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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-23-2011, 10:56 PM   #393
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

There's one stamina slider for boths sides.
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Old 02-23-2011, 11:13 PM   #394
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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There's one stamina slider for boths sides.
Yeah I saw the one slider but I thought it was for the hum player. I did what
philly suggested and now Hagler has thrown 120 punches Rd 3. gonna back out and change the slider and start over.
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Old 02-23-2011, 11:47 PM   #395
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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There's one stamina slider for boths sides.
Made the changes and both fighters are stumbling with fatigue. Headed to the 7th found and both are gassed!!! All of Rd 7 these guys were barely standing. Punch count are starting to drop. Around 70-80 puches a round. I'm being really careful because I feel at anytime either can be knocked out at this point.
Rd 8 and it is hilarious. The punches have no power to them and these guys are laboring. You can try to throw a ton of punches but it's pretty useless as they have no impact at all. Digging the stamina
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Old 02-23-2011, 11:49 PM   #396
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Just dropped Hagler due to him being totally fatigued!!!
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Old 02-23-2011, 11:49 PM   #397
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Sweeeeet! Glad to hear it!
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Old 02-23-2011, 11:55 PM   #398
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Sweeeeet! Glad to hear it!
Finally put him down!!! It was great to have that feeling that either fighter could have been put down.

Both fighteres basically were punched out by the end of the 6th rd. From there it was that feeling of "who wanted it more"

Gotta go to bed for work but I will be all over this tomorrow.
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Old 02-24-2011, 01:04 AM   #399
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

FlightWhite...

So the stamina slider made a big difference right? that's good

But what about the CPU punch output slider? does that make any difference on how the fighters fight and throw the amount of punches?

The reason I ask is because I am afraid if the cpu punch output doesn't work, we will see too many fights like hagler hearns you just had.

Cpu fighter still throwing 90 punches a round from the get go and the cpu is gassed by the 7th round making them to easy to defeat. Unless we can change the way the cpu fight (throw less punches/realistic amount), this could be a problem. Not trying to complain , but cpu punch amount and stamina must BOTH work.

if stamina works but cpu punch amountstay the same, cpu fighters will be gassed midway thru just like your last fight.

Hope you can get what I mean. Hopefully the cpu punch output works...or we can edit individual fighter tendency. Anyways, what tendency ratings are editable anyways to maybe lessen the fighters' punch output ?

thanks

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Old 02-24-2011, 01:19 AM   #400
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by FLIGHTWHITE
Yeah I saw the one slider but I thought it was for the hum player. I did what
philly suggested and now Hagler has thrown 120 punches Rd 3. gonna back out and change the slider and start over.
120 punches through 3 rounds or 120 punches in round 3 ? and are you playing 3 minutes real time or accelerated?

thanks
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