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Madden NFL 12 Interview: Donny Moore - Scouting Talent

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Old 02-26-2011, 08:32 PM   #25
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

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Originally Posted by illwill10
Madden needs Tendencies. Almost every sports game has a type of tendencies. Ratings only take you so far. It is the only thing that differenciates players. I understand starting people off with similar player's template. But if that is the only thing that makes play different, then tendencies are needed.

My friend said the Player tendencies in FiFa11 is perfect, and Madden should pick up on it.

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Old 02-26-2011, 09:55 PM   #26
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

That whole interview, in which Donny explains the use of multiple sources, including multiple scouting agencies and actual combine numbers, he mentions starting with a template based on a commonly used aspect of scouting (the player comparison) and that's what you all feel the need to focus on?

You'd think he said "I just take the player closest and use the same ratings and drop his awareness".
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Old 02-26-2011, 10:47 PM   #27
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

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Originally Posted by DCEBB2001
"To quickly walk through the process: I’ll take a guy like Mark Ingram or Blaine Gabbert and I’ll find what everyone perceives is his best NFL comparison. Just to throw an example out there let's say Mark Ingram’s baseline equivalent is Ricky Williams. I’ll take Ricky Williams and utilize him as a template. I’ll know right away that the Mark Ingram player I’m creating is in a similar mold as a Ricky Williams. From there, obviously, I’m tweaking each individual rating to how Ingram plays. It’s just a starting point to give me a template for a player and how he plays."

This right here is why the ratings system presented by the folks at EA is broken. They are using templates that may or may not correlate to new players in draft classes. Why not just make a player like Mark Ingram a MARK INGRAM instead of a modified Ricky Williams. Was DJ Shockley based off of Michael Vick because he was a scrambling QB with size? Of course not! What they need to be doing is making these players total individuals who are independent from one another. If I can do it in my spare time for my site, then I would think that some guys who are professionally paid to do this could do it as well. Sheesh...
Adembroski, why can't Donnie Moore do this? To add to DCEBB's point, I know he does about 4X's the players Donnie does as well, and this is his side hobby. So, Donnie can't blame time for his main hobby, or blame MUT, because he needs to do rosters first and foremost.
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Old 02-27-2011, 12:23 AM   #28
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

They should hide the ratings. They could more easily adjust what the players stats are because they could adjust the ratings week by week until the Madden players can replicate their NFL counterparts.

This will make it so that you resign players based on production (like they do in the NFL) instead of the player somehow knowing "I'm a 85 OVR player, pay me like that even if I've rode the pine for two years."

Bring back the Head Coach system that has player adjusted ratings based on the offensive or defensive scheme. Have your scouting department find players who would fit your needs or schemes. That would be a great weekly update in franchise.

You get a message from your GM/Head of scouting that details players in the upcoming draft. You could also "check the news" and watch clips on NFL Network (use the license EA) of upcoming players. But if you only rely on hype it may lead you to drafting the wrong player.
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Old 02-27-2011, 12:33 AM   #29
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

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Originally Posted by wEEman33
The problem in Madden is that there are too many rating categories (40+) when only 5 or 6 of them really matter.
Yeah, they should really do away with a couple of categories for M12. Do we really need seperate Run/Pass Block ratings when we have the Footwork/Strength/Impact Block Ratings? Why do we need Throwing Accuracy when we have S/M/DAC? What kind of an effect does "Strength" have when we have Tackle, Block, Moves and Block Shedding ratings?

And they should really try and make a different OVR formula for 3-4 DEs... yeah it's great that my OLB is really fast and has high Finesse Moves, but that doesn't really help him much when his job is pushing around guards, binding blockers and stopping the run so don't tell me he's a 90+ OVR DE while my 75 OVR player who's an actual DE is actually better suited for the job.
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Old 02-27-2011, 12:38 AM   #30
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

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Originally Posted by adembroski
That whole interview, in which Donny explains the use of multiple sources, including multiple scouting agencies and actual combine numbers, he mentions starting with a template based on a commonly used aspect of scouting (the player comparison) and that's what you all feel the need to focus on?

You'd think he said "I just take the player closest and use the same ratings and drop his awareness".
It obviously struck a cord with the community here and some people have valid points. I think their concerns should be heard and not dismissed by your statement as being ignorant.
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Old 02-27-2011, 12:39 AM   #31
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

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Originally Posted by lofeazy
My friend said the Player tendencies in FiFa11 is perfect, and Madden should pick up on it.
There's a lot to be learned for Madden from what was done on the FIFA and PES series, they're far from perfect, but at least they're an example of competition leading to a better product. Just give me a Franchise mode with comparable depth to PES' ML mode for M12 and I'll be a happy customer.
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Old 02-27-2011, 12:43 AM   #32
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

They should hide ratings that matter to position. How can you determine a Dlinemen's Throw Acc or a QB's Cov or Catch. You can tell that every player is started from the same Template to start off with. Then they use Current Players Template for New Players with the same gamestyle.
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