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MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Old 03-05-2011, 11:27 AM   #369
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Re: MLB 11 Trade Logic

To answer some of the questions, in those trades, the Yankees acquired a ML SS (Castro) a ML 1B (Freeman) and a ML SP (Minor). So they did replace everyone they traded, and in fact did so in each trade.

Also I'll sim another season right now and also go through FA
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Old 03-05-2011, 11:33 AM   #370
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Re: MLB 11 Trade Logic

Quote:
Originally Posted by theaub
To answer some of the questions, in those trades, the Yankees acquired a ML SS (Castro) a ML 1B (Freeman) and a ML SP (Minor). So they did replace everyone they traded, and in fact did so in each trade.

Also I'll sim another season right now and also go through FA
That virtual Cashman is a genius!
He got younger and cheaper....while in 4th place.
Give him a raise!

M.K.
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Old 03-05-2011, 12:41 PM   #371
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Heres another trade that gives me pause.


Quote:
May:
3 - NYY sends Chris Russo and Rafael Soriano to STL for a "C" 1B prospect
1 month into the season Soriano gets moved?
One of the top relievers in the game and somebody they just picked up for a mid-level 1st baseman? Thats all they can get for him? Plus, with Mo getting older, wonder why the game would send his possible replacement packing? Seeing as Soriano is probably listed as a closer or at least has the stamina of one.
I don't know. Hard to justify this.

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Old 03-05-2011, 12:48 PM   #372
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Well the game doesn't know that they just got Soriano...and he's listed as a RP in the game (which is why I am a fan of turning all closers into RP's when the roster set comes out).

But I agree they did get ripped on that one. There were 4/5 trades that were iffy, but its still worlds ahead of last year.

(The new season is posted the impressions thread)
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Old 03-05-2011, 12:58 PM   #373
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Quote:
Originally Posted by theaub
Well the game doesn't know that they just got Soriano...and he's listed as a RP in the game (which is why I am a fan of turning all closers into RP's when the roster set comes out).

But I agree they did get ripped on that one. There were 4/5 trades that were iffy, but its still worlds ahead of last year.

(The new season is posted the impressions thread)
thats true.
i had a discussion with someone bout David Lee getting traded right away in 2k11, all the AI saw was a HUGE 6 year contract they wanted to unload.
I guess my concern is what they got in return.

Also, how come the SCEA guys never get traded to teams.


Good stuff AU!

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Old 03-06-2011, 12:00 AM   #374
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

I'll believe it when I see it.
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Old 03-06-2011, 12:07 PM   #375
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Re: MLB 11 Trade Logic

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Originally Posted by Knight165
I agree.
While maybe not complicated(maybe it is....)....
To lock a team into a SPECIFIC type of Front Office for an entire franchise simulation(one that could go indefinitely if you want in the game) would be much more unrealistic than any moves you might disagree with IMO.

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I think the game (any sports game, really) would benefit from a fluid system that determines each team's goals in franchise/dynasty mode. There should be a small handful on each end of the spectrum, teams systematically building their farm system while neglecting the MLB talent level and teams decimating the farm system as they sell out for anybody who will help them win immediately at the MLB level. And of course there'd be a bunch of teams tilted one way or the other somewhere in the middle as they waffle between winning and building.

What I mean is: CPU teams should be able to switch gears. Teams should be able to evaluate themselves (and the young talent on the farm due up in a few years), assess where they're at (compared to the league, or just compared to the division competition, figuring out whether success is within reach or not), and use that determination to basically decide what "mode" they should be in. Full-on rebuilding mode? Full-on win-now mode? Some mixture of the two for teams who are waffling somewhere in the middle?

Maybe also have teams/GMs have a number of different "plans" to choose from as far as what type of personnel they're looking for. Maybe they try emphasizing pitching over hitting, or speed over slugging, or on-base percentage over tools, or groundball pitchers over strikeout pitchers. I know some teams try to do a little of everything, but it would give CPU-controlled front offices more personality if some of them actually picked a direction and noticeably stuck to a personnel strategy.

It'd just be cool if teams were programmed to assess themselves in order to figure out their big-picture plans, and also programmed to try a particular plan for which type of players to acquire.

Then after a handful of years, they re-evaluate and decide whether it's time to shift gears or switch personnel philosophy.

It'd be pretty complicated, I assume, since it would probably require a major overhaul of how franchise mode is built. And the casual gamer might not realize how much is going on under the hood. So maybe you'd need to have a newspaper or "blog" feature where the player can read headlines or rumors from around the league. So when a team shifts gears from rebuilding into actually trying to win, or so when a team makes a philosophical shift in what kind of players they want, you can read a blurb reporting about it so you know what's going on with all the other teams.
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Old 03-06-2011, 12:24 PM   #376
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Re: MLB 11 Trade Logic

Quote:
Originally Posted by Legionnaire
I think the game (any sports game, really) would benefit from a fluid system that determines each team's goals in franchise/dynasty mode. There should be a small handful on each end of the spectrum, teams systematically building their farm system while neglecting the MLB talent level and teams decimating the farm system as they sell out for anybody who will help them win immediately at the MLB level. And of course there'd be a bunch of teams tilted one way or the other somewhere in the middle as they waffle between winning and building.

What I mean is: CPU teams should be able to switch gears. Teams should be able to evaluate themselves (and the young talent on the farm due up in a few years), assess where they're at (compared to the league, or just compared to the division competition, figuring out whether success is within reach or not), and use that determination to basically decide what "mode" they should be in. Full-on rebuilding mode? Full-on win-now mode? Some mixture of the two for teams who are waffling somewhere in the middle?

Maybe also have teams/GMs have a number of different "plans" to choose from as far as what type of personnel they're looking for. Maybe they try emphasizing pitching over hitting, or speed over slugging, or on-base percentage over tools, or groundball pitchers over strikeout pitchers. I know some teams try to do a little of everything, but it would give CPU-controlled front offices more personality if some of them actually picked a direction and noticeably stuck to a personnel strategy.

It'd just be cool if teams were programmed to assess themselves in order to figure out their big-picture plans, and also programmed to try a particular plan for which type of players to acquire.

Then after a handful of years, they re-evaluate and decide whether it's time to shift gears or switch personnel philosophy.

It'd be pretty complicated, I assume, since it would probably require a major overhaul of how franchise mode is built. And the casual gamer might not realize how much is going on under the hood. So maybe you'd need to have a newspaper or "blog" feature where the player can read headlines or rumors from around the league. So when a team shifts gears from rebuilding into actually trying to win, or so when a team makes a philosophical shift in what kind of players they want, you can read a blurb reporting about it so you know what's going on with all the other teams.
The Show 10 had something similier to this, although I think it could of gone more in depth. Teams became sellers or buyers on a short term basis. I believe teams only bought or sold based on how a team was doing that season. A team like the Cubs would bounce from buyers to sellers back to buyers from year to year. The result of this was they never really accumulated enough MLB Talent to contend, and sold their strong Farm System for mediocre MLB Talent.

If this were to be fixed for a more long term AI thinking, A team like The Cubs could become Pereniall WS Contenders yearly.
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