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The "Commandments" of NCAA Football 12

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Old 02-21-2011, 06:11 PM   #105
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Re: The "Commandments" of NCAA Football 12

Quote:
Originally Posted by Playmakers
show me one game where the highest difficulty level doesn't overide ratings?

This isn't a just a NCAA thing every sports games I've played has had most of the higher levels not take ratings into consideration

The reason why the highest levels are included is become it's designed to have the CPU win at all cost...if people hate the way the game plays on Heisman level then why play on the level and then complain about how ratings don't matter.....


My point is not asking them to remove the hardest difficulty. My point is asking them to create an AI that gameplans against the user tendencies, and uses the user's team weaknesses against, so that it is difficult in a realistic way. I don't care if they do this with every other sports game on the planet, it feels incredibly cheap with football. When I turn it onto Heisman, I want to feel like I'm playing against the best player in the world...not the best cheater in the world.
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Old 02-22-2011, 07:41 PM   #106
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Re: The "Commandments" of NCAA Football 12

I don't know what they added, but the biggest mistake they made was taking out the CPU ability to read plays and slowly stop the same play called over and over. I believe it was 04 it was great you called a sweep yeah you burned them the first time , but after that for get it. I know I've seen in 11 at time the CPU load up to one side, but I also felt like it blitzed way too much and if they would have just played coverage it would have been serviceable in stopping my play called. couple that with the bogus corner play, man and zone coverage and the olympic jumping ability of linebackers and dlineman. I feel like they were on to something in 11, but the stuff I listed lead to some unneeded frustration. I think they may have corrected this stuff, considering its mostly defensive stuff anyway.
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Old 02-22-2011, 11:09 PM   #107
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Thou shall not have the RB lined up at QB when a no huddle team goes from a wildcat formation back to a normal shotgun.

Thou shall give us the ability to manually set a double team on a DL that has been dominating and we shall get double teamed when we have a dominant DL destroying the CPU. Of course this means that individual OL/DL interactions must be utilized.

Thou shall make it that a defender in zone covg is aware of his zone before running straight to it. Too many times I have seen a safety, LB, or DL run right by a potential receiver or ball carrier and get to his zone before "awakening" and going to make a play.

Thou shall stop having db's continue dropping 8 steps further after a WR makes his break. If he is poor in a certain covg, sure a step or two I understand, but 8

Thou shall give us the ability to shade wr's to the inside or outside shoulder. And to add on, if a player is continually running drags and slants and I key on that receiver, it should mean something. Especially on defenses when that guy is double teamed.

Thou shall revamp and retool recruiting. Enough has already been said about this.

Thou shall bring back defensive struggles. Not every game but hey even the highest octane offenses have a game or two in the teens (see Orgeon/Cal and Auburn/Miss St)

Thou shall give QB's ratings in short, intermediate, and deep ball throws. There should also be a on the move rating for accuracy as well. And qb's don't often fire missiles when they are getting drilled by a defender

I liked 11 far and away better than any other 360/PS3 version but there is always room for improvement
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Old 02-23-2011, 11:09 PM   #108
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Re: The "Commandments" of NCAA Football 12

Thou shall read the post above.

I enjoy the game for what it is but underneath the hood there are many things that need overhauling, not fine-tuning.

- The physics in this franchise are just horrible. See any tipped pass and you will see guys covering insane amounts of space with no respect to ratings (size/speed/acceleration).

- The fact that there are more ratings for OL than QBs is a joke. I don't even know THP is a rating in this game. QBs all seem to be able to make every throw.

- Spread/option offenses cannot be run successfully by the CPU. Not only are they not smart enough but DT's turn into Nick Fairleys and disrupt everything in the backfield. The handoff animations already put them at a disadvantage.
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Old 02-24-2011, 05:15 PM   #109
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Re: The "Commandments" of NCAA Football 12

how about this

thou shalt edit your own rosters to get the best gameplay for your taste.
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Old 02-24-2011, 05:50 PM   #110
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Re: The "Commandments" of NCAA Football 12

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Originally Posted by carnalnirvana
how about this

thou shalt edit your own rosters to get the best gameplay for your taste.
i don't think the majority like to go messing with ratings and stuff which i agree they shouldn't have to

but I also agree the best gameplay hands down without question is when you edit the ratings on your own.

Some of the issues that i see posted in these types of threads i really don't encounter because of the ability to edit rosters and ratings. I see all kinds of poor throws off target, low and high by QB's with different Throw Power or Accuarcy ratings

I see the CPU RB's and Offensive Linemen react as realistic as you'll ever see during gameplay.

But again most people are not into editing ratings and therefor the impression they will get from using EA's default ratings is that the gameplay is broke is most area's such as CPU Blocking, Zone Coverage/Man Coverage or RB logic .
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Old 02-24-2011, 06:15 PM   #111
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Re: The "Commandments" of NCAA Football 12

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Originally Posted by carnalnirvana
how about this

thou shalt edit your own rosters to get the best gameplay for your taste.

Awesome response. So I guess when our OD is in season 8 I should edit the rosters? Um ok now how do you suppose I go about doing this? Editing rosters is great for play now games, but pointless once generated recruits come in.
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Old 02-24-2011, 06:41 PM   #112
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Quote:
Originally Posted by Playmakers
i don't think the majority like to go messing with ratings and stuff which i agree they shouldn't have to

but I also agree the best gameplay hands down without question is when you edit the ratings on your own.

Some of the issues that i see posted in these types of threads i really don't encounter because of the ability to edit rosters and ratings. I see all kinds of poor throws off target, low and high by QB's with different Throw Power or Accuarcy ratings

I see the CPU RB's and Offensive Linemen react as realistic as you'll ever see during gameplay.

But again most people are not into editing ratings and therefor the impression they will get from using EA's default ratings is that the gameplay is broke is most area's such as CPU Blocking, Zone Coverage/Man Coverage or RB logic .
I've tried some of your rosters. Unfortunately... No your edits are not a magical cure for flaws in gameplay. And, as Kodiak points out, your roster editing fix theory is useless for online dynasty with CPU generated players.
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