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MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

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Old 03-03-2011, 01:23 PM   #33
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Re: MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

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Originally Posted by Plaz44
I wish it was the other way. I like the idea where each batters stride would decide the timing not the same release point of the pitch. I will have to try this tonight myself.
I don't because it's too hard to get used to other player's strides. Imagine Josh Hamilton having to try out different strides every single time he went to the plate. It's hard enough to concentrate on hitting as it is. Having to try different strides just makes it more difficult IMO.
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Old 03-03-2011, 11:00 PM   #34
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Re: MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

I'm having trouble right now with my timing. I swing early on the offspeed pitches way too much. It's so hard to wait on those pitches because I want to swing forward as soon as I make my stride.

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Old 03-04-2011, 01:33 AM   #35
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Re: MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

In online games, your opponent doesn't see your meter. In local 2P games on one machine, the meter doesn't show the left/right result.

Does this finally mean I can throw the fastball and control is how I want even is he guesses? Or are we still like the last few years where someone can guess fastball every pitch and like JEDI mind trick make my pitching meter go away so I can't control it?
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Old 03-04-2011, 05:09 AM   #36
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Re: MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

The perfect stride timing is based on time to plate, so knuckleballs and even changeups have different timing.

Analog hitting has the power/contact/normal swing functionality. The in-game strategy guide goes into detail on the differences between these three.

When the batter doesn't swing, you get pitch info instead of swing analysis. The release timing text is for the pitcher's pitch release and not the batter. So in single player, it's telling you the CPU's timing on the meter. It works in 2P as well.

I'll add this info to the original post!
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Old 03-04-2011, 05:13 AM   #37
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Re: MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

Okay so the opponet does not see my meter so that also helps with me hitting now that I don't have to zone out that meter right where my hitting window is Good deal

but how about the JEDI control issue. The feature I am talking about is if the hitter guesses fastball the pitcher online loses his control of the pitch and has to guess the release point? is that finally fixed.

This was the only turn off I ever had for the show, as in baseball you can guess fastball all you want I still get my chance as a pitcher to place it where I want
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Old 03-04-2011, 05:29 AM   #38
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Re: MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

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Originally Posted by Brian SCEA
When the batter doesn't swing, you get pitch info instead of swing analysis. The release timing text is for the pitcher's pitch release and not the batter. So in single player, it's telling you the CPU's timing on the meter. It works in 2P as well.
So my suspicions were correct!

Thanks for clarifying this.
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Old 03-04-2011, 05:31 AM   #39
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Re: MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

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Originally Posted by Visionsofmastery
but how about the JEDI control issue. The feature I am talking about is if the hitter guesses fastball the pitcher online loses his control of the pitch and has to guess the release point? is that finally fixed.

This was the only turn off I ever had for the show, as in baseball you can guess fastball all you want I still get my chance as a pitcher to place it where I want
In the in-game strategy guide, it explains that if the pitcher maintains control of the pitch in this situation he can spoil it by purposely throwing it way out of the strike zone to make a lockon unhittable. It also would allow someone to correctly guess a pitch low and yet it's a high pitch because the pitcher (intentional or not) underthrew it. Guess pitch can't exist if the pitcher had control in that situation.
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Old 03-04-2011, 05:50 AM   #40
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Re: MLB 11 The Show - Analog Hitting/Pitching Miscellaneous Tips

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Originally Posted by Brian SCEA
In the in-game strategy guide, it explains that if the pitcher maintains control of the pitch in this situation he can spoil it by purposely throwing it way out of the strike zone to make a lockon unhittable. It also would allow someone to correctly guess a pitch low and yet it's a high pitch because the pitcher (intentional or not) underthrew it. Guess pitch can't exist if the pitcher had control in that situation.
Okay Now I am even more confused lol
My question is when the hitter uses guess pitch and guesses correctly "via most of the time fastball" the pitcher who is pitching online will not see his release point meter " he has to guess"

This is what I am asking is it now like real baseball where even though the hitter guesses nothing changes for the pictcher to be able to see his release point pitch meter and make his pitch.

Sorry for the confusion

If you ever played online you know most players will guess fastball so that you can't control the the location you want to throw because the meter is gone you have to guess the timing. To offset that I just threw 2 seam and cutters sinkers until I was up in the count and then used the agressive nature on 0-1 1-2 2-2 counts to throw the ball from the get go off the plate.

If that feature is finally removed I will finally be able to pitch how I want no matter what
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