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MLB 2K11 Demo Impressions Roundtable

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Old 03-05-2011, 09:01 PM   #105
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Originally Posted by Knight165
Why?
Does it say which community day Chris attended?
I'm seriously curious.

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Sony gave me a Porsche, 2K only gave me a Chevy Impala.

Case closed. Didn't you hear?
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Old 03-05-2011, 09:01 PM   #106
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Re: MLB 2K11 Demo Impressions Roundtable

Face the facts, this is "Roundtable Impressions" of the 2k11 demo PERIOD! Once the word SHOW enters the mix, intentionally or not, what in the world would one expect. I am surprised this didnt get locked down 35 posts ago. Fact: nothing really is being added to this thread, is there?
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Old 03-05-2011, 09:08 PM   #107
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Re: MLB 2K11 Demo Impressions Roundtable

Quote:
Originally Posted by MMChrisS
Sony gave me a Porsche, 2K only gave me a Chevy Impala.

Case closed. Didn't you hear?
+1

I Usually only troll the forms looking for whatever I am interested at the time, I think I may need to use that for my sig.

Anyways. I'm getting this game day one reguardless, I was impressed with pitching and the battle at the plate last year; this year is no different. Add some great feilding to that? You have yourself a game. I loved the demo. I am holding my breath for franchise improvements though. I sim more games then I play and the progression killed me last year.

Seriously though. 2k is releasing a quality game this year in my opinion. I don't see what is up with the people getting personal here. . .
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Old 03-05-2011, 11:16 PM   #108
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Originally Posted by rugged0shrew
+1

I Usually only troll the forms looking for whatever I am interested at the time, I think I may need to use that for my sig.

Anyways. I'm getting this game day one reguardless, I was impressed with pitching and the battle at the plate last year; this year is no different. Add some great feilding to that? You have yourself a game. I loved the demo. I am holding my breath for franchise improvements though. I sim more games then I play and the progression killed me last year.

Seriously though. 2k is releasing a quality game this year in my opinion. I don't see what is up with the people getting personal here. . .
One thing I've been curious about...2K8 had a set of four sliders for regression and progression. I never got far enough into any franchise in that game to see how effective those were. Anyone have any first-hand knowledge of these sliders? And if they were good, wouldn't they be the answer to all our problems?

Personally, I think every game should just include progression and regression sliders but really expand it i.e. progression and regression sliders for A potential prospects, progression and regression for B potential players etc. Another way for the developers to give us the control over how we want our franchises to play out.

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Old 03-05-2011, 11:26 PM   #109
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Re: MLB 2K11 Demo Impressions Roundtable

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Originally Posted by sroz39
One thing I've been curious about...2K8 had a set of four sliders for regression and progression. I never got far enough into any franchise in that game to see how effective those were. Anyone have any first-hand knowledge of these sliders? And if they were good, wouldn't they be the answer to all our problems?

Personally, I think every game should just include progression and regression sliders but really expand it i.e. progression and regression sliders for A potential prospects, progression and regression for B potential players etc. Another way for the developers to give us the control over how we want our franchises to play out.

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The sliders worked really well in my experiences. I liked to jack up progression to simulate top ranked prospects burning through the minors. It only took a season or two that way from being drafted for the top picks to hit the show. On a negative note, by doing that the young pitching talents (Timmy, Webb, ect) often maxed out their pitch ratings when CPU controlled. I didn't touch the regression so I can't comment on that.
On the note of prospects. The speed/Acc of generated players is always low for any generated class. I know in 2k8 it hamstringed the longevity of the game, because the top pics I mentioned earlier usually came in (If they were a pos. player) with F/D speed. You got the occasional burner, but his bat and fielding were usually not up to par. At least thats how it was in my experiences. It is one of my biggest complaints in franchise.
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Old 03-05-2011, 11:36 PM   #110
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Re: MLB 2K11 Demo Impressions Roundtable

Why can't you guys follow instructions?!?!?!?

Next comment not related to the article/roundtable or personal attack = ban.

You've had plenty of warnings.
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Old 03-06-2011, 01:22 AM   #111
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Re: MLB 2K11 Demo Impressions Roundtable

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Originally Posted by blueduke
^^ THIS. I'm with Jayhawker on this one. "Casual game" is a code phrase for arcade which 2K isn't. How could one come to this conclusion playing a 3 inning demo on the lowest difficulty setting?
There isn't a "casual game" , there's a game marketed to the pick up and play crowd. Madden isn't arcade...yet they gear it toward the pick up and play crowd.

Again , my opinion is that 2k11 will be fun, I had fun with 2k10 last year...it was realistic enough for me...baseball is my #1 sport, I played and coached high school, and used to broadcast college games on the radio. I enjoy both titles...they offer different things.

What I personally have not seen from either demo, is $60 worth of improvements. SCEA's game offers some new models which make it nicer...the accompanying animations, and re-done fielding ratings- the animations I can see in the demo, the new ratings, etc, which I can also see. In 2k11 , I have not noticed many changes, but I didn't play 2k10 a TON- so I am not the best source on this.

Again, I want to say the heat 2k is taking for the demo is from people who ARE interested in the 2k title. Nobody downloads the game just to troll a forum.

I can see where and why each of writers said what they did, and that to me makes it a legitimate article.

Last edited by ryan36; 03-06-2011 at 01:24 AM.
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Old 03-06-2011, 08:53 AM   #112
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Re: MLB 2K11 Demo Impressions Roundtable

Quote:
Originally Posted by ryan36
There isn't a "casual game" , there's a game marketed to the pick up and play crowd. Madden isn't arcade...yet they gear it toward the pick up and play crowd.

Again , my opinion is that 2k11 will be fun, I had fun with 2k10 last year...it was realistic enough for me...baseball is my #1 sport, I played and coached high school, and used to broadcast college games on the radio. I enjoy both titles...they offer different things.

What I personally have not seen from either demo, is $60 worth of improvements. SCEA's game offers some new models which make it nicer...the accompanying animations, and re-done fielding ratings- the animations I can see in the demo, the new ratings, etc, which I can also see. In 2k11 , I have not noticed many changes, but I didn't play 2k10 a TON- so I am not the best source on this.

Again, I want to say the heat 2k is taking for the demo is from people who ARE interested in the 2k title. Nobody downloads the game just to troll a forum.

I can see where and why each of writers said what they did, and that to me makes it a legitimate article.
I don't own a PS3, so, my choices are limited in this household. I've played 2k10 a lot and right away I can notices the differences. I can walk a CPU batter on 4 straight pitches that were borderline strikes and I noticed I made the 1st baseman with a throw get off the bag and I made a wild throw to 1st. Those are noticeable things in my book that has 2k inching towards the sim direction.

Honestly, if I never picked up 2k before, I would think I would have a difficult time mastering the controls on a first time basis. I can't just hand this to my 12 year old and say, here you go. I'd be watching the frustration mount. To me, that isn't pick up and play.

That's my simple take.

Last edited by roadman; 03-06-2011 at 08:56 AM.
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