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Complete List of New MLB 2K11 Gameplay Sliders

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Old 02-25-2011, 11:33 AM   #17
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by wcrickards
Ideally, shouldn't there be no use for sliders -- and that the game is perfectly tuned to simulation standards right out of the box?
Too often games come out of the box simply unplayable, and sliders have been touted as the cures for these games. In my opinion, I think that the game should be playable right out of the box. If that is the case, then sliders - theoretically - should allow you to customize the game to your preferred style of playing.

If the game plays well, who am I to tell someone that he should be playing the same style of video baseball that I play. That's what sliders should be for. However, in recent years they've been used in an effort to fix broken games.

Just my 2 cents.
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Old 02-25-2011, 11:35 AM   #18
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by wcrickards
Ideally, shouldn't there be no use for sliders -- and that the game is perfectly tuned to simulation standards right out of the box?
Why not get rid of difficulty levels too?

Everybody has different skills and abilities. Some can hit better than others, pitch better than others, etc. Some people are hardcore gamers that are good at the game and others are kids or casual gamers that would struggle. To assume everyone's different play styles are all relatively even and would perfectly suit everyone, even on different difficulty levels, is wrong. What if your skills are suited between two difficulty levels? What would you do if you were great at pitching but sucked at hitting and you couldn't change anything?

There will never, ever, ever be a game created where everyone would think it's sim out of the box on every setting. Just way too many people to please so just accept and embrace sliders. The more the merrier. And if you don't like them don't use them.
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Old 02-25-2011, 11:38 AM   #19
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by wcrickards
Ideally, shouldn't there be no use for sliders -- and that the game is perfectly tuned to simulation standards right out of the box?
What does this have to do with anything?

Sliders are there to allow someone to change a game to their tastes.

Your definition of "perfectly tuned" will vary from others.

Please don't derail the thread. Judging from your previous posts you have no interest in this game so your comment is seen as nothing but a veiled jab at this game.
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Old 02-25-2011, 11:39 AM   #20
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by wcrickards
Ideally, shouldn't there be no use for sliders -- and that the game is perfectly tuned to simulation standards right out of the box?
Ideally, every single person on the planet earth would function at exactly the same level when playing video games and would all share the exact same knowledge and know-how when it comes to every sport making the need for sliders pointless.

Unfortunately, the skill, dedication, and desire of how the game should be played, of different people puts everyone at all different levels of skill as well as expectations when playing video games.

By making the game customizable to different groups of people, the game is then enjoyable to a larger wider audience.

The bottom line is some people can't handle pitch speed at 95 and need it toned down to 50 or 60 or don't want the entire accuracy of the pitch determined by their stick skill, etc. etc.
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Old 02-25-2011, 11:45 AM   #21
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Re: Complete List of New MLB 2K11 Gameplay Sliders

Seems like the biggest problem with sliders (if the game isn't playing correctly out of the box) is as soon as you change one slider it affects something else then... well you know what i mean.

It is different if you are changing just pitch speed or error slider but fielder arm strength, running speed etc. slider changes have a big impact on game play. That is why slider sets are forever changing and you can never seem to find the right mix. IMHO.
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Old 02-25-2011, 11:59 AM   #22
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Glad to see a Baserunner Slider. Without it Stolen bases are either inevitable or impossible depending on the runner. More sliders usually means more working finding the right balance but when you do the game is so much more satisfying.
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Old 02-25-2011, 12:04 PM   #23
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Re: Complete List of New MLB 2K11 Gameplay Sliders

Chase when can we expect that infamous preview?
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Old 02-25-2011, 01:46 PM   #24
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Too often games come out of the box simply unplayable, and sliders have been touted as the cures for these games. In my opinion, I think that the game should be playable right out of the box. If that is the case, then sliders - theoretically - should allow you to customize the game to your preferred style of playing.

If the game plays well, who am I to tell someone that he should be playing the same style of video baseball that I play. That's what sliders should be for. However, in recent years they've been used in an effort to fix broken games.

Just my 2 cents.
Last year's game was very playable out of the box. I played a ton of games with default sliders while trying to pick up some achievements, and it was plenty of fun. But there were things that I did feel like adjusting. and from the discussions I've had with others, they would not hav matched up with what they wanted out of the game.

So a casual player could pick-up and play the game and have fun. People that wanted more out of it could adjust the game with sliders.

And for the casual fan, the lack of errors and injuries meant nothing and the problems with franchise play were never noticed. Out of the box, the game played well for most people. It' is just us forum dwellers that picked the game apart.
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