISSUES!!!!!!!!!!. EA has come in here and said it time and time again but you people either bury your heads in the and and keep up with your ridiculous arguments or else you simply only poke your heads in here to whine and moan about some new flaw you found.
Yawn, and people that buy that nonsense are the same simpletons that don't understand budgets and constraints.

Fundamentally that statement is correct. In application, it's incorrect and downright misleading.

Projects are managed on a resource basis. The resources in this scenario aren't people, but cash and time. The project department will allocate a certain amount of money for the project and give a deliverable date.

So, while the the graphics team doesn't work on the core engine and vice versa - the dollars to pay for each one come from the same pool.

If we simplified the project to a simple spend equation based on funding two departments from the pool of funds we would see:
[$POOL] = [$GRAPHICS] + [$GAMEPLAY]

What does this tell you? It tells you that the amount you can spend on gameplay is directly impacted by the spend on graphics. The proof is done using ridiculously basic algebra:
[$GAMEPLAY] = [$POOL] - [$GRAPHICS]

So, while the teams may not be cross-functional - the resources spent on the project are defined and are the constraint that dictates the amount of attention the rest of the project gets.

Go ahead and bold it, capitalize it and put a dozen exclamation points next to it if it makes you happy - it only shows how ignorant you are of the budgeting process (albeit that lack of understanding might make you a sure-fire winner in congressional elections).

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Also, for those of you who seem indifferent, I think you'll see when you get the game just how much it can really serve to make the game look less like a clone factory, as it does now, and more like a real NCAA game.
As was stated so eloquently earlier in this thread - people PLAY football, they don't LOOK football.

Last edited by Bama83; 03-15-2011 at 11:23 AM.
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Old 03-15-2011, 11:29 AM   #248
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Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?

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Originally Posted by Bama83
So, for me, until they fix the gameplay, I'd be fine with a bunch of stick figures on the screen with generic 16-bit sound. Once they get the gameplay mechanics and AI schemes right, then layer on the graphics, sounds, commentary, etc.
I HIGHLY doubt this, especially this being the next generation of consoles. And besides, its EARLY. I don't understand why people are getting bent out of shape over one picture. The gameplay things they added/changed, will be addressed to us.
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